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  1. M

    Gnome stealth power for wizard?

    Allies provide cover when enemies are targetting you. Wizards are almost always int he back rows of marching order, so a gnome wizard should almost always be able to make his Stealth check at the start of combat. Making it something worthwhile is a different matter, though.
  2. M

    Riposte Strike

    The power has a range of "Melee Weapon" which will still apply to any secondary attacks unless the power specifies otherwise (similarly, other keywords a power might have, like "Weapon" and "Martial" still would apply). Since Riposte Strike doesn't say anything about changing the range, the...
  3. M

    Where's Deathgrasp Sarcophagus?

    Dragon #370, page 42. It's in the article "Dangers of the Demonweb". It's a level 10 Obstacle/trap, worth 700 XP.
  4. M

    Shaman questions

    Yeah, I do. Because of the rules people already pointed out, and because of the action economy: if the spirit can be targetted by area attacks, it's likely to die just as a side effect of a monster attacking a PC. (Or of a PC attacking a monster.) Especially since the spirit grants lots of...
  5. M

    Warlord Help!

    Your two most important stats as a Tactical Warlord as Strength and Intelligence. These should be minimum 16 for Strength and 14 for Int (before race) and should be boosted every time you reach a stat-boosting level. Charisma is decent if you want to pick up some of the Inspiring Warlord...
  6. M

    Do effects still work if you miss?

    This is covered in the section on "how to read a power" at the beginning of the Class chapter in the PHB, if you want some official confirmation. But Ryujin got it right: Effects happen regardless of if you hit or not. That's the whole point of the "Effect" being a category separate from "Hit"...
  7. M

    Are Archer Rangers getting the Shaft?

    Archery Rangers are indeed already doing fine. They don't need any boost in power. Really, an Archery Ranger could do fine picking the Two Weapon Fighting feature - or the Beastmaster feature from martial Power - and sitting back to keep plinking away with their bow. The main thing that...
  8. M

    Weapon Damage Questions

    The rule is "anything you'd be rolling on a normal hit is maximized, but anything you only roll on critical hits you roll." So Sneak Attack and Hunter's Quarry get maximized, but the bonus dice from High Crit or from a magic weapon do not get maximized.
  9. M

    Wondering which leader to dabble in

    If it were me, I'd wait a month until PHBII came out and multiclass into Bard. Put that good Cha score to good use, that way. Encouraging others to consider MCing into Leaders would also help. In a party without a dedicated healer, everyone should take some responsibility for doing so. And...
  10. M

    Healing surge for non core classes?

    Paladins get an extra surge because they'll be spending some of their surges on Lay on Hands to heal other people.
  11. M

    Pets and Racial Bonuses

    The rest I'm unclear on, but I know for certain you do not count as your own ally. You can benefit from something that says "Creature" or "you or an ally" or the like, but ally specifically does not include you.
  12. M

    Medusa Gaze

    Turns are an abstraction to make combat sensible to us. They don't exist at all in the PC's world. The party members don't sit by idly while the enemy attacks them: their movement and their own attacks are happening simultaneously to the medusa's attacks. But trying to handle the rules for...
  13. M

    Is it legal? is it allowed?

    Definitely legal and I'd definitely allow it in game. Clever thinking should be rewarded, and this usage isn't over-the-top more powerful. You're losing the initial damage from the effect, or worse harming your own ally, and in exchange all you're doing is keeping enemies away from one ally...
  14. M

    watering down encounters

    I already did this in my campaign. My solution is really simple: Open up your Monster Manual to page 277. note the writeup of Githyanki "provided to help Dungeon Masters create nonplayer characters". Open up the DMG to page 187 and follow the NPC design steps to make some Githyanki NPCs of...
  15. M

    Effect of Ally NPCs/Monsters on Encounter XP?

    "Subtract your ally's XP value from the Encounter's XP reward" is the guideline given in the mount rules. I have been using that as the rule for our solo game, where NPCs and allies help round out an extra small group. It works well, in my experience: it keeps the encounters roughly balanced...
  16. M

    Ranger/ Beast Master forgotten companions

    For monkeys you just use the Spider stats: Climb speed, good Dex score, it works out.
  17. M

    Warlock Misty Step Rule Clarification

    I'm a little unclear on the question (Irios seems ot have interpreted it differently than I did). But I think the question is "Can I use Misty Step as a Move action, or only when a cursed enemy dies". And the answer is "Only when a cursed enemy dies". Due to the way your fey pact works...
  18. M

    Experience Q's

    So give the DM's character an equal share of the dungeon, even though they aren't there. Voila, everyone gets the same XP and stays the same level. And to answer your first question, the info you needed was on page 259 of the PHB:
  19. M

    Wizard help needed.

    Expanded Spellbook only affects Daily powers, not Utilities. So a Wizard with expanded Spellbook works like this: Just like every other character, you get two At-will attack powers (3 for human), and an encounter power at 1st level (then if higher level you get some more Encounters). A wizard...
  20. M

    Odd question on converting characters to 4th ed :)

    The model in 4e is to make the (N)Pc writeup balanced against other Pc races. Look at the minotaur: in 3rd ed it had more monstrous HD than a Giff (and an LA), was Large and was a CR 4 monster. In 4e, it just gets bonuses to Str and Con and some racial abilities. So I'd think Giff wind up...
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