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  1. Ydars

    My Campaign, Tier by Tier (Feedback?)

    Weem; I hope this campaign works out very well for you. Let us know if you need any more ideas or someone to act as a sounding board. Walk Well My Brother!
  2. Ydars

    My Campaign, Tier by Tier (Feedback?)

    Weem; have we gone off track or are we still being helpful?
  3. Ydars

    My Campaign, Tier by Tier (Feedback?)

    To incorporate what Jester said, it would help if the Scale did change and to this end, how about using the Isle of Dread? What if the snake-people were trying to wake Jormunand because they percieve that his other head is about to awaken (Jormunand was sometimes depicted as a snake with two...
  4. Ydars

    My Campaign, Tier by Tier (Feedback?)

    Hi Weem! Some more musings to hopefully help you. If I remember correctly, the Hutaakans were a jackal-headed people who taught the Traldar (ancient inhabitants of Karameikos) metallugy and other elements of civilisation. You have a kind of weak area at the end of the Heroic Tier where the...
  5. Ydars

    Magical Applications to the Campaign Milieu

    Let's take the assumption of spell-casters as a real power and force to its logical conclusion. Lots of mages may indeed be powerful if prepared, but they are relatively soft targets if they are surprised. In addition, to defend themselves they would have to expend most of their magical power...
  6. Ydars

    Fighting Medieval Style

    Me too Huw! For other Fechtbuchs, try Christian Tobler's translations of Master Lictenauer's sword techniques. I so love some of them, like cutting from Von Tag so that a parry becomes a simultaenous attack. Then there is Fiore De Liberi's "Fiore di Battaga" which is probably the most...
  7. Ydars

    My Campaign, Tier by Tier (Feedback?)

    OK, so a couple of comments on what you have so far; It is a very nice beginning for a campaign and I love Mystara (apart from Alphatia and Thyatis). However, as written your campaign seems a bit inflexible. A better design is: beating the Snake people from the Valley of the Hutaaka is an...
  8. Ydars

    Megadungeon Sandbox and 4E

    The other thread I was talking about was "the problem with balance and how to get rid of it" Basically, people were arguing about whether balance in a set of rules was desirable, and generally not agreeing (as usual). I think both sides of the argument have a point and the relative merits are...
  9. Ydars

    Megadungeon Sandbox and 4E

    Let's not turn this thread into the other one as we are not talking about the same thing. Balance is a good thing when it makes it easier for the DM to challenge the players without killing them. Having said this, in true sandbox play, I do not want my megadungeon design to be completely...
  10. Ydars

    Megadungeon Sandbox and 4E

    I am writing a 4E megadungeon now, and I have come to the conclusion that you can only do it properly and get the right feel if you remove all connection between fighting and XP; after all, that is how it originally was in the Halcyon days of the Megadungeon, as XP were gained exclusively via...
  11. Ydars

    Setting up a Fantasy Calendar

    Appleseeth; was this useful? Is there anything else you need?
  12. Ydars

    Campaign Assumptions!

    S'mon; it is not just historians who are myopic, all scholars tend to get so wrapped up in their tiny specialism that they forget the big picture. I know I have many times and will again ;). Don't get me wrong; I do agree with SkyOdin about one thing. The History we westerners tell ourselves...
  13. Ydars

    Campaign Assumptions!

    SkyOdin; I have repeatedly stated that I do not write off China and Japan at all during the period under consideration. They were incredibly rich cultures and the remaining fragments of that culture are some of the most valuable traditions left on this earth and are amongst the things I love...
  14. Ydars

    Campaign Assumptions!

    I think you have now gone a little too far SkyOdin! The fact is that Japan HERSELF, her government, her people, decided largely break with their traditional way of life and adopt most aspects of western culture after Perry shows me that THEY judged western technology to be superior to their...
  15. Ydars

    The Problem of Evil [Forked From Ampersand: Wizards & Worlds]

    The type of game Scott suggests can be an excellent game. I like trying to understand how the game hold together, so that if you change one theme of the game, you adjust the others so that the whole thing is philosophically coherent. Having said this, D&D seems to me to be rooted in the...
  16. Ydars

    Setting up a Fantasy Calendar

    Hi Appleseeth! Here is my campaign chronology for a Palladium campaign set in my own world I ran in 2005. excel file here YouShare - Free File Hosting V1.5 - Campaign chronology MHTML file here YouShare - Free File Hosting V1.5 - Campaign chronology It is best to download the files as...
  17. Ydars

    Campaign Assumptions!

    Sorry Inez Hull, I was perhaps being a little too general in my comments, since I am only familar with the more military aspects of technology in this period.
  18. Ydars

    Campaign Assumptions!

    SkyOdin; not sure we really disagree at all. I love Japan and its culture so much that I have studied Japanese in my spare time for years and go there whenever I can find an excuse; it is literally one of my favourite places on earth. I also agree that their cultural resilence is INCREDIBLE...
  19. Ydars

    Campaign Assumptions!

    Hi SkyOdin! I only know a little about the cultural development of Japan and China but in terms of an increase in raw technological level, there wasn't a vast increase over this period that I am aware of. I am not talking about art and culture; I am talking about technology and science. Were...
  20. Ydars

    Campaign Assumptions!

    Indeed; I completely agree S'mon. The thing that I have learnt from reading archeology is how conservative people in the ancient world were and how long it took for technology to spread; often MANY millenia. This was obviously less true later in history but static cultures are completely...
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