Search results

  1. N

    D&D 5E (2014) How to Handle Monster Knowledge Checks

    I tend to require that the player ask something directly in order to make a knowledge check. Like is it immune to fire, or what dose it eat. No fishing expositions where the player makes a knowledge roll and I have to spout some random trivia. I tended to rule that a failure meant you couldn't...
  2. N

    D&D 5E (2014) Whats happens when you multiclass out of Warlock?

    Just because your taking levels in another class doesn't mean you stop serving. It also could be that the powers offered can't easily be revoked.
  3. N

    Much help is needed

    I like to pick a picture that I like and play a character based on that.
  4. N

    Approaches to RPG Design

    The compromise I kind of have is the DM can say out a charcter feels, but not how they act. Like if you have been psionically manipulated to be in love with putin, then your in love with putin, but it's up to the player to decide how they express that.
  5. N

    Approaches to RPG Design

    A rule I kind of have is that you can't take control of a PC away from a player. They just hate that. Kind of something I wonder if everyone agrees with or not. You have a lot of implied control take in some games. You know how charm is a spell in D&D. Something I was pondering. As I am known...
  6. N

    Approaches to RPG Design

    In the example I put out, it was kind of the players who set the goal and I think in a lot of games the goal would be kind of what. If you have two parties, they both want something different, and the check passes then they both get what they want. If you have two convicting wants that can't...
  7. N

    Approaches to RPG Design

    I wouldn't want to totally change things like that. That would get kind of complex. My current idea for how to do diplomacy is rather then have opposed rolls you have cooperative rolls. Like if your haggle a lower price at a shop both you and the shop keeper roll a cha check with the goal of...
  8. N

    Approaches to RPG Design

    For awhile, anytime I wanted to add depth to an action I whould just make it like combat. Like if I wanted to make the diplomacy skill more advanced, I would make diplomatic attacks and defenses. I am trying not to do that though because not everything should feel like combat, also when you make...
  9. N

    Approaches to RPG Design

    I have thought about doing breakable picks before, but my worry is that it would just end up like it dose in skyrim where you have mountains of picks and what's it matter if you brake them. I have tried to think about ways to replicate skyrim's lockpicking so many times, but when you strip away...
  10. N

    Approaches to RPG Design

    I haven't thought of too much with lockpicking. It kind of runs into the issue of brain and time space. You know how much effort should you put into a single element. I had a kind of complex system involving different tool metals and how they interact with different kinds of locks/traps. It was...
  11. N

    Approaches to RPG Design

    Ditto all of that for the reason I like the d20 system. It's just really basic and really easy to understand and then hack up. OK here is a thought. Mechanical feel. This is something I have just started looking at is how a mechanic feels and if that matches up with how it should feel. You know...
  12. N

    Approaches to RPG Design

    I don't really think there is that much of a difference between hacking and designing. Hack something enough and you do end up with a different thing. I am kind of partial to hacking because it's kind what I do. I also get vaguely annoyed by the massive verity of core(roll) mechanics we have...
  13. N

    BLUE ROSE Returns, Championing Diversity & Inclusiveness

    I'm not countering your argument here (because you know an exception doesn't invalidate a trend.), but it made me think of Hot Guys Making Out. http://www.tao-games.com/hot-guys-making-out/
  14. N

    Trans Gender Con

    So it's a pun? I kind of don't get what this joke is trying to say.
  15. N

    Pillars of Eternity Health Mechanic

    It sounds like a simpler way to do the healing surge system.
  16. N

    D&D 5E (2014) Super exotic races?

    I really like that gas cloud idea. They could have the ability to pick up and move other gases, so like they could carry around a poison cloud to kill, or maybe put on a smoke cloud to sneak. You could make a really cool rouge with different specialized clouds. I thought about that symbiotic...
  17. N

    D&D 5E (2014) Super exotic races?

    How exotic is too exotic for a player race? I have been pondering a setting with just a ludicrous amount of racial diversity where you would have telepathic goldfish doing business with demons and drakes. Just any crazy/fun race idea gets thrown in. The question is would it be possible to have a...
  18. N

    BLUE ROSE Returns, Championing Diversity & Inclusiveness

    What do we know about the game? I have been pecking for info here and there, but haven't found too much and I kind of assume that they will end up changing things in the new edition.
  19. N

    BLUE ROSE Returns, Championing Diversity & Inclusiveness

    Yes someone took the bate. :P I rather like talking about this stuff. Well one of the big things is all the problems and everything else you mention also applies to combat, but RPGs have no problem with that. It's also not like we do combat right, we just kind of fudge it and it just kind of...
  20. N

    BLUE ROSE Returns, Championing Diversity & Inclusiveness

    Can you handle SPRR entirely through roleplay and if you do dose that make it better or worse then something handled thought game mechanics? It's one of those things I like to ponder about. I mean on one hand it's like the game is washing it's hands of the idea basically saying don't know don't...
Top