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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    At 10th level, a sword and shield style character would get 1 action primary attack 1 action shield defense 1 action primary attack 1 action shield defense At 10th, a two-handed sword style character would get 2 actions primary 2-handed attack 2 actions primary 2-handed attack At 10th, a...
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    Multi-Classing Idea that Generates the Least Problems

    The arch-classes will just determine things like the type of die roll used for hit points, attack rolls, and damage rolls. Fighters get the highest die, but they are limited to attacking adjacent enemies. Skilled class uses a die that is one step down from a dedicated fighter, but they get...
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    D&D 5E (2014) Spell DC vs Magic User Attack Roll

    I'm back on board with DC, but I'd like to see the base return to 10. DC8+magic item seems a bit fiddly.
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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    Not at all. A shield user can not make two sword attacks unless he is 10th level. Using a shield to block or bash equals 1 action. This is how the fighting styles break down. A two-handed fighter takes 2 actions and does 2d10+str3 damage A two-weapon fighter takes 1 action and does 1d10+3...
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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    A shield provides a +4 to AC. if you get the shield bash maneuver, you do 1d4 damage and no modifier. If you score a critical hit, the target is knocked unconscious. All bludgeoning weapons should have this? As a primary attack, you would get the ability mod in damage. In fact, shouldn't each...
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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    Good idea! Let's say you get +2 actions at 10th level and you are maxed at 4 actions. Here is a revised weapons table based on that. Question? Should grappling weapons cost 2 actions? Weapon/Damage/BenefitAction Cost Dedicated Martial Classes 2-Handed Weap/2d10+abi/2 act 2-Handed...
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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    2 actions per turn for all characters would also work like this. The character could attack as her first action and add her ability modifier to her damage on that attack. Then she could disengage as her second action. Or dodge, help, hinder.. Or the character could attack with ability modifier...
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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    The difference in damage would be from weapon type. For example, a dedicated caster, a Wizard, could wield two +1 daggers. the primary dagger would do 1d6+1+strength mod damage the secondary dagger would do 1d6+1 damage if the wizard uses two hands on one dagger, then the dagger will cost 2...
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    Multi-Classing Idea that Generates the Least Problems

    Bards and Druid-Wizards would be in the MixedMartialAndCasting class. Sorcerers would be in the DedicatedCasting class. Rouge-Rangers would still be in the SkilledClass.
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    Multi-Classing Idea that Generates the Least Problems

    In summary, there are 4 arch-classes; a dedicated martial class a skilled class a mixed martial and casting class and a dedicated casting class If your character is multi-classed and is a weapons fighter and a caster, then you increase your hit points and work from the mixed martial and casting...
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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    About the ability scores, I think that a +2 with a +1 modifier is a fair trade for a martial maneuver feat. I plan to make those very valuable. So with two weapon damage, you would do 2d12+your str modifier, this costs 2 actions. At 15th level+, you would use your 4 actions to make 2 two-handed...
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    Multi-Classing Idea that Generates the Least Problems

    I believe I have finally found a multi-classing solution that people agree is fair. I'm testing out this idea on you. Choose a class. Barbarian(Berzerker), Fighter(Knight) Dedicated Martial Class Bonus: +1 Strength Starting Hit Points: constitution score+12 Hit Points Per Level-Up: con...
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    Latest Level-Up Rewards Table Solves Action Economy and Two-Handed Weapon Balance

    Level-Up 1 Level Rewards 1st level characters start with 2 actions and 1 reaction (two handed weapons do 2[w] damage but also cost 2 actions) (the second and 4th attack action does not add your ability or proficiency or magic modifiers) 1st level range is line-of-sight 1st level area effect...
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    D&D 5E (2014) PAX East D&D game video

    I would like to see Chris and his employees do a monthly game session on YouTube. It is highly entertaining watching other people run and play the game.
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    D&D 5E (2014) From what you've seen so far, do you think D&D Next will be a success or a failure?

    I was also a play-tester and a nay-sayer of the previous edition. But I will gamble and say this edition will be much better, just because the designers are listening to me this time.
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    D&D 5E (2014) From what you've seen so far, do you think D&D Next will be a success or a failure?

    I said that 5E would be a success, but I'm a little concerned with the last minute rushed and unedited additions such as Spell DC being 8 with a +2 if you have your holy symbol or arcane object. That is a warning sign to me. 5E has several good things going for it that I saw in earlier editions...
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    D&D 5E (2014) PAX East D&D game video

    I love this. Everyone, put all your games on YouTube all the time!
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    D&D 5E (2014) How do you feel now that the game is 97% done

    After looking at the Scourge character sheets, I'm a little worried. The Spell DCs have been lowered to a DC8+ but it looks like this was not completely edited so that DC10 is showing in some places. I just don't want to see these careless mistakes and untested characters make it into the...
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    D&D 5E (2014) Spell DC vs Magic User Attack Roll

    More good Spell DC sells.
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    D&D 5E (2014) Spell DC vs Magic User Attack Roll

    I did not know that the base of the DC changed from 10 to 8 in the latest closed play-test. Thanks for that info. In summary, you're saying that because the target of the spell has to roll, the players don't know what their ability stats and their additional bonuses are. It adds mystery to the...
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