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    Why deciding to round down multiclassing spellcaster levels was stupid

    I've seen people post this before, and I'm not sure what the problem is supposed to be - EK4/wizard 1 has a lot of stuff that EK4 doesn't, the fact that one measure of progression doesn't advance is not something that jumps out as wrong. EK3 Wizard 3 has the same ASI progression as EK3, and is...
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    Ranged Options for All Classes

    Yeah, there are a lot of options for getting across barriers that don't take items, though usually some kind of flight item is the way to go. If the party is all martial then they need to prepare for ranged combat, and will probably hit barriers they can't cross unless you change published...
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    Ranged Options for All Classes

    Why don't any of the characters have ranged weapons, magic items that let them fly or otherwise cross the gap, and failing that why don't any of the casters in the group prepare spells like conjure animals, fly, dimension door, teleport, or the like? These are 11th level characters, not 3rd...
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    D&D 5E (2014) The Fiddly Bits (That Still Get My Newer Players)

    I don't understand how something like passive perception, spell attack bonus, physical attack bonus, or spell save DC is a problem for anyone. Figure it out one time, then write it down, then all you have to remember is 'look at the sheet where there is a '14'. Recalculating a number that...
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    D&D 5E (2014) Large Size PCs?

    I don't get why the designers are so loath to create large PC races but created one class/subclass that spends most of its combat time as a large creature. Moon druids with their 2 wildshapes per hour tend to spend most of most combats after 2nd level in a large or huge form, and all druids...
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    God Wiz...er...I mean, Druid?

    Heat metal cuts down the bandit leader's offensive ability with no save or mitigation and does a steady average of 9 damage per bonus action. Hold person cuts out his action entirely and gives your group advantage on attacking him and automatic melee crits, but gives a wisdom save and continuing...
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    God Wiz...er...I mean, Druid?

    You really need to look at the spell before dismissing it. Heat metal also imposes disadvantage on the enemy while they're touching the object. If you cast it on armor, you get the 'just damage' as a bonus action every round AND impose disadvantage on all of their attacks. If you cast it on a...
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    what would you want to see in a revised Weapon Chart?

    I don't remember anything especially noteworthy about the 3e weapon chart. I would actually look to the BECMI weapon chart for inspiration - there different weapons had different effectiveness against different enemy types (melee, ranged, natural weapons) and had special abilities based on the...
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    God Wiz...er...I mean, Druid?

    Call lightning only works if you have an area with a 60' radius, 10' high space for the clouds to appear. So in a large amount of the dungeons in "Dungeons and Dragons", it doesn't work AT ALL. Not being able to use it in houses, caves, dungeons, castles, and so on is a huge, huge limitation...
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    God Wiz...er...I mean, Druid?

    Moonbeam is strictly superior to call lightning in general (unless you're outside in a thunderstorm), and actually works for a God Druid concept unlike CL. You can put spells like flaming sphere or moonbeam in a location to get enemies to move out of it, and only have to spend an action if you...
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    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    Most people who describe themselves as bucking trends also spend a lot of time insisting that they're not like the other people who buck trends.
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    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    If you eschew one ability, then I suppose you could technically say that it's "eschewing a good and useful ability" instead of "abilities", if you really want to be a pedantophile. If you literally only applied this philosophy to one single spell that would be odd, most people who state a...
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    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    For all classes, if you choose not to use good and useful abilities because you consider it 'cookie cutter' to actually be effective, then the class will suck. This has nothing to do with 'low level wizards in 5e', it's 'if you don't build and play your character in an effective way, you won't...
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    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    I don't think it's good enough to be a 'if you don't take this at 4th you're wrong', it's definitely not 'conventional wisdom' that you take it (the standard advice is 'get your stat to 20 ASAP), and in my experience it's nowhere near universal. Its usefulness depends on your spell selection and...
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    D&D 5E (2014) Druid Armor Restrictions

    Yeah, I think the 'ethical' idea stuff doesn't work and brings an inconsistent set of ethics to the forefront. My house rule for it is that being encased in metal disrupts a druid's connection to the natural world, so prevents spellcasting, wild shape, and most spell like abilities. Metal...
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    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    Witch bolt doesn't do 2 or 3 d12 of automatic damage. The initial damage does scale if you waste a higher level spell slot on it, so can do 2 or 3 d12 of damage, but it requires a hit roll so isn't 'automatic'. The continuing damage doesn't scale, it is always 1d12 so doesn't go up to 2 or 3...
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    D&D 5E (2014) Low Level Wizards Really Do Suck in 5E

    These complaints make less sense to me as the thread goes on. The fact that WOTC makes some spells that are good and some that are bad is something that I wish would change, but it doesn't make low level wizards suck, just 'wizards who do a bad job picking spells suck'. Even if spells were all...
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    D&D 5E (2014) Druid Armor Restrictions

    In the actual text of the books, the armors that are listed as not being made of metal are padded, leather, studded leather, hide, spiked armor (SCAG), and ring mail. (This is also what's legal for a druid in Adventuerer's League to wear). In my campaign, I don't have spiked, but do allow...
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    D&D 5E (2014) Skill Checks (non time sensitive) homebrew fixes

    It's amazing how advanced lock technology is in a D&D world, that if you try to pick a lock it reacts by getting harder and harder to pick. I know that in the real world, I have never heard of a lock that gets harder to pick the longer you work at it, or that is within the skill where a...
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    Making a Formal Party Charter

    But seriously, characters that adventure together would likely have some sort of contract for how they would divide loot and some kind of oath to take to the company or each other to be sure they'd follow it. I think it's quite reasonable to have a charter of some sort since in the game world...
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