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  1. Maitre Du Donjon

    Quick Question about Multi Class Characters and Skill Points.

    I know that max rank = character level +3, but can he use fighter skill points to buy ranks in a exclusive skill? Maitre D
  2. Maitre Du Donjon

    [OT] Computer question

    wow thanks a million! Maitre D
  3. Maitre Du Donjon

    ironwood and wooden plate

    Uh. Hm. Well, wooden shields and metal shields basically have the same stats (except for weight). So i'd say your plate stats (is that a half-plate or full-plate?) would stay the same, apart from the fact to you wouldn't receive a penalty to your swimming checks :) The plate would be a little...
  4. Maitre Du Donjon

    [OT] Computer question

    eeps sorry, didn't know there was a computer specific forum... Maitre D
  5. Maitre Du Donjon

    Quick Question about Multi Class Characters and Skill Points.

    Your fighter levels give you 2 (base) + 1 (int) + 1 (human) skill points. Your rogue levels give you 8 (base) + 1 (int) + 1 (human) skill points If your 1st level was fighter, you get: 16+4+4+4+4+4+4+4+10+10+10+10+10 = 94 skill points If your 1st level was rogue you get...
  6. Maitre Du Donjon

    [OT] Computer question

    Hello there, I turn to the vast knowledge of the ENworlders for a little computer "problem" i'm having, and that i couldn't resolve on my own. It is fairly basic I believe. I have a directory, C:\_Restore\ to be exact, in which my system seems to put a backup of important files... a couple of...
  7. Maitre Du Donjon

    Item creation

    No you can't. In order to cast a fireball, you need to be CL5 (wiz) or CL6 (sor), so, depending on who's making the wand, it couldn't be anything less than a wand of 5d6 (wiz) or 6d6 (sor) fireballs. Maitre D
  8. Maitre Du Donjon

    Metamagic feats-Stacking?

    A doubly empowered fireball takes a 7-th level slot, and will do about 10 X 3.5 X 2 = 70 points of damage. Compare it to a maximized fireball (60 points of damage, 6th-level slot) and it doesn't seem too unbalanced. Also, compare a doubly empowered fireball to other 7th-level spells, and its...
  9. Maitre Du Donjon

    Whats better XX resistance or bonus to save vs XX?

    I just ran some numbers, considering that energy damage is usually the Reflex-and-save-for-half kind vs. a 5 resistance. At level 1, the bonus-to-save option is better if you get hit by spells that do more than 200 points of damage. At level 5, the bonus-to-save option is better if you get hit...
  10. Maitre Du Donjon

    Question about charging

    Re: Re: Charge direction ah. So, presently, the following situation is possible? A: guy with longspear (10' reach) and 30' move. B: guy about to get longspeared .: 5' space .xy.......A ........... B.......... A could charge, and attack B when he arrives in spot x (or y, i'm not sure...
  11. Maitre Du Donjon

    Question about charging

    Well, correct me if i'm wrong, but in a charge, you have to attack as soon as your opponent is within reach, no? Perhaps my example would let "Y" get into upper-left position (regarding "O"). If, with a charge, "Y" COULD get into flanking position, he'd at least draw an AoO from "O", but i...
  12. Maitre Du Donjon

    Dumb Turning question

    aHA I was wrong. SRD: and In the example, you'd turn the 1st skeleton and the zombie. The lich would remain unaffected, and wouldn't impair your ability to turn the undead that are standing behind them. Say the undead are stuck somehow, and on your next round, you turn them again, still...
  13. Maitre Du Donjon

    Question about charging

    Actually, thorimar, Charge is a full round action (in the SRD anyways). Edit: i'll try to draw something that mught clear up your situation: R = Friendly Rogue O = Hostile Orc Y = You (you have a 30' base movement) . = 5' square Y.........OR Here, you would have to charge to get into...
  14. Maitre Du Donjon

    Dumb Turning question

    First chech HD, then check distance. For example, if you could turn 3 HD of undead, and there were a 10HD-lich next to, a 1HD skeleton behind the lich, a 2HD zombie behind the skeleton and another 1HD skeleton behind the zombie, the 2 skeletons would be turned, and the lich and zombie would...
  15. Maitre Du Donjon

    Reach Weapons and vertical threat range

    little correction: with a normal weapon, you threaten 9 spaces above you. I think Dr. NRG forgot to include the space directly above yourself. The manual of the plane deals (briefly, IIRC) with 3D combat, you might want to check it out. As for Jumpin' Jack Flash there, like its been...
  16. Maitre Du Donjon

    Clerics and sacrificing a spell for a metamagic-ed cure.

    Yes, its ok to do such a thing. Remember that spontaneously casting a metamagicked spell takes longer (in the case of a cure spell, its a full round action). Maitre D
  17. Maitre Du Donjon

    The Worm That Walks

    I only have the SRD vermins at my disposal, but the sorceror in question could summon 4 Colossal Monstrous Spiders (for example), which are CR 10. The equivalent 20th level druid could summon (via summon nature's ally IX) (for example) 1 elder elemental (CR 11) or 1d3 (didn't check) or 1d4+1...
  18. Maitre Du Donjon

    Increasing a PC's size category?

    Should have asked this in the beginning... why? Simply base damage and base speed? Maitre D
  19. Maitre Du Donjon

    Confusion spell stat block

    what if the reason behind this was because of the magical effect of the spell? I'll try to explain that better. Take Fireball. You cast Fireball. You have a big sphere (lets assume you cast it in the air) of fire. EVERYWHERE within the sphere, there is fire. Who or whatever happens to be caught...
  20. Maitre Du Donjon

    Message vs. Magic Missile

    Jamais! Vive la Révolution!
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