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  1. Ydars

    Adventures v. Situations (Forked from: Why the World Exists)

    Ourph: we are using the terminology that someone else used in another thread. I see no difficulty with it even though we are deviating from the what the word actually means in the dictionary. Indeed, I doubt the dictionary definition of adventure covers 5-8 people sitting around a table playing...
  2. Ydars

    Professional GM Diary: Final Preparations

    I think you need to calm down a little: we are talking about a GAME. I mean, this guy is asking a few dollars to DM a session, not your first born child. If you don't like it, you can always get your money back and it seems to me that if you want to find out what sort of game he is running...
  3. Ydars

    Adventures v. Situations (Forked from: Why the World Exists)

    "You must spread some experience points around before giving any more to Celebrim"
  4. Ydars

    Passage of Time - Forked: Why Calculated XP is Important

    Lanefan: I had always assumed that for EGG, one session WAS one adventure and that the beginning of a session was always entering the dungeon and the end was leaving. I thought that was why EGG dungeons always had lots of ways in and out and why the stairs to lower levels were often near the...
  5. Ydars

    Adventures v. Situations (Forked from: Why the World Exists)

    I totally agree LostSoul: in fact I think the fusion of the two styles is the ideal. I was just being extreme to illustrate the point.
  6. Ydars

    Professional GM Diary: Final Preparations

    Well you have my best wishes for your venture. Ignore the Nay-sayers and follow what you believe. The worst that can happen is that you are wrong, and then what do you lose? At least you tried, and that is more than some can say.
  7. Ydars

    Adventures v. Situations (Forked from: Why the World Exists)

    I am totally with you on this: a situation has NOTHING to do with the PCs, until they choose that it has.
  8. Ydars

    Adventures v. Situations (Forked from: Why the World Exists)

    How to handle major repercussions in a sandbox game is simple? Only create situations that are completely catastrophic or world changing if you are interested in exploring both (or all possible) outcomes of such an event. The design rule 0 with sandbox/situation is simple: if you find yourself...
  9. Ydars

    Adventures v. Situations (Forked from: Why the World Exists)

    Firelance: the difference between an adventure based design and a situation based design, is about the nature of the preparation the DM does. In situation-based design, player choice is king. In adventure based design, story/plot is king. I will illustrate below but be aware that the examples I...
  10. Ydars

    Adventures v. Situations (Forked from: Why the World Exists)

    No it doesn't: a situation only becomes an adventure when the Players choose to explore it. Otherwise, it remains as just a situation. The key thing is choice (and NO, I don't mean the illusion of choice). The point is this: if you prepare everything ahead of time, to create an adventure, then...
  11. Ydars

    The first three people to post their email addresses in this thread....

    Arghhhh! I didn't check in last night! I am doooommeeeeddd! Any chance I could see the sections on Ragos Morrus? You know, the sections I helped a bit with? s.k.dove@bham.ac.uk
  12. Ydars

    How do you distribute treasure?

    I only wish this was just "in game" but the truth is that the 1st world is building people up to a false sense of entitlement in everything. It is not just the young; I see it everywhere, including in myself, because we are all exposed to the same influences. When I was a very young man, the...
  13. Ydars

    Pathfinder 1E Paizo Licenses

    On the point of sales and how much people in the industry know about it, Matt Sprang from Mongoose says in his book "I am Mongoose, so can you" about making a living from the RPG industry, that anyone can calculate very accurately how a particular product of a competitor's is doing if they know...
  14. Ydars

    A Dungeon-centric Setting Idea: Help me flesh it out

    Hi Reynard, A nice set of ideas for a campaign I would be very interested in playing in were time and distance no object. Here are some comments that may or may not help you. If you are really after old-school feel you should use AD&D since the other systems have problems of how XP are given...
  15. Ydars

    Revised GSL TODAY!

    The really interesting question is WHY TSR and WoTC, with their large staff and professional designers, feel the need to start their world-building with fan created worlds and content? I agree with you Keefe; FR and Eberron are somewhat different to how they were originally envisaged (though I...
  16. Ydars

    Revised GSL TODAY!

    First, let me say that I think the new GSL is a massive improvement on the old one, though it is by no means perfect. Kudos to Scott Rouse and to Clark for pushing this through. I am sure that 4E will now be enriched with many many new things and that can only be good and will help bring in new...
  17. Ydars

    DM'ing is a skill, not an art.

    Hi Cadfan! I know what you mean about "more profitable" to focus on the DM or the teacher's role but I can tell you as a University Lecturer that we are paying a price for spoon-feeding our pupils and the same is true of our players. If all the motivation and all the work is just coming from...
  18. Ydars

    DM'ing is a skill, not an art.

    Hi Cadfan! I agree with you, up to a point, but would like to ask if you have never had inept players who refuse to take notice of blatant danger flags? I have certainly gamed with people who just have an odd set of assumptions about how the game functions and often refused to respond to...
  19. Ydars

    Help me spice up my D&D 4e adventure

    Fluxx: I would be happy to try and spark you into some ideas but first, please let me know that you are still around and checking these boards.
  20. Ydars

    new campagin needs feedback

    Nezumi: are you still interested in some feedback? Just want to make sure you are still around before writing something long and detailed.
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