Stuck in that "overcoming challenges mode"? Feel that your DM is pulling his punches?
LOL. Any DM is pulling his punches, or any party would be dead. If you want to kill off a party you can do it - you are the DM.
If you manage to anger a wealthy merchant at level 5 and the DM does not send...
(sarcasm)
Not that any DM would be able to tailor the opponents to the PCs' capabilities, oh no, perish the thought! The poor PCs will get slaughtered by uber-monsters unleashed by killer DMs in 3.5E since they absolutely have to have stat boosts!
(/sarcasm)
I don't know about your DM, but I...
I get the feeling that everyone and their brother used those spells in some games - PC and NPC. Now, if they really are worthless, no one will use them in those games. Net result? Everything stays the same. People do less damage, but have less hit points and less AC, have worse saves but face...
I fail to see how I lost any choice through this ruling - nothing and nobody hinders me to house-rule the spells back, should I want to. Instead of forcing some people to house-rule the spells or tailor the encounters/dungeon the ball is now in the court of some other people.
While I have great respect for Monte's work, I think that he is completely wrong in his reasoning against the 1 min/level buffs. The very idea that it should be normal in any assault on a stronghold/dungeon to clear a room of enemies and then search it before proceeding to the next room sounds...
I would never try to solve a problem between players IC, it is much better to solve problems between players outside the game. I would get pretty mad if, to take an extreme example, a player would have his PC assassinate mine because he thought my PC was overpowered instead of just asking me to...
I don't mind the change, or at least not much. The only long-term buff spell that has seen regular use in my campaigns so far is mage armor. I don't like stat-boosts anyway, since - imho - they only add numbers, not anything special. In one of my campaigns, players get to pick their stats as...
Same here. I hate Dungeon crawling, and I usually don't have repeated combat in any game session. I normally don't use monsters but classed NPCs as opponents, so the PCs need less healing, and less restoration/remove curse etc.
I tailor my stories to my players' characters. If certain adventures would be inappropriate for a PC or two, then those adventures don't get played - or get played in another campaign.
I don't use many monsters in my games. I prefer classed NPCs, and not too many spellcasters at that - or not too many spellcasters with save or die spells. Works well imc.
One solution is to abandon save or die spells, abilities etc. - on both sides. In 3.5 E, at least hold person should get altered, as far as we know.
IMC, we just play less lethally, without PC death, but that is no option for you it seems.
I'd just make a "standard array" of prepared spells, so that the player has only to modify the important spells each morning and does not have to pick each low-level spell again.
I was talking as a player, not as a DM. As a DM I would tell the druid player straight: "It looks like the PsyWar will be dead as soon as the enemy can get another blow in. If you don't heal him now it will be too late. Do you really want to cast barkskin instead of a cure spell?"
As a friend...
As far as I understood it the PsyWar was asking for help - and the Druid did not help. I don't know about others, but in such situations I expect the player of the druid to step over his shadow and have his PC save the PsyWar. It is not about participating in combat - it is about letting a...
If he does happen into a fight I sure would expect him to use his minimal combat training to save a wounded comrade.
Tactically speaking, the druid could have cast a cure spell, held the charge then moved to the PsyWar to touch him - if the Psywar was holding back the enemies it would not have...