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  1. arwink

    Is The Keep on the Borderlands a well-designed adventure module?

    I used to think that Keep on the Borderlands was a well-designed module. Then I ran it as the introduction to my campaign and watched it kill the interest of 80% of the people around the table. The sole person who was keen to return to the Caves of Chaos after the first session largely wanted to...
  2. arwink

    Tips on running a superhero campaign

    Oh, and yes, Mutants and Masterminds is your friend.
  3. arwink

    Tips on running a superhero campaign

    Without knowing which system your using, it's hard to be anything but general. As a short-list, I'd go with: 1) Things only ever happen at night. 2) It's always raining. Or, at least, it's always raining when the players come accross the big fight scene. 3) The heroes are often flawed or...
  4. arwink

    Non-Core Class Survivor

    Lurks. Silly names offend me more than silly mechanics.
  5. arwink

    Escaping from combat, or keeping villains alive

    Simple - I don.t Most of my long-running villains are the creation of circumstances, bad guys who got away due to good timing and a lot of luck.The flow of battle worked in their favor, the PC's made a wrong move early in the adventure that gave the villain something to hold over them, or they...
  6. arwink

    Your Favorite RPG Supplement, for any Game, Period

    Strikeforce is, without any doubt, one of the few roleplaying games I can read and re-read time and again. And I've never actually played Champions. Call of Cthulhu d20 is similarly awesome, more for the design advice and background details than any particular love of the rules conversion.
  7. arwink

    Has Anyone Ever Run a Single Classed Sorcerer?

    The campaign I'm running has a single-classed sorcerer who has just hit 9th level. In a crowd of multi-classed to prestige-classed characters, she's got a whole whack of firepower that the other's just can't quite match.
  8. arwink

    Player schticks that grind your gears

    My Character Wouldn't Agree To This The entire group is ready to head off, except the one player who feels like it's against his character to go along with the plot and leaves. While I'm all for playing the character concept you want to play, teamwork and compramise are a big part of the game.
  9. arwink

    Why is Min/Maxing viewed as bad?

    Mix-Maxing is evil. I prefered the good old days, when my PC's who aspired to becoming the world's greatest swordsman had to resort to good Thaco's and kindly asking everyone else to use battle-axes in order to bring my vision to life...
  10. arwink

    Favourite D&D Adventure?

    Where Chaos Reigns It was one of the British modules, which sent PC's back in time to stop a race of psuedo-borg from changing the past. At the time I didn't know such as thing as the Borg existed, so I though it was the height of awesomeness. Now that I know the borg exists, I just conced...
  11. arwink

    RPG-ish Boardgames

    I'll second Betrayal at the House on the Hill, which has had the highest replay value of any boardgame I've acquired over the last three years or so. Zombies kind of works as an RPG-style game if you've got the right group of people, but can quickly become fairly dull if played with folks who...
  12. arwink

    MnM 2e alt.magic systems?

    I haven't got a product recommendation, but if you're worried about the magic power feeling a little to comic-booky, you might want to consider using the Ritualist and artificer feat instead. They've been more than enough to keep a focus on an offult feel in my low-powered MnM game.
  13. arwink

    Update 7/5: Soliciting DM's advice for running a one shot adventure

    Use pre-generated PC's, so you can make sure that all the relevant abilities and skills needed for the adventure are there. Use strong personality archetypes for the PC's - you want the player to be able to work out who they are quickly and easily. One of the techniques I've picked up from...
  14. arwink

    Would these maps make for a fun dungeon adventure?

    I'd use them. I develop a hankering for the relatively non-sensicle mega-dungeons of my youth from time to time, and the maps are just the kind of of layout I prefer.
  15. arwink

    Thinking of D&D adventure in the general abstract

    I tend to think in the mid-levels (about 6th through 12th), since that's the point the PC's start to shape up as heroes but still have the potential to be threatened by a pack of orcs.
  16. arwink

    When Players don't respect the DM's rules - Help!

    I can understand the players perspective, because it always takes me a few games to switch gears when I go from GMing to playing. I'm used to thinking as a GM, assume that the other guy thinks about running the game the same way I do, and generally being a pain-in-the-butt backseat driver. I'm...
  17. arwink

    Pronouns

    Leaving aside the political stuff that surrounds this arguement, which isn't entirely appropriate for the forum, I think the key change that needs to be made to this statement is "'His <i>had</i> a gender inclusive meaning..." As you noted in one of your earlier posts, the meaning of words...
  18. arwink

    Pronouns

    Or, you know, they could just belong to the gender that's being excluded by its use. Language goes a long way towards shaping how we think, and english is full of subtle power-games that preference the male gender. I get what you're aiming for here, I really do, but once you spend even a little...
  19. arwink

    How world and rules interact

    Depends on the game system and the campaign I'm running at the time. For the msot part, though, I like to think that the two are really the same thing - I've been known to get really antsy in games where one doesn't support the other.
  20. arwink

    Pronouns

    I noticed them doing it once, just long enough to be pleased that they'd done so, before it faded into the background and I stayed focus on the content. But then, I've work alongside a folks who are doing a thesis in gender-studies for the last five years..I've seen far more intrusive approaches...
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