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  1. yesnomu

    Lords of Chaos: Mual-Tar

    First images of Moradin and Pelor! Pelor is... a blonde Nordic white guy. Lame. Mual-tar is not as cool as Tiamat, though I bet he could still put up a pretty good fight. Cool Storm Aura, screwing with fliers. I'd like to see a Thunder Temple superadventure! Something spanning the entire epic...
  2. yesnomu

    Grading At-Will Powers

    I dunno, I think Chill Wind merits at least a B+. It targets Fort and does less damage than Scorching Burst, but the sliding is pretty boss. Minions don't usually have super-high Fort, so I wouldn't rate it much worse than SB in that respect either. I think Savage Rend deserves an A-. It's a...
  3. yesnomu

    Digital Insider #18

    Don't get too excited-- betting it's a 1-3 affair like the druid. You can get a little excited though. (I know I am!)
  4. yesnomu

    Playtest: Adventurer's Vault 2

    And as usual, orbs get the most love. I wonder if wands are ever going to stop being the redheaded stepchild of the implements. AV had some alright ones, but nothing that could unseat the awesomeness of orbs. EDIT: That is to say, those Orbs of Sequestered Conflict are ridiculously cool. Or...
  5. yesnomu

    4th ed Druid over wizard? Over 3.5 druid?

    Doubtful-- since druids get hide, and will pump a stat that adds to AC one way or another, they likely will be ahead. On the other hand, if they're going into melee, they absolutely need it. Now Reflex, on the other hand, will be rather unfortunate for the caster-type druids. I really don't...
  6. yesnomu

    At Will Retraining

    Some at-wills are simply better than others, and they're balanced out by class abilities. For example, the Barbarian's Pressing Strike is better in every way than both the Rogue's Deft Strike and the Fighter's Tide of Iron. But that's ok, because the Barbarian gets neither Sneak Attack dice nor...
  7. yesnomu

    Dragon 370 - Riven Justice: The Mercykillers

    Ooh, I wonder if Memory of a Thousand Lifetimes'll be the Deva racial power? Seems a bit strong, Tieflings only get a +1 to attack, Deva get +1d6? Good catch, anyway!
  8. yesnomu

    Manual of the Planes Excerpt: Feywild

    Why? I'd assume it's about the same as residuum on the Prime Material. Crystallized magic, compact form of wealth for the unbelievably rich, etc.
  9. yesnomu

    Spotlight Interview: John Rogers on the Manual of the Planes

    That was a great interview! The description of his foci when writing the Feywild chapter makes me excited to see the final book. Looking at the conflicts within the plane is a great way to find adventure hooks. Sounds like he knew what he was doing, which is gratifying.
  10. yesnomu

    Dragon 370 - Riven Justice: The Mercykillers

    Hmm, I was expecting a multiclass-only class. Oh well, paragon paths are fine too. I only know of the Mercykillers from Planescape: Torment, where they were jerks. I wonder what Shemeska's going to say about this article?
  11. yesnomu

    Shadow Band from AV

    Sure I can use monsters/traps with area attacks, and insubstantial enemies. Sure, they will make these things less effective. But that's a band-aid, it's ignoring the real problem and giving into the arms race escalation that doomed 3.5. I'd rather just use a mix of monsters, and have the items...
  12. yesnomu

    I like Roles

    Then that is a flaw of 3e. System mastery ought to be its own reward, a master player shouldn't also have characters leaps and bounds above a newbie who picks the options that look cool to them. (Some amount of better character-building is unavoidable, of course, but it ought to be minimized.)...
  13. yesnomu

    Previews for December and Beyond

    Oh, I do worry about the psionic classes. Keeps me up at night. Seriously, though, I think the problem is just that Psychic Lock is too exploitable. It should be errata'd to not stack with itself, that would be a good start at making it more resaonable.
  14. yesnomu

    Previews for December and Beyond

    Only the paladin is marking the enemy in my scenario. Everyone else is giving the attack penalty through Psychic Lock and either a psychic power or the gith sword. I did miss that Psychic Lock only affects your next attack roll. But still, neutering even 1/5 of an enemy's attacks (and very...
  15. yesnomu

    Previews for December and Beyond

    Um, all of your attacks with it that hit will make enemies take a -2 attack penalty. Since penalties are untyped, it stacks with defender marks, and other attack penalty powers like Enfeebling Smite and Illusory Ambush. If you're a fighter who's accurate with his attacks, your mark just doubled...
  16. yesnomu

    Are you a "problem player"?

    I would consider myself a sometimes-problem player. My problems, as I see them: I'm a contrarian. If the group is making a decision, I may just decide to argue the other side. In obvious combat encounters, I'll try to negotiate first if at all possible (gave up a few surprise rounds due to...
  17. yesnomu

    Playtest: The Druid (merged)

    I would really just say that you have to target an enemy or Flame Seed doesn't work at all. I'm pretty sure the attack roll requirement for the zone is built into the power to maintain balance with things like Scorching Burst and Cloud of Daggers. If a player asks me why, I'd say that the seed...
  18. yesnomu

    Shadow Band from AV

    I'm real iffy about allowing this, along with the Ring of Nullification (property: +3 bonus to saves). I know that epic rings are allowed to be powerful, but this seems a bit over the top. Isn't your power supposed to come primarily from the big three items and your class powers? This in effect...
  19. yesnomu

    Excerpt: MoTP Rituals (and ToC)

    Man, remember when Rope Trick was a level 2 spell? It's awfully pricey now. Create Teleport Circle is level 15, huh? I expected it higher-- it's basically an "eliminate teleportation costs" ritual. Cool to have it finally, though.
  20. yesnomu

    I like Roles

    I assume that's a joke. If not, I'll just say, new players.
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