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  1. Sagiro

    13th Level Brawny Rogue -- which Encounter Power to lose?

    Good points about sliding and such, though typically I find I don't want to disengage from the monster. I want to stay next to it because it increases my odds of gaining flanking the next round, and also because, as the party's "Defender," I often want it to attack me, and not someone else...
  2. Sagiro

    13th Level Brawny Rogue -- which Encounter Power to lose?

    In my experience, this is more likely: Round 1: hit with at-will, hit with low slash, move 2 squares away, ABSORB OPPORTUNITY ATTACK Monster: move 2 squares toward you, AND THEN ATTACKS ME ANYWAY. The more I think about it, the more I'm coming to think Low Slash is probably the one to (very...
  3. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    First, to steeldragons, Joshua Randall and others for your kind words about the campaign. And I'm especially pleased when someone gets my obscure Star Control II references. :) Here's a short update where little happens but much is revealed. Sagiro’s Story Hour, Part 337 History and...
  4. Sagiro

    13th Level Brawny Rogue -- which Encounter Power to lose?

    Well, sort of. Obviously it's a waste if the encounter ends and I never used it. But consider these two possible scenarios, both of which assume I have combat advantage: Scenario 1: Round 1: Miss with at-will attack, follow up and hit with Low Slash Round 2: Hit with at-will attack Total...
  5. Sagiro

    13th Level Brawny Rogue -- which Encounter Power to lose?

    One additional thing I should mention: our party doesn't really have a controller. Our wizard is fire-blaster, and there's no defender, either. We've got four strikers, a war-wizard, and a shaman. As such, the ability for strikers to put disabling conditions on enemies is at more of a...
  6. Sagiro

    13th Level Brawny Rogue -- which Encounter Power to lose?

    I offer this conundrum to the savvy denizens of EN World. In Piratecat's 4E campaign, we have just hit 13th level. My character is a Brawny Rogue/Daggermaster -- pretty much he just sticks his dagger into monsters until they die. Heretofore I have selected Dazing Strike, Low Slash and...
  7. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Answering each of these: 1. Around the time Meledien and Tarsos were plundering Naslund, the Company was fending off an assassination attempt by Lord Dafron. 2. [spoiler redacted]
  8. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 336 Tombs of Dead Gods The enormous spherical sand creature hovers a few feet from the ground, holding its shape and solidity while occasionally exhibiting slight deformations. Three of its extended pseudopodia lash out; Grey Wolf ducks beneath one, but Dranko and...
  9. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    It's always gratifying to know that my campaign has had a positive impact on people's lives, whether it be inspiring their own games, or inspiring them to get married. :) Morningstar, I can assure you that I was at least as nervous as you going into the final session. Every night for a week I...
  10. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 335 The Tree that Guards the Way In some respects, Naslund looks and feels much like many other cities. It has streets. It has buildings. But in most ways, Naslund looks and feels like a graveyard without gravestones. The buildings are close-packed, lean...
  11. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Thanks! It turned out to be one of the advantages of compulsive over-preparation and note-taking. :) [peek behind the curtain] Now, understand: on day 1, I did not decide that Aravis had been made a God of Cats in order to get into Naslund. After Aravis joined the party, I decided that...
  12. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    It still has not fully hit home yet, that the game is done. I'd estimate that I've spent about 1500 hours of my life creating and executing the Charagan campaign, not including time spent writing up the Story Hour. It has been one of the most rewarding and enjoyable experiences of my life...
  13. Sagiro

    Confusing wording in Shielding Spirit feat

    Shielding Spirit's text is: "When you use healing spirit, each ally adjacent to your spirit companion gains a +2 bonus to all defenses until the end of your next turn." I can't figure out which meaning to use: A) When you use Healing Spirit, allies who are adjacent to you at that moment get a...
  14. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    In the short term, yes. Somehow I'll have to fill my time with work projects, board games, finishing up this story hour, reading books, composing music, participating in Piratecat s campaign, and taking care of the house and kids. Something tells me I won't be bored. ;) Longer term, I'll...
  15. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    In the case of the inscription above the arch, that's all I gave them. My players figured it out in less than five seconds, but they've been wondering about the Necropolis off and on since Aravis first had his vision about it. Generally, I don't need to give them extra nudges about plot clues...
  16. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Exactly. Ernie and Kibi weren't worried so much about sickness. Ernie wears full plate and Kibi, being a dwarf, is much less buoyant than a human. Both would sink like rocks if they went over the side.
  17. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Hey everyone, A few things. First, in real life, the game is almost over. I'd say between 3 and 5 sessions remain, depending on how things go, and then the story will be complete. Second, just as an FYI, the Story Hour now lags behind the game by 33 sessions, or just about 2 years of real...
  18. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Well, here's a small update. It turns out that made the chance a bit better. Sagiro’s Story Hour, Part 332 Shipsorrow Pinnacle It is mid-evening, and over dinner at the Greenhouse the Company discusses what should be next on their agenda. Their thoughts turn to the three red-armored...
  19. Sagiro

    Sagiro's Story Hour: The FINAL Adventures of Abernathy's Company (FINISHED 7/3/14)

    Sagiro’s Story Hour, Part 331 Angry Jack Lucas leans back, takes a deep breath, and tries to pretend the encounter is just beginning. “The Guild is doing well, I’m happy to say. The gem trade is thriving, and we have numerous merchants set up as fronts for our business. The ruler of Seresef...
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