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  1. M

    Odd question on converting characters to 4th ed :)

    This guy is clearly a Warlord, if you're building him using PC classes (or the NPC rules). I mean, he has levels in Marshal? That's clearly Warlord territory: Warlord will preserve the good fighting ability he gets from fighter, and allow him to grant allies bonuses and extra actions, just...
  2. M

    My Brother's Character: Help me help him

    As the player of a wizard's goblin familiar, I approve of the idea of a goblin as an animal companion. But yeah, just use the stats for one of the existing animal companion types. Martial Power specifically states that the categories are general, and you get to decide the species and other...
  3. M

    Can one player do an entire Skill Challenge?

    You, the GM, are that something. When the GM creates a skill challenge, they have a lot of leeway: looking at various published skill challenges, some allow unlimited use of skills, others limit how many successes you can get from a given skill, others create additional benefits or punishments...
  4. M

    Getting some extra attack bonus

    Or get your allies to use powers that boost your chances of hitting (Lance of Faith) or grant extra attacks (which doesn't increase your chance of hitting with a given attack but increases your chance of hitting in a given round).
  5. M

    Multiclassing Barbarian

    My advice: First off: can the multiclassing wait until March? If so, you're fine, since we'll get MC feats for the Barbarian in the PHBII (at least, I'd expect as much). Perhaps the fighter is impressed by them now, but takes a while to learn their fighting techniques. Like a level or two in...
  6. M

    Implement Vs. AC = No No, correct?

    Well, there's your problem. Seriously, those powers are too fiddly. But the adding your Int mod to the attack roll is a nice idea for a mechanic to compensate for the worse attack roll. (Though it could swing the issue the other direction: making these attacks extra accurate instead of...
  7. M

    D&D 4E Making Human/Demi-Human "Monsters" in 4E

    Why stop at humanoid monsters? So far, there's no mechanical difference for being a humanoid or magical beast or whatever (AFAIK), so you could take any Medium or Small creature and call it a humanoid. I've read about other GMs calling a displacer beast a whip wielding priest of a dark god of...
  8. M

    Warden?

    There'll be a mad dwarf hermit NPC* in the next game I'm GMing. Originally, he was to be some monster reskinned, but the Daily power where you become a frost monster thing fit his MO too well for him to be anything but a Warden. If I remember, I might post about how he plays out, whenever we...
  9. M

    D&D 4E Green Slime for 4e?

    The 3.5 Green Slime deals Con damage. And Con damage doesn't even exist as a concept in 4e. So you can't just take it directly, without having to import other rules that no longer exist (and making up new ones to apply Con damage to healing surges and the like and figuring out how you heal Con...
  10. M

    Mearls on Controller design and At-Will balance

    If people wanted to boost the power and controller-ness of wizard at-wills, they could do a lot worse than just giving the wizard the benefits of Master's Wands automatically. So any wizard using Magic Missile gets to push 1, regardless of implement. And it took Mearls this long to...
  11. M

    Lack of Symmetry in Martial Power

    This is the case in the PHB, too: Rogues and Clerics have At-Will Utility powers, other classes don't (until Martial Power). The powers in Martial Power still follow the same pattern as the PHB: all level 2 powers are Utility, all level 3 are per encounter attacks, there are no level 4 powers...
  12. M

    Race for Rogue - which is best ?

    That's a big reason, but not the only one. You also get a Wisdom Boost, which is good for Perception (ie, searching for traps), you can move an extra square to position yourself for a flank, Low Light vision is decent if you're sneaking (and only one race gets better vision), Wild Step and roup...
  13. M

    2 wpn fighting paladin possible?

    Step 1) make your Paladin focus on Strength and Wisdom over Charisma (possibly Con and Dex over Cha, even). 2) Take the Two Weapon Fighting Feat and the Two Weapon Defense feat 3) Take the Ranger MC feat, and any other MC feats that give you useful powers. Notably, you can avoid the level 9...
  14. M

    Cloud of Daggers

    And does double damage to swarms.
  15. M

    NPC statting

    There's actually quite a lot of ways of making NPCs. Say you want to make an elven wizard. You could: 1) Use the NPC creation rules on page 187, to create an NPC who has some of the powers PCs can have, but not all the options. 2) Take an elf creature from the monster manual (possibly...
  16. M

    Brain Fluke

    Actually, the brain fluke can use the subject's At-Will powers, not just Basic attacks. The dominated subject's also Dazed (one action per round, no immediates, no OAs, no flanking, constantly grants Combat Advantage to anyone around).
  17. M

    What are Tieflings good at?

    Primarily, they're good Warlocks. By default, they are ironically best at the Fey Pact warlocks, but by focusing on Fire and Fear powers (Hellfire Blood, man) they can be good at any Pact. That's the only class so far where they get bonuses to both a primary and secondary stat. They'll...
  18. M

    Is there actually a disarm power?

    This. Cinematically, disarming someone either is a minor annoyance (the shift/push/pull to get back their weapon) or it eliminates them from the combat. So why not use the rules we have for eliminating someone from the combat (HPs, remember they're very abstract and have nothing to do with...
  19. M

    Appraise items

    These days, I'd say that you Appraise just like you identify items: spend a few minutes during a short rest, and you get an accurate idea what the item is worth. After all, the PCs are professional tomb robbers (more or less). Of course they know what's valuable and what ain't. (Plus a lot...
  20. M

    Monster manual question

    You might want to review the information about how to read a monster writeup (on page 7). You can't necessarily rely on experience from the last edition or expect everything to be obvious without having read the introductory material. (And, for that matter, the Glossary on pg. 280; I've seen...
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