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  1. malraux

    With all the ruminations on Essentials, are Power Cards even worth buying any more?

    FWIW, virtualbox is about a good as parallels, but is free. And bootcamp is also a decent solution. The only extra expense is windows, but you could probably find a cheap copy of xp somewhere for not very much.
  2. malraux

    Essentials: Melee cover

    I occasionally joke with my players that I never bothered to read the rules; for this I had no idea this rule even existed.
  3. malraux

    How do you handle players who arrive late and players who leave early?

    These two things are not really reconcilable.
  4. malraux

    How do you handle players who arrive late and players who leave early?

    On the main issue, in my groups, generally we just hand wave it. If someone has their character up to date on iplay4e, then another player with handle the character. If not, then we just don't worry about it that much, unless the character is key. IE the healer can still cast healing word...
  5. malraux

    How do you handle players who arrive late and players who leave early?

    Even if its an issue with a repeat offender, punishing the character (that is punishing the person in game) is not the way to deal with the player (ie an out of game issue). If its a repeat offender, its better to talk with the person like an adult.
  6. malraux

    How do you handle players who arrive late and players who leave early?

    The idea that you need to punish players for infractions is at best counter to the idea of a game. You know what the punishment for being late to a game is? It's getting to play 30 minutes less than everyone else. Why do you need an additional penalty?
  7. malraux

    "Whenever you hit an enemy"?

    Yeah, this is very wrong. When you attack with an area attack that targets each creature in the burst, each creature in the burst is your target. There's not a damage type called splash damage, though a line that says each adjacent creature takes 5 acid damage or something similar is clearly...
  8. malraux

    this may possibly come back to bite me...

    Well, that looks more like an epic destiny than a ritual.
  9. malraux

    "Whenever you hit an enemy"?

    In a narrative sense, it is a hit. But in the sense of penetrating a target's defenses, it isn't a hit. Thus all the bonus stuff you get from penetrating those defenses doesn't apply. It's no more ludicrous than Reaping Strike doing damage on a miss.
  10. malraux

    "Whenever you hit an enemy"?

    The combo is broken isn't the loan prevailing argument. The fact that 4e has three different categories for doing damage (Hitting by succeeding on an attack roll, Missing by failling on an attack roll, and Effecting which ignores if the attack hit or missed) means that something can target and...
  11. malraux

    "Whenever you hit an enemy"?

    This paragraph is just :):):):):):):):). You just believe you are really really right, so obviously the rest of us just don't share your magical esp with the game designers? That's why you are correct? This is insulting immature and self-evidently fallacious.
  12. malraux

    "Whenever you hit an enemy"?

    If just damaging a creature is all it takes to call something a hit, then Reaping Strike hits on a miss. Clearly that's absurd. There are lots of cases of powers doing damage without hitting. MM has an effect of doing damage, not a hit for damage. Wall of Fire doesn't hit, but it does...
  13. malraux

    D&D canon backstory - where is it? (and a cosmological inquiry)

    I also hope there's never a defined canonical version of the PoL setting. With multiple versions of stories, I can bring in old edition material without difficulty. There's never a problem of someone claiming that Tiamet and Demogorgon have specific antipathy towards each other and their...
  14. malraux

    Character Builder: Multiple Weapons

    My wizard has this problem as well, FWIW. The workaround I use is a landscape character sheet that I then set the non-wrapping text to a column about twice as wide as normal. But yeah, this is one of my longstanding gripes about the CB.
  15. malraux

    Tricks and Traps?

    If you think Vecna's eye is powerful, you should hear about his head. Now there's an artifact worth finding.
  16. malraux

    Tricks and Traps?

    That's my impression as well. ToH has a bunch of cool ideas. I think it has taken 4e designers a while to get used to the freedom of exception based designs and how that can work with old school gotchas. The mimmic, for example, shouldn't ever be a monster you fight as part of an encounter...
  17. malraux

    Raven Queen - tell me about her.

    Tomb of Horrors also much the same info.
  18. malraux

    Difficulty Table Confusion

    The way to think about it is the level is really the level of the thing in question, not the character. The shorthand of level of the character = level of the challenge is just a simplification so you don't have to worry about if the Cliffs of Ultimate Doom is a level 22 cliff or a level 25 cliff.
  19. malraux

    Why Use Dungeon Tiles?

    I wouldn't call that in game setup though.
  20. malraux

    Why Use Dungeon Tiles?

    I want to like dungeon tiles, but I've found that they are impossible to store and organize easily. I've occasionally setup a full dungeon in advance and that works well. But I couldn't get away with doing it during a game.
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