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  1. arwink

    Border Wars: an introduction to the Mycab Sector

    Coolness. I've been wanting to see a good example of D20 Future in action.
  2. arwink

    D20 Future Mecha and Movement

    Build mecha as starships rather than mecha, that's your easy answer. The Mecha rules in d20 Future, as far as I can see, are a cut and paste of the rules used in the Mecha Crusade mini-game that was printed in Dungeon a whiel back. That had a whole host of genre conventions that run up against...
  3. arwink

    DM, How much time do you prepare before a session

    A few hours the day before, but that number is skewed by the fact that I tend to produce a bunch of stuff every week and draw it together as necessary.
  4. arwink

    M&M Subplots

    Easy - only award points for the subplots, and ease back on awarding hero points for beating up bad guys. If you really want to slow progression down, only reward points for completed subplots or sessions where a character advances a subplot in some significant way. Good comic books are more...
  5. arwink

    Word Processor or Legal Pad?

    Both, although I'm another person that uses different tools for different jobs. I long ago found that although I can write spells on the computer, it takes me three times as long as when I start the process in a notepad. Doing Lost Books freed that up a bit, but out of twelve spells in every...
  6. arwink

    D&D critters in D20 modern

    THe CR's aren't necessariy a good match, because depending on the flavor of modern you're using the PC's will lack things that are assumed by DnD - weapons that will get around damage reduction, spells, the ability to fly, etc. That being said, guns can be the great equalizer. If your players...
  7. arwink

    The truth about THAC0

    Mechanically they're much the same. In the mind of a new player, and many experience players, 3e's attack system is much more intuitive than THAC0. While I had players who couldn't tell me what AC they hit after a year of play in 2e, they picked up the 3e system in a matter of hours.
  8. arwink

    Clueless new author looking for advice

    Very true, but the original poster was asking about d20 and I pitched the response to that concern. OG liscencing can get complicated enough without wrapping your brain around the intricacies of multiple OGL systems.
  9. arwink

    New DM - NPC shops and wares?

    If you follow the treasure guidelines and prices in the DMG, this should take care of itself. There are always an exception to the rule, but generally the money the PC's earn roughly gives them the ability to buy stuff about the time they start needing it. If you want to keep things more...
  10. arwink

    OMNI-Database 2: Absorption

    Written By: Adam Windsor Page Count: 23 pages of content + 5 player handouts + OGL OMNI-Labs keeps its database of known meta-powered individuals in the middle of the Nevada desert, buried beneath a heavily fortified structure that has more in common with a military base than the research lab...
  11. arwink

    Magic Merchants 3: White Bear's Den

    Written By: Peter M. Ball Page Count: 12 pages of content + 2 page Appendix + OGL White Bear’s Den deals in primal magic that keep you alive in the frozen north, all courtesy of a renegade bugbear adept willing to trade with anyone regardless of race. This product details a complete magic...
  12. arwink

    Lost Books 4: The Heart of the White Star

    Written By: Peter M. Ball Page Count: 8 pages of content + OGL The Knights of the White Star were devoted to opposing the evil of demons and undead in the mortal world, an order to steadfast in its opposition of evil that the hordes of chaos banded together to ensure their destruction. In order...
  13. arwink

    Lost Books 3: The Log of the Gray Swan

    Written By: Peter M. Ball Page Count: 7 pages of content + OGL The Log of the Gray Swan contains the collected spells of Zalich Ulhoran, halfling wizard and pirate of the Spice Coast. Fusing his love of hot spices and the sea, Zalich’s magic made him one of the most dangerous privateer captains...
  14. arwink

    Baltron's Beacon - your experiences?

    I played in it last year, the upper levels were a blast. The lower levels though (which were through a teleporter on the second level, so they mav have been taken from another module), those I shudder to remember.
  15. arwink

    Dark*Matter: Gators Under Gary (Was Exit 23)

    Gators Under Gary, Part Two "This has to be a joke," Ammie said. "Some kind of hazing ritual they putt new recruits through." "Huh?" Nick is busy scanning his palm pilot, reviwing the notes he made from the file Patterson shoved accross the desk. They notes weren't complte, but the file...
  16. arwink

    Tell me about your Big Dungeon

    Mine was the Depths, an endless series of tunnels and dungeon corridors that existed beneath a formerly unimportant border outpost. When it was discovered adventurers flocked to the city, turning it into a den of intrigue and danger roughly equivelent to something you'd see in mid-seventies spy...
  17. arwink

    Hit Locations

    I've not used a specific randomg hit location chart, but I did allow players that spent an action dice on an attack that would have hit anyway to create a special effect as a result (an idea I nabbed from a post, and later discovered came from Arcana Evolved). The PC could blind an opponent by...
  18. arwink

    d20 versus non d20

    Looking at the Shelving - d20 by about half a shelf. Non-d20 is largely cruising due to a moderate addiction to Vampire books throughout the nineties, and may well take over in the next three years if my current buying habits are any indication.
  19. arwink

    Dark*Matter: Gators Under Gary (Was Exit 23)

    Gators Under Gary, Part One Everyone spends a few days in the hospital, slowly recovering from the experience at the rest stop. No one says anything about what happened, and as the physical wounds heal people drift away one by one. Ammie eventually makes it out to Sid’s ranch. She spends a...
  20. arwink

    Call of Cthulhu d20 Preservation Society

    Agreed, but the variable quality of supposedly professional Cthulhu modules produced by Chaosium is a big indicator that competent modules can be difficult to write for Cthulhu and even harder to determine for a casual keeper. This applies double for long-term games - see Chaosium's own note...
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