Search results

  1. R

    How All Powers Could be At-Will

    It is a bit boring. But perhaps critical hits and fumbles might put some excitement in it.
  2. R

    [Skills] Solutions to the oblivious rogue problem

    A rouge trained by experienced rouges in finding traps should have a much greater chance of finding traps than just someone with a high wisdom. How do we do this? Someone with a maximum natural wisdom of 20(+5) and no Find Traps Skill gets a +5 to find traps. The person with Find Traps Skill...
  3. R

    Playtest Update

    Mike, we're bored now. Give us a monthly play-test update. Let us test stuff for you as you come up with the ideas. Let's test multiple actions since you mentioned the Cleric getting to heal and attack in one turn.
  4. R

    OSR Modifying 1E (OSRIC) with elements of 5E

    Ebon, consider this when converting. When the monster attacks, what number on a 1d20 is needed to hit after the bonuses are applied? If the character has an AC of 20, and the monster attacks at 1d20, then the monster will need to roll a natural 20 to hit. Now add bonuses to the attack. 1d20+3...
  5. R

    How All Powers Could be At-Will

    The problem with encounter and daily "powers" as one participant on ENWorld said was that players rely too much on them and usually use them at the very beginning of a fight to the exclusion of other interesting and potentially useful and creative powers. The answer might be to make all the...
  6. R

    Do You Want Multiple Actions Per Turn or Not?

    I disagree. If a Wizard prepares before the battle, he could maintain his magical shield and the elemental force around his dagger and use it in melee combat as he is attacked. As long as the damage from that elemental force is about the same as the damage of a fighter's weapon then the Wizard...
  7. R

    How All Powers Could be At-Will

    My answer is to reduce the burst range and the damage of burst spells. For spells that render monsters and characters helpless, I removed the burst ability and gave the targets many chances to save versus helpless. Here are some sample powers. If these target-helpless powers are still too...
  8. R

    Do You Want Multiple Actions Per Turn or Not?

    I'm thinking like this. The dragon chooses to tail whip one of you for daring to attack her. That is an out of turn reaction that costs her 1 standard action. She's 15th level so she gets 3 remaining actions during her turn. She bites another character within her neck range. She rebuffs that...
  9. R

    D&D 5E (2014) Poll: Should Orzel's "Favored Enemy" idea be implemented in D&D Next?

    Respectfully no. Races should not have a favored enemy. Races should not have racial weapon bonuses.
  10. R

    Best idea for the Ranger's "Favored Enemy" mechanic.

    Could we have "Favored Enemy" and "Racial Weapon Affinity" as a modular option please? I'd like to make it easier to ignore it.
  11. R

    Classes into tiers

    Well, to make this more meaningful, you could have everyone start out at level 1 as a common Fighter Rogue Cleric Wizard Then at higher levels their class title will change and this will entitle them to powers only available to this class path. Something like Epic Tier Paths? For example, A...
  12. R

    The action economy

    I say keep your ideas flowing. I really like the Dodge Action. I think it has a lot of potential. A cleric could use his Dodge Action to defend his patient while healing. At-Will, Encounter, Daily and Utility was clunky but it had its uses. I still find that it is necessary to have it...
  13. R

    Hit Point and Damage Dice Attrition

    Fair enough. Let's wait until we have some character build and more level-up information before continuing our discussion on this.
  14. R

    Do You Want Multiple Actions Per Turn or Not?

    Wow. O.k. in this thread many of you aren't completely disagreeing with me but want something more specific than just 5 maximum standard actions at 20th level. Trigger/Reactions, Free Actions, Minor Actions and Standard Actions actually worked very well in our previous games. I would hate to...
  15. R

    Do You Want Multiple Actions Per Turn or Not?

    I'm in two threads arguing for the same thing but getting resistance. I don't know why since more than 1 standard action is already in the 5th edition play-test. The Hook Horror gets 2 standard attacks per turn. The Fighter gets Fighter's Surge which allows 2 standard actions twice a day at...
  16. R

    D&D 5E (2014) How Trigger/Reaction Powers Could Work in 5E

    As stated in another thread, multiple standard attacks per turn are already in the 5th edition play-test. You're arguing against them. The Fighter's Surge Feat at 2nd level gives him or her 2 actions during his or her turn twice per day. At 3rd level, the Cleave Feat means he or she gets 2...
  17. R

    Hit Point and Damage Dice Attrition

    No indication that characters will get additional actions at higher levels? The Fighter's Surge Feat at 2nd level gives him 2 actions during his or her turn twice per day. At 3rd level, the Cleave Feat means he or she gets 2 attacks per turn every turn. I'm against rolling lots of dice. I...
  18. R

    Hit Point and Damage Dice Attrition

    It's not a false premise if we don't know how damage dice and hit points will progress to 20th level. It's just a guess. You don't know if fighters will roll 20d or not.
  19. R

    D&D 5E (2014) How Trigger/Reaction Powers Could Work in 5E

    I'm not saying that casters should get to cast 5 different spells at 20th level. I'm saying that they could cast 5 magic missiles at the same target or 5 different targets. Or they could cast blade barrier as a reaction and then cast a fire ball as their standard action and the blade barrier...
  20. R

    Per-Encounter Powers

    How about this idea. Prayers and Spells are divided into 2 groups at-will powers and encounter burst or render-target-helpless powers Characters start with the ability to cast 1 encounter power per encounter. Every 5th level they can cast an additional encounter power. Or we could just say...
Top