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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    The house rule is that every monster starts with +1 AP and one healing surge. If the monster lasts 10 rounds, it gets another healing surge. If it lasts 20 rounds, it gets another AP. Minions get 1 AP, but no healing surge. The good guys will set up as follows: Corrin the Halfling Paladin -...
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    4e Sign Up Thread

    And Ping-Pong. :(
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    My highest initiative roll for any of my creatures is 7! If you can beat that with any of your creatures (including the minions), you have the option of entering the arena first or second. My main opponent will be the halfling paladin. My reinforcements: If one creature is defeated, I can...
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    4e Sign Up Thread

    Aw screw it, I'm tired of waiting. I'll take you on, Infiniti. We can each roll for our creatures and everything will be out in the open.
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    CG vs. CN: Chaotic Good Is Victorious!

    GP disappears, Crabby stays visible (29-7 CL check). Vorel:You can see GP on the ethereal plane. Vorel starts round 22.
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    Long-Term Injury Fun?

    I agree, and here is a simple but 'gritty' rule suggestion: Each time you go to 0 hp or below, your maximum number of healing surges is reduced by one. Each time you go up a level, one of these lost healing surges is restored.
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    CG vs. CN: Chaotic Good Is Victorious!

    Vorel heals to 412 hp. GP's turn.
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    CG vs. CN: Chaotic Good Is Victorious!

    Vorel:You don't lose any spells. Vorel starts round 21.
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    CG vs. CN: Chaotic Good Is Victorious!

    GP identified the spell as it was cast, but the duration is instantaneous, implying it cannot be dispelled. Vorel can take back the AoO bite in case she wants to save it for GP's action.
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    CG vs. CN: Chaotic Good Is Victorious!

    The crab is considered a magical beast with intelligence 3. Vorel beats SR (30 CL check). Vorel bites the crab with an AoO (rolled 45) for 28-15 damage. The crab has 419 hp left.
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    Black Ice Well--experiences?

    I am currently running it now - the party has a cleric, but the undead are rarely turned. Mohrgs have a hard time hitting 14th level characters, so they just patiently hack through them. The cleric has been instrumental with banishment type spells which got rid of a lot of slaadi. There is a...
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    CG vs. CN: Chaotic Good Is Victorious!

    Vorel concentrates defensively, says a few words, and touches the crab. Its feet start to shuffle back and forth uncontrollably. The crab's eyestalks turn backwards toward Prometheus while it glares in anger. GP's turn in round 20.
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    CG vs. CN: Chaotic Good Is Victorious!

    The crab says "You look too weak to tell me what to do, but since I'm hungry..." The crab hits Vorel twice for 44 damage. Vorel starts round 20 with 262 hp left.
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    Encounter question from an aspiring DM...

    Usually the DM will ask for a "marching order" beforehand, so the players decide what their normal formation will be relative to each other. Then when the battle is started, the DM just needs to determine the encounter distance from the enemy combatants. A dungeon situation usually makes the...
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    Solo playtest...

    If anybody wants to try this out for themselves via PbP, follow the link in my sig. I want to try to cycle through all the 4e monsters that we currently know about.
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    CG vs. CN: Chaotic Good Is Victorious!

    Yes, you do not forget spell-like abilities, but your CL is at -7.
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    D&D 4E Our first playtest of 4E

    We know that crawling is at half movement rate, which implies that you are "in difficult terrain" and cannot shift one square without provoking an OA. Standing up may have been reduced to a minor action - I think I've seen that somewhere.
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    CG vs. CN: Chaotic Good Is Victorious!

    Oops, forgot a couple of things. Prometheus is not shaken by Vorel's scary breath (40-7 Will save). Vorel:You now have 306 hp due to the loss of draconic might. Carry on.
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    CG vs. CN: Chaotic Good Is Victorious!

    Prometheus hardly budges to dodge the blast (17 Ref save). He takes 43 fire damge and loses 7 levels, leaving him with 292 hp. Vorel:You can breathe again next round. GP's turn in round 19.
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    CG vs. CN: Chaotic Good Is Victorious!

    Vorel:You lose see invisibilty, draconic might, and endure elements. The lightning has no effect (28 CL check). Vorel starts round 19.
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