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  1. Ydars

    Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels

    A nice post Fusangite! I think all our "disagreements" boil down to the use of the word superstition. I mean it in the sense of a lack of education, sophistication and understanding about natural laws i.e. everything is attributed to spirits, gods and other "forces". You seem to be talking...
  2. Ydars

    Feeling short changed by 4th Ed.

    Ironically Malraux, there are things they could have given other classes just to give them flavour; fighters could have had the ability to carry more than other classes for a given strength (but they have tanked encumbrance) and they could have allowed fighters a greater ability to intimidate or...
  3. Ydars

    Feeling short changed by 4th Ed.

    Oh and I would just like to say that, overall, I like 4E and think it is a great game. I just don't agree with this crazy idea that if you say anything bad about 4E then you keep quiet or else get labelled as a 4E hater. This attitude is what enflames these edition wars. Some of us do believe...
  4. Ydars

    Feeling short changed by 4th Ed.

    Jdraketh; I never played/DMed any other edition of D&D apart from 3.5E "as written" because of exactly the issues I raise; wizards were SO lame at low levels in BECMI that I always house-ruled in things like cantrips. I agree that 3.5E went WAY to far to make wizards too powerful, but there were...
  5. Ydars

    Feeling short changed by 4th Ed.

    Malraux; I see what you are saying, but to me, fragmenting the wizard into many "one trick pony" sub-classes is a mistake. It might work for the combat part of the game, and I am sure this will be nicely balanced (an important concern) but it makes wizards SO lame out of combat that I can't...
  6. Ydars

    Feeling short changed by 4th Ed.

    Jdraketh; I am not particularly invested in 3.5E (or D&D in general as I Play many games) so I don't think that I am comparing this to my favourite past edition and this is why I am dissatisified; I just think that spreading everything over 30 levels very much dilutes what you can choose at any...
  7. Ydars

    Feeling short changed by 4th Ed.

    Sorry you don't agree Kwalish. I am talking from my point of view and labelling it as "ludicrous" is not particularly enlightening.
  8. Ydars

    Feeling short changed by 4th Ed.

    Danchops; some nice points that I agree with. I appreciate that wizards needed to be toned down but giving them more options wouldn't make them more powerful, just more flexible. Now a wizard is no longer a wizard instead he is pretty much a war-mage. I am particularly disappointed with the...
  9. Ydars

    Feeling short changed by 4th Ed.

    I think I would have preferred them to split the game into the three Tiers and put more of the classes into the PHB I up front. So I would have had PHB I; Heroic Tier, PHB II; Paragon Tier and PHB III; Epic Tier and the same for the DMGs as well. I would have done it this way a) because players...
  10. Ydars

    Feeling short changed by 4th Ed.

    I agree with the OP entirely; everything in 4E save the combat system feels like it is lacking something, and even the vast number of powers don't actually give potential players that many options. I was willing to give WoTC the benefit of the doubt because one of their stated design goals was...
  11. Ydars

    Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels

    Andor; I slightly disagree with you about industry because humans had waterwheels for thousands of years but never developed industry; not really as we understand it in the modern world. Industry is not just about the technology you have; it is a way of thinking that says that machines can...
  12. Ydars

    Worldbuilding, nonhumans, and the inaccurarcy of Earth parallels

    It is just because it is so much more effort to start with a situation (magic, monsters and dungeons) and try and create a society that is actually vaguely realistic without using historical parallels; it involves lots of illustrations as well, to show clothing, buildings etc. Then you have the...
  13. Ydars

    Goodman Games Releasing 4e Adventures Prior to October 1st

    Many thanks for this update lads.
  14. Ydars

    Roleplaying Travel

    Yay!
  15. Ydars

    Roleplaying Travel

    Oh and sorry for the use of the word "Railroad"; I am fairly new here and didn't realise how emotive this word is to this community. I don't have a problem with railroading personally; I think it is an inevitable part of being a DM and everyone does it most of the time unless you submit...
  16. Ydars

    Roleplaying Travel

    Doug; I would never DARE say Hong's style was not video-gamey enough after I saw the thread with Imaro v Hong! I also don't use certain material whatever the PCs do; I have a largish set of maps, a largish set of encounters (and sometimes not even this; I wil completely wing it if required; and...
  17. Ydars

    Goodman Games Releasing 4e Adventures Prior to October 1st

    Been away from this thread for a while and it seems to have mutiplied!! Can someone please summarise what is actually known about how GG and Adamant are managing to publish 4E adventures before the embargo?
  18. Ydars

    Thoughts after three sessions of 4E

    I agree with this last post 100%; combats are almost frenetic real-time now!
  19. Ydars

    Roleplaying Travel

    I guess what I saying is that the way you play Oblivion can now be ported to 4E; i.e. that the players make the adventures by tramping around an area learning as they go. Travel is an important part of this style of play, but I do agree that if you don't like this style of play then you can have...
  20. Ydars

    Roleplaying Travel

    I guess what I mean Hong, is that if there is no travel, then there is no chance for the PCs to say; I want to go over there or I want to do this. Yes; I know they can say that before they start travelling, but if they don't know anything about the world, how can they choose? In other words...
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