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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Yeah, that Bodak Reaver may end up being better than the Rakshasa Baron general.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: As a matter of fact, Vin's grab gets a -4 to escape, so Jeremy is choked and unconscious at -3 hp. Vin keeps holding on. The only other target for Yoko's cold would be Jeremy. Please go ahead and send in reinforcements for Jeremy. Ghengis is at 60N60E. Dustin and Vin have +4 to their AC.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Yoko missed with the lightning because Ghengis had +2 on his defenses. Jeremy can make a second roll to escape Vin, using the same move action. (One action, two rolls). Good Guys: Vin (feygrove choker): 74/91hp, injured Dustin (hook horror, leader): 87/150hp, injured Ghengis (dwarf...
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    Fleshing out Castle Greyhawk in EttRoCG

    I have only skimmed Castle Whiterock so far, but I'm pretty sure the levels are extractable.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: In 4e you can take as many free actions as you like on your turn or anyone else's turn (within reason). Good Guys: Vin (feygrove choker): 74/91hp, injured Dustin (hook horror, leader): 103/150hp, injured Ghengis (dwarf warlord) 43/83hp, injured, +2 defenses Round 82: Vin moves to...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Vin (feygrove choker): 74/91hp, injured Dustin (hook horror, leader): 103/150hp, injured Ghengis (dwarf warlord, SW) 23/83hp, bloodied Ghengis will Rally the Troops and trigger Vin's healing surge in round 80. Round 81: Vin moves to 50N75E. A tentacle lashes out at Jeremy. 18+17...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Oops, Ghenghis recharged his Rally the Troops last round, but not his Drive Into Peril. Good Guys: Vin (feygrove choker, SW): 52/91hp, injured, slow Dustin (hook horror, leader): 103/150hp, injured, slow Ghengis (dwarf warlord, SW) 42/83hp, injured Round 80: Vin will choke both victims...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Leave Jeremy as the leader. Why? Cos them's the rules! :) Good Guys: Vin (feygrove choker, SW): 75/91hp, injured Dustin (hook horror, leader): 120/150hp, injured Ghengis (dwarf warlord, SW) 42/83hp, injured Round 79: Vin will choke both victims as a standard action. J'klict: 2+17 vs...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Dustin and Ghengis have CA on Richard because he is immobilized and they are adjacent to him. I should not have given Vin +2 to hit last round because he is not adjacent to Richard. Richard doesn't have to use another move action to escape, but he needs to roll twice because he is...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Vin (feygrove choker, SW): 91/91hp, full Corrinna (halfling paladin, SW): -16/62hp, dying (1), slow Dustin (hook horror, leader, SW): 130/150hp, injured, bleeding Wile (wyvern, SW): -9/105hp, unconscious Ghengis (dwarf warlord, SW, AP) 62/83hp, injured Round 77: (J'klict resets SW &...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: No apologies necessary. :) Large creatures do not threaten in 4e (other than adjacent squares) unless they have an ability called threatening reach. None of the good guys were adjacent to Richard when they moved. Good Guys: Corrinna (halfling paladin, SW): 7/62hp, bloodied Dustin (hook...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Is Yoko or Richard the new leader? Give Yoko an extra AP, she's an elite. Richard should no longer have an AP. Turning invisible is a standard action, so no sneak attack damage on Wile. Yoko can use invisibility later on and does not have to spend an action to sustain it. Any forced...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Corrinna (halfling paladin, SW): 27/62hp, bloodied Dustin (hook horror, leader, SW): 150/150hp, full Wile (wyvern, SW): 46/105hp, bloodied, slow Round 74: (TL resets SW and AP in round 75) (Good guys reset SW on round 76) Corrinna does not recharge ( :4: ). :bmelee: attack on TL...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Corrinna (halfling paladin, SW): 27/62hp, bloodied, blind, acid Dustin (hook horror, leader, SW): 150/150hp, full, blind Wile (wyvern, SW): 64/105hp, injured, blind Round 73: (TL resets SW and AP in round 75) Corrinna does not recharge (4). Basic attack on TL, 8+14-5+2, miss. She...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Corrinna (halfling paladin, SW): 36/62hp, injured, blind, acid Dustin (hook horror, leader, SW): 150/150hp, full, blind Wile (wyvern, SW, AP): 64/105hp, injured, blind Round 72: Corrinna does not recharge (4). Basic attack on TL, 9+14-5, miss. She does not save vs. acid (6)...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Corrinna (halfling paladin, SW): 49/62hp, injured, blind Dustin (hook horror, leader, SW): 150/150hp, full, blind Wile (wyvern, SW, AP): 64/105hp, injured, slow, blind Round 71: Corrinna double moves to 55N65E, then uses an AP for a vindicating blow on TL. 18+14-5, hit. 8 damage to...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Yes, you can teleport Wile underwater if you want. Good Guys: Corrinna (halfling paladin, SW, AP): 41/62hp, injured Dustin (hook horror, leader, SW): 150/150hp, full Wile (wyvern, SW, AP): 81/105hp, injured Round 70: Corrinna whacks Kip for 11, teleporting him out. She moves to 35N90E...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: I'll take away 7 hp from Gertruda due to the modified healing. You cannot take immediate actions on your turn, only someone else's, so TL breathed one time. Dustin's OA is 19+21, hit for 12 damage. TL has 203 hp after taking a SW. Good Guys: Corrinna (halfling paladin, SW, AP): 41/62hp...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: To escape a grapple, use (Athletics or Str) vs. Fort or (Acrobatics or Dex) vs. Ref. TL does not beat Dustin's 24 Ref. Good Guys: Corrinna (halfling paladin, SW, AP): 41/62hp, injured Dustin (hook horror, leader, SW): 150/150hp, full Gertruda (grick alpha): 43/116hp, bloodied, Fort 20, +2...
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    Clubhouse: The Shearing Pen

    Well, the TBoAA is finally over, and the 4e sideshow will be wrapping up soon. I want to sincerely thank everyone who participated in this all-encompassing project. I learned a lot about D&D rules, DMing, PbP, messageboards, the internet in general, and a whole host of other things that I...
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