Search results

  1. Zurai

    4E tactical game (recruitment closed)

    EDIT: And lo, we have a 5th. I need a little time to create encounters for the first set of missions, but we should be able to get started in a day or two. Redclaw, that character looks fine. I don't see any mistakes in the character sheet. renau1g, I only see one mistake in yours: Furious...
  2. Zurai

    How Do You Create Custom Magic Items?

    Yes. WotC, in their infinite wisdom, decided that formulas were for the birds. Just assign a random number to it.
  3. Zurai

    Cloak of Invisibility: Best item in the game?

    Yes, it is a Daily item power. Let's not discuss what happens when people buy multiple cloaks for their character...
  4. Zurai

    Cloak of Invisibility: Best item in the game?

    Nope. Only attacks with a range of melee or ranged will remove the invisibility. Those attacks never include an area of effect - they always target individual creatures, objects, or squares (in the case of invisible creatures).
  5. Zurai

    Cloak of Invisibility: Best item in the game?

    I was quoting the Blindsight rules from the MM. A sidenote, but that's an annoyance I have with 4E: You have to cross-reference all 3 books manually to find the full rules for something. The PHB doesn't mention tremorsense, truesight, or blindsight as foils for invisibility. The DMG lists...
  6. Zurai

    Cloak of Invisibility: Best item in the game?

    1. It's not permanent. It lasts for one encounter, 5 minutes, or until struck by a targeted attack. 2. It's important because DMs shouldn't have to go out of their way to counteract an overly powerful item. There shouldn't be broken items.
  7. Zurai

    4E tactical game (recruitment closed)

    Haha, stealing my character sheet format, Redclaw? Fair enough, I originally stole it from Isida Kep'Tukari.
  8. Zurai

    Challenging a ranged group

    Agreed. Too much is as bad as not enough. A general rule of thumb from Warhammer 40k is that about 25% of the board should be covered in terrain. That won't work as-is for D&D because there's nothing resembling dungeons in 40k, but it's a good basic guideline for exterior maps.
  9. Zurai

    4E tactical game (recruitment closed)

    I'm getting the urge to run another game, but as my current players will tell you, I have a lot on my plate already. So, rather than an in-depth RP-centric game, I'm thinking of running essentially a tactical combat game with a basic RPG shell to tie things together. The meat of the game will...
  10. Zurai

    Into the New World, Chapter 1: Amongst the Verdant Towers

    Brann cocks his head to the side. "A spirit? An' what'd make ye think that? I'm Brann mac Llyg, an' that's all ye need t' know about me fer now." He pauses briefly, eyes darting to your pouches and packs. "I sure am mighty hungry. I'd take it as a true favor if ye'd let me have a bite o' yer...
  11. Zurai

    Challenging a ranged group

    Terrain is very important in 4E. I can't define exactly why, but it's a much closer experience to a game like Warhammer where your tactical maneuvering and use of terrain will determine who wins the battle much of the time. On Flatworld, ranged groups are going to have a major advantage. Use...
  12. Zurai

    'Create Cleric' Ritual

    I absolutely recommend it. That trilogy has defined how I view Paladins since I first read it long ago. They're treated differently than I've seen them anywhere else, but it just resonates with me. I try to read all three books in the series at least once a year. You can get the entire trilogy...
  13. Zurai

    'Create Cleric' Ritual

    This is one of the things I like about 4E. It reminds me of how priests and paladins work in one of my favorite fantasy series (The Deed of Paksenarrion by Elizabeth Moon).
  14. Zurai

    The Orcus Fight Club

    See the discussion in the Cloak of Invisibility thread. Short version: we're currently debating whether an enemy can automatically pinpoint you when you attack. Given the way the rules are laid out, it's my opinion that they do not. Thus, he can't ready a charge action for when I-R attacks...
  15. Zurai

    Cloak of Invisibility: Best item in the game?

    It's an additional use of the Stealth skill that can only be used in special circumstances (namely, while invisible or otherwise unable to be seen). The rules in the sidebar are not identical to the rules in the Stealth skill sidebar in the Skills section. I've already pointed out the...
  16. Zurai

    The Orcus Fight Club

    Hah! Good fun. I'll add Invisi-Ranger to the mix in an official capacity, though please keep discussion about his cloak to the appropriate thread. Male Razorclaw Shifter Ranger Battlefield Archer Demigod 30 Alignment: Unaligned Deity: Sehanine Str: 12 (+1) Dex: 30 (+10) Con: 13 (+1) Int: 12...
  17. Zurai

    Redclaws Protectors OOC

    By the way, I'm getting really excited for this game. Can't wait for it to start! You slackers need to write up your characters and put em in the Rogue's Gallery!
  18. Zurai

    Dragonshield Tactics ( again, I know)

    Can you please cite where in the rules it says that you must choose your destination square before you start movement?
  19. Zurai

    Trolls: impossible to kill without fire or acid?

    A Coup de Grace still works if you deal Bloodied damage.
  20. Zurai

    Cloak of Invisibility: Best item in the game?

    It is in a solo situation, assuming Invisi-Ranger doesn't just pop all the minions in two rounds of attacks from 45 squares out. In a situation where the entire group, or even a significant portion of the group, is using their Cloaks, it's really not a counter at all.
Top