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    OGL games with a "per encounter" framework

    Many indy games have actions (powers, spells etc.) that last an entire scene but these describe duration of effect and most don't regulate the rate of use in terms of per scene.
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    Regarding the (supposed) lack of role-playing in 4E

    Something like that would work. I actually LIKE that you didnt try and connect the first and second checks by relating it back to the trait. I actually think they should have instituted action or drama points. It would have made it easier to integrate some new narrative mechanics to the game.
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    Regarding the (supposed) lack of role-playing in 4E

    While I tend to agree with most things you say, i generally disagree with this. I think BW is way more different from D&D than it is similar (using RPGs in general as my spectrum). Conflict resolution, Forking skills, resources, character creation. For me they seem to really be different (4E...
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    Regarding the (supposed) lack of role-playing in 4E

    Some games llike BW have "negative" traits. If you invoke the negative trait in a situation that results in a negative results (you have the trait clumsy and you knock the macguffin off the table and break it) you get bonus action points. This allows players to determine when the traits come...
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    Regarding the (supposed) lack of role-playing in 4E

    I find BW somewhat difficult to play (you need everyone in the group to really understand and master the rules to some extent to get the magic out of it) but I think for someone interested in RPGs it is a GREAT RPG to read. While Luke can be a bit heavy handed in his text he really has a great...
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    Regarding the (supposed) lack of role-playing in 4E

    Are you saying that combat is a part of the game that all games that have combat need detailed rule sets for or are you saying that D&D having its main focus as combat encounters needs a detailed set of rules for combat. I COMPLETELY disagree with the first interpretation and agree with...
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    "Fun"

    I agree with this though I would say that 4E actively supports some playstyles better than others though it does not seem to hinder most styles it just doesnt "support" them with the exception of heavy simulationist (RM looking at you) By support I a mean have rules that actively engage...
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    "Fun"

    I think the best advice is to follow the lead and wishes of the players. I think focusing on encounters is a good idea but let the players determine what is a specific encounter. This does require metagame thinking but I think that is a good thing. Maybe the books should have spelled out a...
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    Is 4E still D&D to you?

    There is also the assumption (maybe not a bad assumption, but doubtfully 100% true) that people who didn't think 4E was D&D were not going to play the game.
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    Bump If You're Tired of [insert reason]

    I am noncaring and somewhat neutral of my indifference to 4E
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    D&D 4E How does 4E hold up on verisimilitude?

    That could really put a lot of bite into certain aspects of roleplaying.
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    D&D 4E How does 4E hold up on verisimilitude?

    Not sure (dont know rules well enough)..but sounds good. That would make a really nice addition to the game. It would have to do HP damage (does you example do that)?
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    D&D 4E How does 4E hold up on verisimilitude?

    What is awesome about TSOY is that you could use social conflict to weaken someone so that you can kill them easily with a physical conflict.
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    Is 4E still D&D to you?

    That is a good question and not an easy one to answer. Wizards with spells that can do a variety of things (a toolbox) Vancian casting Wizards are low-powered at low-levels and really powerful at high levels HP are abstract but have some odd disconnect in that sometimes they really mean...
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    Is 4E still D&D to you?

    I would say definitely No. I have played so many fantasy RPGs over the years (T&T, RM, Dragonquest, Fantasy wargaming, etc.) that the separation between D&D and other games was based on a lot of the little oddities and mechanics D&D had (aka sacred cows). If I wanted to play D&D it means I...
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    4E is NOT a V3.75!

    That would be hard to call a fact. What are you using to rate the quality of the design. How are you validating your metrics. First question would be "what is its design goal?" Second question "is this design goal itself a very good one?" THIS ONE IS VERY TOUGH TO ANSWER. Did it meet its...
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    Who wants to talk theory?

    I have to admit I am with Peryton on this one. While I dont think GNS or the Big Model is the be all end all, i have found that it has been very useful in thinking about games, game design and play experience. I find G/N/S analysis to do a good job in evaluating D&D and issues that occur in it...
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    Who wants to talk theory?

    Actually look at the game Persona where character creation only begins when the game begins; your stats, skills, talents etc. are all determined while the game goes on..."I need Ninjitsu, well my character actually happens to know ninjistu"
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    D&D 4E Everyone's a swordsage; Thoughts on 4E after my first read-through.

    I think some disconnect, at least for me, is based on the huge number of fantasy RPGs I have played over the last 30 years. D&D has specific characteristics and enough of these are what constitutes a D&D play experience. Many of the first fantasy RPGs were pretty much D&D clones so there was...
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    Is 4E coherent, incoherent or abashed? (RPG theory stuff inside)

    But many people are really bored if losing is either not an option (playing a beginner in tennis, I will win, but there is not enjoyment in it) or if there is little difference between winning and losing (basically little stake in losing) (if you win you get to pt A, if you lose you still get...
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