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    The Death of Simulation

    There are definitely times where they can be exclusive. Simulationism many times is exclusive of either gamism or narrativism. XP is not simulationism in most peoples ideas of a fantasy world. You would get better at skills that you practiced though the system is such that you can get better...
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    The Death of Simulation

    While I agree in principle, if you are a heavy simulationist perspective then this is not the likely outcome as the DM needs to think what would the monster do in a situation if it were the main character in the story.
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    The Death of Simulation

    That is a good point about D&D and its damage metaphor....funny my favorite game of the moment TSOY actually really uses 1 Harm tracker that integrates social, mental and physical damage, which I REALLY REALLY like. For WPM..my feeling was that the addition of action resolution mechanics that i...
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    Opinion: But It's So Gamist!!

    That is true. I am stuck with the difficulty that flavor for me is paramount and finding crunch to match flavor can be difficult.
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    Opinion: But It's So Gamist!!

    yeah there was stuff in the books that stated that how powerful the ring was, was based on how powerful the user was. Though not that others couldnt use it (bilbo and frodo used it to become unseen)
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    Opinion: But It's So Gamist!!

    Honestly many dont and have might good games never thinking about it. Most people dont play in a single style but in a mixture of the three. But it can be helpful to think in these terms when starting a game as it gets everybody on the same page. Also it can impact the choice of game you might...
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    The Death of Simulation

    Unfortunately it seems most all the powers that can be chosen are combat based and balanced around combat making the choice more trivial than I hoped it would be. Now I have seen the rules so maybe that might not be the case and I could be very wrong. It is probably my dislike of roles, as it...
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    The Death of Simulation

    That is a good point. There might be (maybe there are) narrativist mechanics to aid the story, but most all of the ones I know generally are about enhancing the story by enhancing the characters role in the story (which involves giving the players the ability to enhance the characters role in...
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    Opinion: But It's So Gamist!!

    Similar to Hussar Most your complaints are not about narrativism but about simulation. Simulation is where you care about evoking a certain "feel" to the world and that PCs should be consistent to this "feel" Generally speaking simulation is the bugbear as it tends to be in conflict with...
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    The Death of Simulation

    Your analysis..way better explanation thine mine
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    Opinion: But It's So Gamist!!

    Absolutely. VtM billed itself as a storytelling engine that had no rules to really facilitate this in play. It had very little narrativist mechanics (maybe the humanity rules)
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    The Death of Simulation

    I used this definition in the other thread: It goes to WHY are you playing this RPG and what is important to you. Gamist - It is a game and i enjoy overcoming challenges Simulationist - It is a way to immerse yourself in a fictional world through your character Narrativist - It is a way to...
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    Opinion: But It's So Gamist!!

    I wasnt trying to get into semantics as that is always pointless. I think the entire discussion about the three is to highlight was is important to the designers and the players of the game. This impacts certain decisions that are made. It goes to WHY are you playing this RPG and what is...
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    Opinion: But It's So Gamist!!

    The level limits I think were actually gamist concerns. They wanted to balance other racesa ability for multi-classing with humans which cant. That they might not have worked well is more indicative of poor gamist design (depending on what the actual overall design goal was). Otherwise if your...
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    The Death of Simulation

    It is a little trickier if instead of dwarves you use the entire debate about gender modifiers. They are simulation, but generally dont hold to a gamist perspective. Once again narrativist I would consider uncaring in this regard.
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    The Death of Simulation

    I shied away from Forge definitions (love the Forge) only because there is so much discussion their as to the meanings of the terms. I tend to hedge a bit with their definition of narratavism and am a little more broad consider it is a design decision in developing rules that help craft a more...
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    The Death of Simulation

    I dont think in all cases there are 3 options (nar, sim or gam). The above is a situation where there might not be a narrativist approach to a design decision. I dont generally consider gamist, simulationist or narrativist design decisions to include fun as an objective as it all depends on...
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    The Death of Simulation

    My own personal opinion but i generally dont think DMs run games in a gamist fashion. I think DMs might enjoy games with gamist types of rulesets though. Just a general perception and could be convinced otherwise.
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    The Death of Simulation

    And many times that is what people are meaning as the genre they think of is "our pseudo medieval world" + independent magic elements. A game that is based on that though would be very different than D&D. High-level fighters would not be nearly as fearsome as their hp would not be much...
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    The Death of Simulation

    That would be narrativist based games. Definitions vary a lot. I usually define them as having rules that help the group create a story in a cooperative manner. Other definitions are more abstract (about exploring a certain theme etc.). A nice example of this is the characters who want to...
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