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  1. James Jacobs

    Pathfinder 1E Pathfinder Chronicles setting: what does it offer?

    With Council of Thieves, though, we're moving back to the old Player's Guide format sort of. We'll have a free PDF Player's Guide to Council of Thieves available at about Gen Con o'clock.
  2. James Jacobs

    Pathfinder 1E Pathfinder Chronicles setting: what does it offer?

    These are concerns for me as well. For the Adventure Paths, we've been taking care so that even if one takes place in the same area as another (as in the case of the first three APs), the actual locations don't cross over. And while we throw in easter eggs now and then, we also try to keep each...
  3. James Jacobs

    Pathfinder 1E Pathfinder Sneak Peeks (Old thread)

    Yup; it's a typo. We fixed it back to 18–20 on the blog post.
  4. James Jacobs

    Pathfinder 1E Pathfinder Adventure Path: How Successful?

    I own the three core books, played 4E once for about 2 hours (after becoming frustrated that I couldn't create a cleric of the Raven Queen that didn't feel like a sun worshiper or battle cleric or anti-undead cleric), and that's about it. Some others at Paizo are more familiar with the game than...
  5. James Jacobs

    Pathfinder 1E Pathfinder Adventure Path: How Successful?

    This perception is probably the part about working in the industry that distresses and saddens me the most, because Paizo is not anti-4E, any more than we are anti-GURPS or anti-Chess or anti-Hide and Seek. I admit that there's a pretty strong anti-4E or anti-WotC sentiment among a lot of Paizo...
  6. James Jacobs

    Pathfinder 1E Pathfinder Adventure Path: How Successful?

    Close, but not exact. I'm probably one of the biggest fans of psionics at Paizo, actually, and the flavor and concepts of psionic powers has always intrigued and fascinated me across all editions of D&D. But I've also had some pretty bad experiences with psionics in play... and ALL of those are...
  7. James Jacobs

    Pathfinder 1E Pathfinder Adventure Path: How Successful?

    Not really; we're basically designing adventures and setting products to be the type of games that we at Paizo enjoy (and by extension, the type that our customers seem to want, based on feedback and messageboard posts and the like). We're not consciously trying to do "what TSR/WotC could or...
  8. James Jacobs

    Pathfinder 1E Pathfinder questions

    While the book itself is pretty jam-packed and thus had no room to do "design notes" like this, once the book's out and folks have questions about why we made choices the way we did, we'll be here on ENworld and over at Paizo.com to answer the questions and talk about the reasons we did what we...
  9. James Jacobs

    Pathfinder 1E What IS Pathfinder's design goal? Forked: Pathfinder's casters.

    Technically, you are counted as a playtester. If the guys at your table also each downloaded the rules, they also count. That's why we can't really be sure how many actual playtesters we had... but we DID have an awful lot of feedback, in any event! And on one level, the fact that you were...
  10. James Jacobs

    Pathfinder 1E What IS Pathfinder's design goal? Forked: Pathfinder's casters.

    I believe the number is based on the unique downloads per account of the beta rules from Paizo.com. The number's probably higher, actually, since we have no way to tabulate versions of the rules folks got from other sources (such as photocopies or printouts given them by their GMs). It's...
  11. James Jacobs

    Pathfinder 1E What IS Pathfinder's design goal? Forked: Pathfinder's casters.

    The primary design goal is and remains "get the core rules of the game back in print so we at Paizo can continue to produce supplements and adventures for it." Not only does having a game without an in-print rulebook make it difficult for new players to get into the game, but it makes it VERY...
  12. James Jacobs

    Why no adventure paths?

    A 12-part Paizo Dungeon adventure path was approximately 300,000 words. Add in the support material we provided in the form of the short Dragon articles and the periodic set pieces and that blooms to about 360,000 words. Over the course of a year, it's 360,000 words. A 6 part Pathfinder...
  13. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    I wasn't implying that at all, and if I did, it wasn't intentional. Your first quote from me does quote me as saying that "an employee of WotC cannot write for another company." A freelancer is not an employee of WotC. Further, as far as I know, WotC does not currently employ staff artists or...
  14. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    The difference there is that the artists are not actually employees of WotC, and as freelancers, they're free to do work for whoever they want. Likewise freelance writers. I'm talking about actual sit-in-a-desk-in-the-building employees of WotC.
  15. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    Yup. We also sell all sorts of other game systems and products and stuff. The paizo.com store is actually a really nice extra "leg" to support the company; it more or less runs 100% separate from what we do in the publishing side of things, but both support each other really rather well. And as...
  16. James Jacobs

    Why no adventure paths?

    I'll echo the diagnosis—creating an adventure path is a risky, intimidating, and expensive proposition. It also pretty much requires a rapid release pattern; Shackled City came out irregularly in its first incarnation, and that was a detriment to it since the It's also got a pretty steep...
  17. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    Again, while I'm flattered that folk would love us to produce content for their preferred system... that's not going to happen. We have our own game and our own future now, one that we're in control of. In my opinion, spending Paizo time to support another company's product is backpedaling. And...
  18. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    I have not read it yet. I'm glad he's doing it and I'm glad it's very good, but for now, I'm focusing on making the PF RPG stuff as error-free as possible, and one of my tactics for doing that is avoiding trying to learn new rules for other game systems to prevent rule-creep from vexing me...
  19. James Jacobs

    D&D 4E 4e vs. Paizo: Mommy, Daddy, please stop fighting!

    We are indeed listening. Alas... the GSL, although more relaxed than it was, is still a far cry from something I'd want to publish under. It's still subject to change at any moment (that includes whoever's in charge of the GSL 1, 5, 10, or 100 years from now), and still too restrictive for my...
  20. James Jacobs

    How many DM's have actually run a published Adventure Path?

    I've run "Savage Tide" all the way through to the end. I played "Age of Worms" about halfway through (a true test of me keeping player knowledge and character knowledge separate!). For the Paizo adventure paths, I generally try to work in places where a GM can call it quits prematurely in the...
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