Search results

  1. L

    D&D 4E Retconning for 4E

    I have to agree that I find using even a variant of the 'old' tiefling origin to be - unsatisfying. If I had to add tieflings to an existing campaign, I'd have the curse transforming them occur during gameplay. Have a distant city suddenly vanish off the map. A few weeks later the PCs enter a...
  2. L

    D&D 4E Non-Euclidean Geometry in 4E?

    **Warning: Facetious post ahead. May contain traces of a nut.*** So how much dandelion wine can your elf drink before (s)he bursts? I mean, with not being able to exude fluids and all. And how many meals (or nights at the tavern) before they become a Large creature? What are the stealth...
  3. L

    WotC_PeterS: Magic Items

    Just Another User, I think you've underestimated just how nasty a cursed item a hat of holding really could be. Sure, there's the 'Who turned out the lights?' version: the wearer put the hat on, it slides down to their shoulders and their head is now in a pocket dimension, like poking your head...
  4. L

    Templates: anyone want to take a guess?

    Giant-miniature-space This is a single template, said template usually being applied to small furry mammals.
  5. L

    Game rules are not the physics of the game world

    Thanks for replying Celebrim. I'll admit that I'm trying to draw you and people like you out on this topic so I can better deal with players like you in the future. By responding in detail to the points I've made, you're helping to understand what you want from a game. I'm never going to agree -...
  6. L

    Game rules are not the physics of the game world

    Frankly, I find the proposal that an set of RPG rules could be used as a full description of a gameworld's in-game physics to be a little disconcerting. To truly achieve this, the game system of any world where we assume that the protaganists are biological organisms with complexity remtely...
  7. L

    Class Granularity

    I prefer fewer, customisable classes. Each class has a clear concept, but there are multiple ways to explore that concept. Let's look at rogues, for example. For my tastes, ideally rogue A and Rogue B could both be stealthy characters who are effective through skill and agility (both mental...
  8. L

    D&D 4E Non-Euclidean Geometry in 4E?

    OK - here's my question: Do you absolutely NEED squares to play 4E? We don't have a large central table when we play. The DM has a blackboard behind him that can show basic area layouts when it's important, but we don't use miniatures, grids or any of that, and he has made it quite clear that...
  9. L

    Death and Dying: Annoying new subsystem reduces fun.

    As I recall, one of the playtests reports mentions that changes to the coup de grace rules were recommended based on how they were abused by the playtestersduring the session. From that I infer that coup de grace rules are indeed still in 4E. So as I read this, the increased number of -ve hit...
  10. L

    Death and Dying: Annoying new subsystem reduces fun.

    But isn't a protagonist recovering from unconsciousness at a critical point in the fight to strike a telling blow a staple of the genre? And I agree with the interpretation that monster = "DM controlled character" and thus includes NPCs, heroic levels or not. By the same token, I'd expect it to...
  11. L

    Core Races to Sport Muppet Voices

    Wait...What? Everyone can see Snuffaluffagus now?!? See, this is why Sesame Street (SS) was superior to AdvSS ( I know - I'm not going to call it ASS again after the last three flame wars) & SS 3.x! ((Seriously? Everyone can see him now? Damn, there goes my childhood... :\ ))
  12. L

    Where's the Bard?

    Faster or not, the fact remains that most pivotal plot points in an RPG are resolved through combat. Furthermore, almost every single published adventure so far has hinged on combat. Hardly a session goes by without combat, and while social skills and rope climbing are means to expedite your...
  13. L

    Falling Damage - Anyone else hopes falling hurts just a little bit more?

    Perhaps a rule that being able to survive the fall is one thing, but being able to just get up and walk away is another? I have more trouble with the idea of falling long distances without breaking anything than falling long distances without dying. The latter has been known to happen in real...
  14. L

    Quick! I need an Intervention!

    And wait until you see the female dragonborn!
  15. L

    D&D 4E Angels in 4e: a possible future problem

    It has been suggested that a lack of responses on the 'angels are intrinsically good' side is somehow an indication that the point of view is not wide held, or is in some way invalid. So now I try to respond to this line of argument while trying to make it clear it is not a personal attack...
  16. L

    New article Design and Development Article on Magic Item Slots

    I think we're going to need to see a bit more about what 4E rings actually do before we can pass judgment on the level restriction on rings. Heck, we don't even know how the ring limit is enforced in game. We don't know if it's a matter of 'the ring refuses to be equipped, becoming too small to...
  17. L

    POL Setting: Literacy automatic or no?

    Quick answer? "As benefits the plot." But for the defaults I work with: Literacy roughly depends on Wealth level, and size of settlement. Poorer families are unlikely to have spared the time and money for their children to learn literacy and numeracy, whereas any family of merchants or...
  18. L

    Gold or Silver Standard?

    I voted 'other'. Apologies in advance for the length of this post. I guess my main problem with the prices for magical items is the ridiculous number of coins that would have to be physically conveyed to a vendor to purchase something. In these days of paper notes, bank cheques and electronic...
  19. L

    Game vs Game System

    OK - I've got a bit more time time so can afford to be less terse. My apologies if it came across as sharp. Sorry - I should have made it clear that my regular gaming group are players who don't usually play D&D. They're experienced roleplayers, but most of them are not experienced D&D...
  20. L

    Game vs Game System

    I'm saying that naming a feat after an order in the fluff is going too far. Because it is now linked to the core rules, removing the order now means that I either have to rename the feat so my players can remember what it does, or field questions about what the order is every second or third...
Top