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  1. M

    D&D 5E (2014) 2 types of warrior and 2 types of spellcaster and a perspective

    I see the big issue being this - certain classes (fighters, rogue) don't need to ever refer to the magic rules but EVERY class must, to some extent, refer to how weapons work which is why most classes have limitations on weapons they can use and it was a way of balancing classes in the past...
  2. M

    D&D 5E (2014) 2 types of warrior and 2 types of spellcaster and a perspective

    That's some impressive versalitity there. Being able to change from wish one day to true res the next day is pretty powerful. Additionally, how would that work if it was cleric 18 wizard 1?
  3. M

    D&D 5E (2014) 2 types of warrior and 2 types of spellcaster and a perspective

    Intriguing concept. I see issues with the 9th/9th wizard cleric. How do you determine what class spells are on which level? Additionally, I see it somewhat limiting this way. If you say your 9th level spells come from the cleric side you wouldn't be able to say they are wizard spells the next...
  4. M

    D&D 5E (2014) What's your ideal Fighter damage ratio?

    I think there is some merit to this. In another thread I suggested that weapons should have standardized damages. Light deal d4, simple d6, one handed martial deal d8 and two handed martial deal d10, etc. this is simply another way of slicing the pie. In conjunction with this I think that the...
  5. M

    D&D 5E (2014) 2 types of warrior and 2 types of spellcaster and a perspective

    Something I've benn thinking about lately is that less may be more where d&d is concerned. DDN brought to the game the ability for everyone to split their move around their action. While I love this new innovation, what if it was the rogues domain only? I think it captures the essence of the...
  6. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    I don't see how this subtracts flavor. In fact, I think its the opposite. Damage has a standard, but each weapon still has a property; still gives bludgeoning, piercing or slashing damage; and the fact that it functionally will provide real differences to what a weapon can do only enhances...
  7. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    I don't see how this subtracts flavor. In fact, I think its the opposite. Damage has a standard, but each weapon still has a property; still gives bludgeoning, piercing or slashing damage; and the fact that it functionally will provide real differences to what a weapon can do only enhances...
  8. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    I want to expand on my last post a little. Keep in mind these are just ideas rattling around in my head and I am sure some tweaking would be required for the math to work. First, all simple weapons do d6 damage, all one handed martial weapons do d8 damage, all two handed weapons do d10 damage...
  9. M

    D&D 5E (2014) Damage in this Packet is Totally Out of Control

    I fully support the idea of scaling damage using the 2w and 3w style of 4e. Additionally, I think higher level d&d games could be differentiated from lower games with the idea of weapon mastery. I took a look at the old Rules Cyclopedia and I think there are some excellent ideas in there. Using...
  10. M

    BATTLE OF THE BARDS - Heat 4!

    I LOVE Typhena's Men. Great voice. Love the rolling R's. And the voice carries the song much more than the background instruments. I picture a bard in the world of D&D paying homage to this group of heroes which obviously was based off a campaign. I think it's epic! Great work! I think it...
  11. M

    BATTLE OF THE BARDS - Heat 2!

    Thanks!
  12. M

    BATTLE OF THE BARDS - Heat 2!

    I believe it's referring to 20 inch rims/tires. I have a question of my own. When's the next entry date? I wasn't interested at first but the songs have inspired me and I'm already working on a few ideas.
  13. M

    The Cleric's Channel Divinity

    I would like to see the cleric manage healing/damage through spells but slightly differently than what anyone has mentioned before. Any spell that is capable of doing damage is also capable of healing and any combination in between. Whenever a cleric casts a spell he can choose how much dice he...
  14. M

    Ranger Design Idea: Contingencies

    Cool concept. One idea I had recently was terrain mastery in the sense that rangers could do things on chosen terrains that no other class could do. For example, terrain mastery in the forest would allow the ranger to move through forests ignoring difficult terrain. Terrain mastery water would...
  15. M

    Have you seen the AWESOME reviews of our ZEITGEIST Adventure Path?

    Very cool. You should make a soundtrack for the AP! ;)
  16. M

    Have you seen the AWESOME reviews of our ZEITGEIST Adventure Path?

    The music in the trailer is really cool. Where is that from?
  17. M

    Figuring Out Combat Superiority

    I just can't see the number of dice increasing too much as per some of the charts listed here. First, the designers are aware of the fact that the game needs to "keep its speed", and lots of dice that need to be rolled each round flies in the face of that. Second, I don't see damage scaling at...
  18. M

    D&D 5E (2014) Monster Creation in D&D Next

    These days there a lot of groups that choose not to use XP. Whatever system rewards "pushing on", I don't think it should be tied to XP. Plus many other groups simply don't want to perform math calculations on a daily basis based on the number of combats in a day. Finally, it somehow doesn't...
  19. M

    D&D 5E (2014) Monster Creation in D&D Next

    One thing that seems to be a major plus in the monster system for HPs is scalability. Mearls says that the typical 5th level elite should be in the 50s for HPs. He arrives at this using the Minotuar's 10d10 (average HD being 5.5) + the con bonus. This is a huge range from the expected average...
  20. M

    If they're serious about "flatter math," then WotC needs to deal with ability scores.

    So far this discussion has focused on stats for PCs. Keep in mind stats for monsters. Judging by the latest L&L article, most monster stats will fall in the 3-18 range as well (some pushing the boundries a little bit). That being the case, and with no bonus to hit based on level, we need the...
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