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  1. M

    Half-Orc Spiked Chain Fighter - anything I'm missing?

    Combat Challenge only affects adjacent enemies, so reach is not quite as useful for fighters as it could be. I'd think that you'd want that extra +1 to AC from a better Dex, if you're not playing a fighter with a shield.
  2. M

    Remebering blast vs burst

    Or the evil warlock blasts you with his eldritch blast... which is just a ranged attack.
  3. M

    Healing monsters without healing serges

    The NPC rules in the DMG1 are pretty clearly intended for NPC who'll only be around for a single fight. So it's good for them to expand on how to use allied NPCs in the DMG2. Healing surges and the XP budget would seem to be the two main things that would need changing (as it stands, allied...
  4. M

    Illusionist oddity

    So take Chilling Cloud. Where's the issue? Being an illusionist doesn't mean every spell you have must be an illusion, just that you focus on it more than other schools. In 3rd ed, being an illusionist just meant that you planned on casting at least one illusion spell a day for each spell...
  5. M

    Show me that Power Attack is ever Worth it..

    PA is about trading accuracy for damage. So it is horrible for the axe wielding inaccurate barbarians usually directed at it, and instead better for people who are accurate but do little damage. If you hit the monster very easily, PA helps. If you have trouble hitting, PA makes it hurt worse...
  6. M

    pc classes as enemies

    There are about a half-dozen ways to make such a character: you could apply a class template onto an existing creature, you could use the NPC creation rules in the DMG, you could reskin a different monster that has appropriate abilities, you could just find a monster that fits the concept, you...
  7. M

    Help a wizard learn every spell

    Wands could also be useful for this purpose.
  8. M

    [FRCG] Sharn - Overpowered?

    I wonder how much of the difference there is because they changed the rules for solo creatures in the MM2. You might compare the Sharn to the DMG guidelines and to MM1 solo monsters.
  9. M

    Pursuing Avenger: How will you let your enemy moves away from you?

    Now you're getting the idea. Big weapon + nearly always hits = very good average damage per round. Two attack rolls per attack means you have almost double the chance to crit, so High Crit and crit boosting abilities are very good for Avengers. Those two facts are where the Avenger's damage...
  10. M

    divine power and domain powers

    Here's how it works: each Domain is associated with an at-will from each existing Divine class. If you take the divine feat, then it gives you a bonus with the associated at-will powers. (You don't gain knowledge of these powers; you have to pick them at first level just as normal.) So say...
  11. M

    War Wounds...

    I think you want the "Fan Creation and House Rules" forum
  12. M

    Does Melee Training make Deft Strike redundant?

    A lot of your scenarios ignore the advantages of Deft Strike, when it could be useful. Maybe, or you could use the movement from Deft Strike to get out of cover, make the Deft Strike at range, then use your move action to get back behind cover, regain stealth and ensure Sneak Attack damage...
  13. M

    Avenger Synergy with the Lucklender Weapon

    I don't see anything in the rules to support this claim. Do you have a citation? Oath of Enmity says you roll twice, and use one. But you still rolled twice, which is all the Lucklender weapon cares about.
  14. M

    Monster Manual II Design changes

    Their Strength score has nothing to do with their basic attack. Monster damage is simply determined by role and level. Strength score doesn't figure in there at all. (To answer: Why give him a 32 Strength, the answer is "to know how much he can lift/move/etc for non-combat stuff, how good he...
  15. M

    Rules issues with Revenants

    This isn't the revenant's fault: it's the FRPG's fault. The Genasi feats should have the requirements "Genasi, Elemental Manifestation racial ability" or some such. Which would mean the Genasi Revenant only qualified after taking the proper feat that granted Elemental Manifestation. And would...
  16. M

    Shaman Spirit Companion Problem?

    It does say "creature", though, and the spirit is a conjuration, not a creature. So the swordmage couldn't protect the spirit companion, because a shielding swordmage can only protect creatures. Now, it's unclear if the Swordmage could protect the shaman from the damage when a spirit is...
  17. M

    Shaman Spirit Companion Problem?

    Keep in mind that the spirit companion can only be targeted with ranged and melee attacks, not with close or area attacks. This means the enemies actually have to devote resources to hurting the spirit companion, rather than just hitting it with a blast while trying to take out the PC rogue...
  18. M

    Full Blade vs. Bastard Sword

    Especially with the Transfer Enchantment ritual being available. Find a really awesome flail, but you prefer your Fullblade you spent all your feats specializing in? Put the flail's enchantment on a Fullblade.
  19. M

    Ranger Or Mage

    If you're having trouble choosing between Wizard and Rogue, then you should consider Warlock and (if you have access to PHB2) Sorcerer. I don't say that to complicate matters, but because those two classes may provide you with options partway between Rogue and Wizard. Warlocks are Strikers...
  20. M

    Journey Through the Silver Caves

    Wizards released the last few WWGD adventures on the website, I'm pretty sure.
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