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    Blending the D&Ds

    While I'm sure there's a set of rules used by people playing 1e that did this, the PHB and UA rules didn't - PHB has attacks of 1/1, 3/2, 2/1 (at 1/7/13 for fighters) and UA has specialist attacks at 3/2, 2/1, and 5/2 at those same breakpoints. (Missile weapons had different rates of fire, but...
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    Allowing some Concentration Stacking - With big costs

    This looks like a huge buff to casters with very little downside. You can maintain your highest level buff and as many lower level ones as you can afford to spend up cast slots on, which is a huge power jump and a straight buff - the caster can use single concentration spells just as before, but...
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    Do We Really Need Half-Elves and Half-Orcs?

    Shoehorning is exactly what is being talked about here. If the setting doesn't have gnomes and you want to put one in despite that, you're trying to shoehorn a gnome into the game, plain and simple. No, what you are saying is that the DM either must make the changes, or must concede that the...
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    5e Character Guides - why rate all features?

    They don't impart that information, and in may cases hide that information. Assume you're talking about a single-class, normal build. Rogues are great at using dex-based weapons, and (other than the longbow) have proficiency with the martial weapons they'd like to use. But rogue weapon...
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    (House rule) I'm still standing...

    Why to choose any particular option is up to the individual DM. I'm not arguing for or against it running it this way, I'm pointing out a consequence that happens IF you use them that I think many people would be surprised by. The reason I included an ''if" is that I'm aware that it's an...
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    (House rule) I'm still standing...

    That's why I said that it's not going to make much difference on things that come alone or in small groups. But if your four PCs are facing half a dozen cultists that normally go down in 2-3 hits, they now need twice as many hits per cultist to take them down. That means it's going to take...
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    Do We Really Need Half-Elves and Half-Orcs?

    I think that is what's being put forth by the 'you can shoehorn it in, why aren't you doing that?' crowd, which you're supporting. The question keeps getting framed as is "Is it possible to somehow mangle the setting only mildly to give this one guy what he wants" without regard to the fact that...
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    5e Character Guides - why rate all features?

    I think that color coding everything with inconsistent rules is the problem. Color rankings for things you select makes perfect sense - ranking the skills by how good they are for a typical build, or the abilities by which ones you want to pump or dump, or feats by which ones might work for you...
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    (House rule) I'm still standing...

    This radically alters the balance between PCs and 'monsters' if you use the rule that monsters don't make death saves, because a monster dropped to 0 is simply out of the fight while a player dropped to 0 keeps fighting and likely can take another 2-3 hits before dying. You should probably make...
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    Do We Really Need Half-Elves and Half-Orcs?

    Just because it 'can be done' doesn't mean it should be done; I certainly don't think someone attempting to run a WW2-era Call of Cthulhu game should allow dragonborn PCs, for example. There seems to be an assumption by a number of people here that the desire of one player to play a race that...
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    Blending the D&Ds

    It makes sense to me that they removed this from the core game, since it's a pretty niche interest; most 1e games that I remember focused on adventurers adventuring, and WOTC has definitely determined what moves the core game. I'm surprised that there's not been any WOTC supplement or major 3rd...
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    Blending the D&Ds

    I think I would go in the opposite way from a lot of people here, using mostly 5e rules for core character advancement, but with the keeps and followers rules adapted from 1e including battlesystem (and maybe 2e? I forget how much that kept). You have a sort of mega campaign, where you'd start...
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    5e Character Guides - why rate all features?

    It doesn't help you if you're using a melee weapon or spell, so it's highly situational. Also defensive helps you go beyond your maximum armor class, and since a miss is no damage, that's amazing. So by your logic it should be sky blue, but isn't. A 1st level warlock gets to cast from 2...
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    5e Character Guides - why rate all features?

    You may want to sit down for this, there's not even consistency from section to section in a guide! In some places, the rating means "which one should you pick/prioritize," like abilities scores and skill proficiencies. In other places, it means "this is a really good ability", in others "this...
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    5e Character Guides - why rate all features?

    So from the second list Archery fighting style is game changing but the others aren't, most spell casting is but the warlock's and paladin's isn't (only 'awesome cantrips' for the warlock), Divine smite is even though the spell casting it requires isn't. From the first list, EK and AT...
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    5e Character Guides - why rate all features?

    How do actual ratings used in guides help this, exactly? You say the ratings let you know the relative power level/usefulness of abilities in relation to other classes, but I don't think this happens in practice. Let's use your example of Aura of Protection and see what we can tell from the...
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    Do We Really Need Half-Elves and Half-Orcs?

    You don't even need the setting actually - you could run a campaign where the world is typical D&D, but players are all members of one of the 'monster' races and see humans only as obstacles. Playing a bunch of kobolds making their way against softskins is certainly a reasonable setup for a...
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    Do We Really Need Half-Elves and Half-Orcs?

    A person specifically said that a race not fitting the setting "doesn't cut it" as a reason for not allowing a player to play a particular race, and went on to state that if adding arbitrary races that don't exist in the world undoes the feel of the setting, that the fault lies with the setting...
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    How to roll every type of die in an attack?

    If you're going to try to get both dice of a percent die in (not the original challenge, but a reasonable variant) then house rules like that are the only way to do it. If you do roll percentile dice with the attack, then you can get an 'all combat long' roll of all dice. D20 base, D12 weapon...
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    D&D 5E (2014) [5e] Vengeance Paladin/Celestial Warlock advice

    Yes, this doesn't worry me. In my experience, the first round of combat often doesn't let you get in melee attacks anyway; enemies are far off, party members are in your way, you're waiting for something to happen, and so on. And it often takes a round to see if you want to do your maximum...
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