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    [Homebrew]Differentiating classes for the Social Pillar

    I suggested using ad hoc rulings in it's place, since as I pointed out the systematic approach you're trying has a ton of holes and doesn't make sense at a very basic level of story. By the time you actually factor in all of the possible backgrounds and history that characters have been through...
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    DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?

    Why is that combat over? As soon as they kill the tiny 'seal' hit points the rhemoraz is back in action. They'll get a round of doing a lot of damage to it, and the damage will carry over, but it's not instantly dead.
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    Re-joining an old campaign, 8th level, Paladin of Conquest

    I don't think a single level of hexblade is nearly as good as people make it out to be, at least before level 12, and other warlocks are less impressive on a single level dip. 1 extra spell slot per short rest is pretty meh compared to the extra 1/2 of a 1st level smite on every attack you get...
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    DMs! Have you ever had a “boss encounter” turn into a cakewalk? What happened?

    I accidentally killed a BEBG in a Champions game years ago. The setting was relatively generic non-Marvel, non-DC world with superheroes. There's an important bit to know about the rules: In the Hero rulesystem (at least at the time) you had two main types of attacks. Regular attacks did X dice...
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    [Homebrew]Differentiating classes for the Social Pillar

    This seems to have a lot of problems from the basic concept to specific implementation. A lot of the categories don't seem well-defined, or have huge overlaps. "Savages" is a pretty slippery term, and what category do the underclass or kings of 'savage' groups or nations fit into? Are nobles...
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    Encumbrance Variant (load vs equipment slots)

    50' of rope weighs 2/3 as much as a tent? That's some serious rope or a very light tent.
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    First Draft: Warlock Syphone (not play tested, likely has issues, curious if anyone has some input)

    This point system is most certainly not. The point system in the DMG doesn't apply to pact magic characters, only allows casting one each of sixth and higher spells per long rest, uses the points to create a spell slot rather than using the points to cast a spell like your system (for example...
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    Christmas Adventure Seeds

    If you've read Hogfather by Terry Pratchett, you can steal some of its idea. Forces that don't like humanity have arranged for the Hogfather to be kidnapped (Discworld's equivalent of Santa Claus) and Death has to fill in for him while Susan (his adopted granddaughter) figures out what's going...
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    D&D Movie/TV (Yet another) D&D Movie Speculation thread.

    How much 'baggage does D&D really carry with it now? There was a bad movie decades ago, but (like was pointed out in the other thread) there were a variety of awful superhero movies before Marvel started hitting blockbusters out of the park. I don't think the old movie is going to hold much...
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    D&D Movie/TV (Yet another) D&D Movie Speculation thread.

    [/COLOR] I think that could be solved by giving them non-human skin tones, more like WOW night elves than the traditional jet-black drow. If they're shades of violet and deep blue, they probably avoid hitting the 'oh, so black people are evil' stereotype or otherwise getting mixed up in...
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    First Draft: Warlock Syphone (not play tested, likely has issues, curious if anyone has some input)

    Are you already using something like these sorcery points for spellcasting? Whether you are or aren't, how do these work when multiclassing with other spellcasters, or are you ditching multiclassing entirely? Adding a warlock variant that adds a third, radically different type of spell casting...
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    Anyone else tired of the miserly begrudging Rogue design of 5E?

    I think a lot of this stems from people used to MMOs and CRPGS that draw on MMOs for mechanics instead of traditional D&D. In MMOs, rogues are typically raw damage dealers, designed to just deal out raw DPS with maybe some minor stuns or poison effects, while 'fighters' are more stereotypes as...
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    What would a slaad say?

    "What? Get out of here, I'm not dressed yet!" Oh, wait, I think I misread the question.
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    D&D 5E (2014) What can a wizard do in that other casters can't?

    Wizards have the best form of ritual casting by default; they can ritual cast any spell in their spellbook without having to prepare it. Ritual casters and warlocks who take Book of Secrets can do basically the same thing, but it costs them more. I think a lot of players underestimate just how...
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    Turning the cavalier class on its head

    Absolutely would not allow this as a DM. RAW you simply can't move into an enemy's space, and certainly can't attach yourself to them. The closest thing to this in RAW is grappling, which requires strength checcks and a free hand. Asking for house rules that let you automatically move with a...
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    Weird weapon weights - has this been updated?

    I say it's about consensus because the initiative rules are spread out, complicated, and highly non-intuitive, It wasn't just that people chose to play with house rules, people often didn't even know what the real rules were before they came up with house rules. And as I understand it, even...
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    D&D 5E (2014) Is it worth it to dip Hexblade as a Paladin? A level by level comparison

    Yeah, I've never been a big fan of the one level hexblade dip - going warlock without getting any invocations or pact boon and only one spell slot is pretty 'meh' to me. Plus I don't like the lore of the hexblade pact, it just feels half-assed to me like "I made a pact with, uh, it's like a big...
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    Here's The Drizzt Do'Urden Conception Story

    When I read the title, my first thought was 'I had no idea published Forgotten Realms fiction had turned to erotica", so I agree that it's a great title.
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    Most frustrating quirk of 5E?

    I wish they would either make it more simple or more complicated. Either make each weapon individual with certain strengths like way BECMI mastery worked, or make them generic and the weapon type just flavor. Either their should be tradeoffs for each weapon, or there should be simple 'builder...
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    Rotating DMs?

    IMO it's going to depend a lot on the type of campaign. If you're pretty much just running published adventures tied together with a bit of backstory, then there's not a lot to coordinate - especially if you're doing something like "We're going to do some starter stuff, then run Dungeon of the...
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