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  1. Psikus

    "Playtest PH3 Dual Classing"

    Maybe it isn't about using features or powers of multiple classes at once. It could be a system that allowed a character to have two different classes, but only gain the benefits of one at any given time. Switching between them would be possible at extended rests, or something like that. This...
  2. Psikus

    What Dilettante for Half-elf Bard?

    I'd go for burning spray. I love area attacks, and my characters usually multiclass into wizard for scorching burst or thunderwave, as they are very useful in the right situation and, for non-controller classes, often feel as good as encounter powers. That said, there are other really...
  3. Psikus

    Playing a 4e/PHBII Shaman? Let's hear about it

    I'm not sure about the ruling here, but this discussion seems to prove that spirits provide cover to your allies. If that is the case, you could position them just in front of archers and have a pseudo-mark effect.
  4. Psikus

    Community designed martial controller

    The way I see it, you need a way to justify having lots of area attacks. I think 'melee burst 1' is covered to death by existing strikers and defenders, and it would be hard to make a class focused on that kind of attacks feel controlling and diferent. We are left with ranged attacks, or reach...
  5. Psikus

    PHB2 multiclassing uneven-ness?

    Although this is certainly one of the weakest multiclass feats, it's not without its uses, either. The bonus "to your next damage roll" gets a lot better when you consider area effects. For a controller who uses it when hitting 3-4 guys on a burst, the damage boost would be slightly below that...
  6. Psikus

    Help with alternative racial powers.

    Off the top of my head: -Draconic fury (Dragon Breath mk 2). Same stats as Dragon Breath (minor action, attack roll, damage roll), but it is a close burst 1 rather than a blast, and it becomes physical damage. Flavor: The dragonborn enters a momentary frenzy, landing blows on all adjacent...
  7. Psikus

    D&D 4E Original 4E Monsters

    In case someone is interested, I have posted a bunch of simple, alternate zombie minions (since I found the original ones very lacking) here.
  8. Psikus

    House-ruled Flaming Sphere

    I proposed something very simmilar in the previous thread on the subject. I agree it's a good idea, but sometimes it can be difficult to sell. Well, the coherent thing to do is apply the same change to other zones that deal auto damage at the beginning of every turn. This is not entirely...
  9. Psikus

    Racial Balancing

    One comment unrelated to balance: your idea is a bit different from the racial bonuses in the PHB, in that you focus in passive bonuses rather than race powers. Having some racial encounter power helps a lot, in my opinion, to distinguish one race from the other. I'd argue that it's also more...
  10. Psikus

    Help keeping my players alive

    How about just accepting that the PCs are exhausted and they must find some way to rest, facing the consequences of their delay? Of course, the required 6 hours for an extended rest might be unacceptable, but you could bend those rules a little. Consider turning it into a skill challenge: the...
  11. Psikus

    Fixing the paladin in 5 easy steps.

    I have been considering a change like this, since I think the rate at which LoH improves with increases in Wis is just too much. You should probably increase the number of uses as the paladin levels, though. I was thinking in adding a 3rd use at 16th level, to somewhat mirror Healing Word...
  12. Psikus

    D&D 4E Paladins - The first 4e class to fail

    I mentioned a very similar idea in a previous post. However, rather than changing LoH to use Charisma (and having every paladin feature trigger off that ability), I changed Divine Challenge to use Strength. Thus, you'd have one build with stronger Challenge and one better at Laying. Haven't...
  13. Psikus

    D&D 4E Paladins - The first 4e class to fail

    I am aware of how important OAs are for a defender. I dislike that they are the only benefit of a class build (Straladin) that is otherwise much worse than the alternative. I think Paladins really, really should have an Intelligent Blademaster-like feat, but right now they can't because that...
  14. Psikus

    Buffing Wizards?

    Not adding features or rewriting anything, but I've done some feats that expand Wizard at-wills and give additional bonuses here.
  15. Psikus

    D&D 4E Paladins - The first 4e class to fail

    This is, for me, the worst problem of the class. The Strength build looks like an afterthought. Charisma Paladins are fully supported and have access to all features, while Str Paladins sacrifice at least one of their main features for the privilege of getting decent basic attacks! Yes, it is...
  16. Psikus

    Toning Down Flaming Sphere

    My issue with the sphere, as with other similar powers like the fighter's Rain of Steel, is that there is no point in dealing damage at the beginning of an enemy's turn. Sure, it's powerful, but excluding some corner cases, it's no different from doing it at the end of your own turn. And it...
  17. Psikus

    Improving the half-elf

    I think dilettante is a great concept, but falls a bit short as the only useful feature of the half-elf. Maybe they had it as an at-will at first, and toned it down late in development - This would explain early preview characters with an extra at-will, and the general lack of support for the...
  18. Psikus

    Playtest: The Druid (merged)

    Nice article. The class looks good, and the level cap is not as strict as it seems. Even if only level 1 powers are listed, there's quite a few of them. You actually have enough different powers to create a (somewhat underpowered) level 10 character. Not an optimal scenario, but maybe good...
  19. Psikus

    Rain of Steel too powerful

    How about changing the effect to "any enemy that ends its turn adjacent to you takes 1[w] damage" ? It should be a bit less powerful, since it no longer auto-kills minions, giving a chance to run away, or at least hitting the fighter before dying. Also, it would be much more interesting to play...
  20. Psikus

    The Surprise round anomally

    Or you could just say they are dazed until the start of their next turn. :p I'm really liking this idea. It's not as awkward as the current surprise round, nor as lethal as a surprise round without limit of actions (which I tried in the kobold ambush in KOTS and found a bit too effective).
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