Search results

  1. yesnomu

    Why are there no sneaky leaders?

    Note that the Eagle Shaman from Primal Power is Dex-secondary. However, main point still stands.
  2. yesnomu

    Shaman: Protector Spirit with Scarred Healer

    Maybe! That's the fun thing about ambiguous wording. Since it uses the word "target", my DM decided it would apply only to the target of a primal healing power--which meant it'd help only the surge-spender of Healing Spirit for me. Not terrible (I took the basically identical heroic feat...
  3. yesnomu

    Is DDI Worthwhile in Your Opinion?

    The Compendium is the most valuable part of the whole thing to me--when I was DMing, it made creating impromptu encounters unbelievably easy. Likewise, assigning treasure was a snap and a half. I would just look up all the items of a particular level and category ("so, this level, they get a 6...
  4. yesnomu

    Knocking PCs Unconscious...

    I don't believe there is an official rule. In my game, when confronted by people that wanted to kidnap and brainwash them, I just had PC dying work normally, but said that if they failed 3 saves/dropped below -bloodied, they'd just be out of the fight for good, not actually dead.
  5. yesnomu

    Assistance of the Strong Spirit

    I like it, but the Standard action requirement makes it pretty hard to choose over Protective Roots. Why was it made like that, when Wizards can move stuff around as a minor?
  6. yesnomu

    Dark Sun info from DDXP

    It's apparently a new Shaman type: the Animist. The Spirit Boon gives adjacent allies +2 to saving throws, and the OA does a d6 and causes the enemy to grant CA. Seems pretty cool! The daily is pretty neat as well: a Stinking Cloud-esque sustainable zone. It does require you to unsummon your...
  7. yesnomu

    How do you errata your hard copies?

    I like the look of pen, but then I realized that stuff might get changed multiple times. Pencil works great, though.
  8. yesnomu

    PEACH my 1st-level Druid build

    I'd go with Fire Hawk instead of Storm Spike, but that's just cause Fire Hawk is totally awesome--nothing wrong with SS on its own merits. Other than that, go nuts.
  9. yesnomu

    January Rules updates 2010

    Right. I'm saying, there's no reason to further nerf unsafe teleportation, unless you're concerned about the damage (which might be fair). Eliminating the possibility makes it worse than regular forced movement. DarkLord, you're playing correctly. Didn't mean to confuse anyone!
  10. yesnomu

    January Rules updates 2010

    Lava pits are treated the same with teleportation now as regular forced movement off the edge, though--a save cancels. And it's not like long forced movement distances to put them out of reach of the edge are rare (thunderwave, for one).
  11. yesnomu

    Swordmage / Paladin hybrid cheese?

    Not to mention that both hybrid marks require an immediate action to punish--if he's going to be an effective defender, he won't want to use WLMR much.
  12. yesnomu

    January Rules updates 2010

    The fact that there's a better than even chance for potentially damaging teleportation to be resisted is a pretty good deterrent, though. That right there makes the odds of the power going off completely ~25%--not great. And while the plural of anecdote isn't data, our group has played with...
  13. yesnomu

    Mouse Guard, Anyone?

    I like the Mouse Guard system, although it's not devoid of problems. The Instructor skill, for example, can be used to essentially double player checks, by attempting to teach other PCs skills. Similarly, since using skills improves them (an idea I like a lot, incidentally, both in Elder Scrolls...
  14. yesnomu

    help!!! character sheets

    ...Eraser? Or if it's in pen, print out a new one.
  15. yesnomu

    Eagle's Flight ritual duration question

    By RAW, you can just hit your eagle--the ritual doesn't give them feelings to be hurt. RAI certainly seems to be that they can drop you off and pick you up later. By mid-to-late Paragon, enemies are generally expected to be able to deal with flight, either by flying themselves, or by having...
  16. yesnomu

    Only Player Sheets? dndsheets.net!

    I like Myth-Weavers for their online sheet, and Orokos.com has a cool feature where you can input the Char Builder summaries and it'll fill in the sheet for you. Even has a nifty dice roller built in.
  17. yesnomu

    Are wardens overpowered?

    I'll ignore the points that are just listing class features, especially since some of them are pretty unremarkable (Warden's Grasp is easily the least useful defender punishment, for example). Likewise, two other defenders have THP-granting at-wills, and anyone can take weapon focus and iron...
  18. yesnomu

    "Sage" Feats

    Honestly, I can't see any reason to houserule the feat. It's fairly impossible to unbalance the game with knowledge checks and rituals, and Skill Focus is not exactly a best-of-breed feat to begin with--I don't see anything wrong with printing slightly conditionally better ones. If a player...
  19. yesnomu

    Are wardens overpowered?

    Um. No? They're much less sticky than a Fighter (though Sudden Roots helps), can't punish a shift+charge nearly as well as any other defender, and in the Earthstrength's case, have two medium to terrible NADs. They are tough defenders, certainly, but that really just encourages enemies to ignore...
  20. yesnomu

    Surviving as a Shaman

    Eagle encounter powers are based on dex, some pretty heavily. Don't tank it if you go that way. Don't really have any experience with a Stalker Shaman, but I've played a Wizard, which has roughly equivalent AC. Staying back, as mentioned, will be important. Antipathy Gloves can help, and maybe...
Top