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  1. M

    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    Interesting point. Looking at it from this perspective, I'd say the 4e MM, forex, has more information than what was given in modules and box sets from those ages. I'd go so far as to say that a lot of peoples idea of appropriate fluff is based on 2e where there were tons! On the flipside...
  2. M

    Which edition of D&D gets the most heated discussions?

    4e for sure for two reasons. It is the current edition and therefore, IMO, has the most market share and therefore the most attention. And this edition happens to be the most polarizing ediition to date.
  3. M

    Class Skills

    Perhaps they made a change, but decided it was not effective and didn't have much time to try a new system out. Rather than release something with potential huge flaws, they reverted back to something far more familar. I get your point though, if they were going to look at every other facet of...
  4. M

    Class Skills

    Thanks for the feeback everyone. So let me change the question a bit - I've been somewhat inspired by the siloing thread. How would you seperate the skills into its own silo? Asssuming skills had no affect on combat (skill powers for example), also assuming that skills are generally used for...
  5. M

    Siloing: Good or Bad?

    QFT. I've heard many players at many table say that when it comes to character survival, the choices that help them live are more important than those that don't - even if they see less use. It only benefits the game to not have players have to choose between these options.
  6. M

    Siloing: Good or Bad?

    I can think of 2 other cases: - inexperienced DM - a true munchkin in my group in 4e has made a truly impressive damage dealing character. Over time, this has altered the rest of the groups feat selections to more combat oriented (read as math boosting) feats so that they feel they can stay...
  7. M

    Pathfinder 1E WotC desperately needs to learn from Paizo and Privateer Press

    I think its also important to add that when a new edition is released, it fundamentally has to be different in presentation than the last edition. Thus, in 3e, since it was information heavy they would either have to spew the same stuff as the previous edition (and not sell the book since...
  8. M

    Siloing: Good or Bad?

    This part I disagree with. A good DM tries to convey his campaign style to his players but quite often, things go awry, the DM changes style, the player didn't understand the DM's message, etc. Siloing helps make up for the lack of understood communication because its impossible to make a...
  9. M

    Siloing: Good or Bad?

    That's the whole point about silos! You make use of one part, some of the parts or all parts of the games system without affecting other parts of the system. Some groups will focus more on certain silos - those prefering combat OR roleplaying for example. Other groups will tend to balance the...
  10. M

    Class Skills

    Maybe. I wouldn't think so though, based on the grounds that in 4e all classes use the same mechanics (to date) such as At Will/Encounter/Daily yet the theme of each class is very different. I'm sure they could have done the same thing to the skill system. Each class could get 4 skills to...
  11. M

    Class Skills

    Ah, forgot about the Barbarian. Thanks.
  12. M

    Class Skills

    Artificer gets more than 3, so I think there is only the 1 class with 3 skills. That's my thinking too, however, with all the brainpower that went into examing every facet of 4e, I would have to think that they gave skill allocation some consideration as well. If they left it, there must be...
  13. M

    Class Skills

    Does anyone know if there are any good reasons why some classes in 4e only get 3 skills while others get up to 6 skills? Is this a form of balancing the classes? If so, how does this balance it? Basically, I am thinking of tweaking the skill system and I am trying to determine the effect it...
  14. M

    Forked: Skill Challenges

    PC, I've been reading some of your skill challenges lately and I like them alot. I think one thing that you do, that maybe 90% of people out there don't do (me included) is make them interactive and this is key to making them feel more real and evocative. The traditional SC is pretty much...
  15. M

    Astral Dreagnaught Solo Encounter Design for tonight

    Celebrim, I see what you are saying. I think I will adjust it so that the realization of it all happening in the mind comes later in the encounter. But to be clear on one point, just because it is only happening in the mind does not make it any less real. The results ARE still just as...
  16. M

    Astral Dreagnaught Solo Encounter Design for tonight

    So, I finally got some inspiration for this. I have decided to split the Astral Dreadnaught encounter from the "generic" Astral Sea encounter. I liked Celebrim's idea of putting the AD on a beach that has ruined/marooned astral vessels and so the the PCs will encounter him there. When that...
  17. M

    Astral Dreagnaught Solo Encounter Design for tonight

    Mechanics, I can create. That seems to come pretty naturally. Getting the spark of design in the "featureless" aspects of the Astral Plane has been much more difficult. BTW, you have fantastic visual explanations.
  18. M

    Astral Dreagnaught Solo Encounter Design for tonight

    Actually, the 4e version of Dreadnaught allows for fighting inside and outside. I'm going to give some thought to expanding the fight inside though. Could have some cool concepts.
  19. M

    Astral Dreagnaught Solo Encounter Design for tonight

    Good stuff Celebrim, I like the idea of the floating fragments of dreams - I think that could give a lot of flavor to the combat. FYI, not sure if I have mentioned it but this is 4e campaign. The last part that I have quoted from you, is exactly the reason the PCs are sailing the Astral Sea...
  20. M

    Astral Dreagnaught Solo Encounter Design for tonight

    Thanks RW, As it turns out, you didn't miss the boat. Some roleplaying took longer than expected and the Astral Dreadnaught encounter will be at the start of the next session which gives me (and anyone else interested) more time to work on the encounter. I ended the session using Celebrim's...
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