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  1. Zurai

    Cloak of Invisibility: Best item in the game?

    I'm getting a headache from it, so from this point on: Orcus is no longer a part of this thread. Orcus does not matter. Orcus was a sidenote that grew out of hand, and even though it did a perfectly fine job of proving my point about the item, people insist on making the thread about Orcus...
  2. Zurai

    Cloak of Invisibility: Best item in the game?

    You clearly have no clue what you're talking about. Remove the cloak and Invisi-Ranger is still an absolutely 100% viable character. You've also - again - not addressed the actual point of my post, instead focusing on the intentionally hyperbolic Orcus example. Orcus does not matter. Compare...
  3. Zurai

    Wizard at 30 still using magic missle?

    You're confusing two completely different things. The Fighter's "+5 magical 'oh-god-not-the-face' Greataxe of doom" is a weapon. The Wizard's Magic Missile is a power.
  4. Zurai

    D&D 4E 4e and save or dies.

    Oh, I agree. I have no real stance on this issue at all, other than that 4E does have save-or-die. I don't really care whether monsters or players have access to them.
  5. Zurai

    Cloak of Invisibility: Best item in the game?

    Yes, I have. Any character in the game can give up two of their many, many feats (which everyone has been complaining they can't find enough uses for anyway) to get +23 Stealth without even a positive Dexterity score. +23 is enough to reliably pull the wool over the eyes of just about any...
  6. Zurai

    Targeting through allies.

    No, he means "through". What, you mean you havn't seen the Halfling racial power Through The Legs Shot? (;))
  7. Zurai

    Cloak of Invisibility: Best item in the game?

    Here, I'll spell it out for you in little baby words: Cloak of Invisibility is invisibility THAT HAS NO RESTRICTIONS. Nothing can drop you from the invisibility against 90% of the monsters in the MM except the passage of time. It is impossible for them to pinpoint your position, so they cannot...
  8. Zurai

    Cloak of Invisibility: Best item in the game?

    And people are STILL focusing on the stuff that doesn't even matter, by the way. It doesn't matter whether the cloak is better than a class daily power (though it very clearly is; only someone who hasn't bothered to read the full text of both powers would even suggest otherwise). I asked this...
  9. Zurai

    Cloak of Invisibility: Best item in the game?

    The rogue using Hide from the Light can only use basic attacks (hah) or at will attacks (hah). He won't do enough damage per round to kill Orcus before his invisibility wears off.
  10. Zurai

    D&D 4E 4e and save or dies.

    Arcane Spirit doesn't. Divine Recovery does (it actually won't work if you're killed straight-up, such as by mummy rot, chaos phage, etc). Eternal Seeker doesn't have a self-rez, and the Trickster one requires a minor action so you have to be >0 hp.
  11. Zurai

    Cloak of Invisibility: Best item in the game?

    Not by rules as written. The only way to know the direction of an invisible creature is to beat its stealth check with your perception. Also note that Invisi-Ranger can shoot and then move (or shoot and move in the same action, given how mobile Rangers are).
  12. Zurai

    Cloak of Invisibility: Best item in the game?

    No, because he's easy to locate. He cannot move. You only need either two or three different data points (move + perception check) to pinpoint his square exactly, and once you've done that, invisibility is just +5 defenses to him.
  13. Zurai

    D&D 4E 4e and save or dies.

    EDIT: Nevermind. Not constructive.
  14. Zurai

    Cloak of Invisibility: Best item in the game?

    There's a ranger power, several rogue powers, a warlock at-will (and probably some warlock powers past the at-will too, I'm just not familiar with the warlock), a couple wizard powers, a cleric power IIRC, several items, and more than a few monsters. Of all of those, I do believe that only the...
  15. Zurai

    Cloak of Invisibility: Best item in the game?

    The ability that gives you invisibility, obviously. The Wizard spells specifically state that attacking breaks invisibility. Cloak of Invisibility states that the end of the encounter or being damaged by a melee or ranged power breaks invisibility. Because there is no general rule that states...
  16. Zurai

    D&D 4E 4e and save or dies.

    Orcus has save or die. Orcus is in 4E. Thus, 4E does have save or die.
  17. Zurai

    D&D 4E 4e and save or dies.

    Orcus. Bodaks. Nightwalkers.
  18. Zurai

    Cloak of Invisibility: Best item in the game?

    Look up the definition of Invisibility. It's on page 281, IIRC. There are no end clauses. You can remain invisible indefinitely if whatever granted you the invisibility doesn't say otherwise. The Wizard's invisibility spells are actually just about the only ones that do drop on attack. Most...
  19. Zurai

    D&D 4E 4e and save or dies.

    Far more than two, actually. Stoneye Basilisk Beholder Eye Tyrant (two simultaneous save-or-save-or-dies, there) Bodak Bodak Reaver Spirit Devourer (kinda) Gibbering Orb Iron Gorgon Medusa Archer Medusa Shroud of Zehir Mummy Guardian Mummy Lord (Human Cleric) Giant Mummy Nightwalker Orcus Gray...
  20. Zurai

    Cloak of Invisibility: Best item in the game?

    Your assumption is ill-placed. Orcus won't make his Perception check anywhere near half the time. Actually, this is the matrix of possible methods for Orcus succeeding on the check: I-R's Roll Orcus's Roll 1 15, 16, 17, 18, 19, 20 2 16, 17, 18, 19, 20 3 17, 18, 19, 20 4 18, 19, 20 5...
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