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  1. Thomas Shey

    What gets me playing Draw Steel and not Pathfinder 2e?

    Though PF2e is one of the few D&D-adjacent I like, this is pretty much true at least at upper levels. With some of the classes its not really so true at 1-5. Its not as bad as D&D4e tended to be in that regard, but its visible.
  2. Thomas Shey

    D&D General The Great Railroad Thread

    I suspect the number of people who find starting from "nothing" isn't as large as you imply here. Though in matter of degree not specifics, the BRP system has had semi-random progression (in exactly when and how much it happened with a given skill) for a long time. Its far from a...
  3. Thomas Shey

    Starfinder Player Core Review

    Though its understandable why games with the degree of both gamist focus and exception based design as is typical in the D&D-adjacent sphere are prone to book sprawl (as in, needing 2-4 books to properly express the game) I run into that a lot more there than games that can supply most or all of...
  4. Thomas Shey

    Starfinder Player Core Review

    None of that's in the skill write-ups anymore? If true, that is a little odd.
  5. Thomas Shey

    D&D General The Great Railroad Thread

    Two things: 1. As always noted, people on fora are not the populace as a whole. That doesn't mean that a poll here is automatically invalid, but it can at least bring them into question. 2. "A lot of people" /= "a majority". The latter is by its nature more relevant for people trying to find...
  6. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Atomic Horror. I'm a lifetime fan of 50's SF movies, so its my favorite GURPS product.
  7. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I own all three, and some games made for the prior two. They're still pretty obscure and at least moderately old at this point.
  8. Thomas Shey

    D&D General The Great Railroad Thread

    A separate question of course. Part of it is what "level" means various not only from game to game but from class to class within a game.
  9. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    I don't think I've played anything in a very long time that had that big a gap between mechanical support at both ends (though I acknowledge most games lean in a bit on extent of mechanical engagement in combat compared to others, something I complain about with some frequency. Fortunately, I...
  10. Thomas Shey

    D&D General The Great Railroad Thread

    A lot of that turns on two things: 1. How long do people play? 2. How fast are they willing to let levelling go? As an example, in theory 13th Age characters level every four sessions (in practice its slower than that in most cases after the first tier of play (L1-3) though they only go to...
  11. Thomas Shey

    D&D General The Great Railroad Thread

    Yeah, but there's nothing about a level based game that mandates that 1 is the default starting point. Its just such a tradition people have trouble getting past it both in the design, and in application in the field. In other sorts of approaches it doesn't have the baked-in history that every...
  12. Thomas Shey

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    You see a little of this in 13th Age too, where some effects are more pronounced on targets that have dropped below a certain hit point threshold. Not that I haven't seen people get weird about that kind of mechanic, too.
  13. Thomas Shey

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    Well, that's an element of deciding some things take actions that probably don't really need to. That's a case of a process that probably takes three more actions than it should (okay, two, if you're going to charge for movement you are; at worst that's an artifact of most games where stepping...
  14. Thomas Shey

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    Different people are going to like different things. The 3-action economy felt like a good process once I got used to it, and I know others who felt the same; among other things it provides the tools for certain tactics and decisions that the more typical standard/move/quick action type...
  15. Thomas Shey

    D&D General The Great Railroad Thread

    I was thinking of typical heroic starts in non-superheroic Hero, but the principal is the same.
  16. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Well, there's always the case of psychological scar tissue, which has a lot of impacts in human relations in general, and certainly within this hobby, too. If you've developed a sore spot about something, the degree of offense needed regarding it to set you off can become quite low. At the...
  17. Thomas Shey

    Pathfinder 2E I played my first PF2e game this week. Here's why I'm less inclined to play again.

    Though that doesn't technically have to be true; you can theoretically have lower level boss fights where the boss just doesn't have that much support, so even though there's a relatively low chance of a PC getting a crit, the number of attacks coming in toward the boss compared to the ones...
  18. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    I respect the attempt to do something different there, but the extreme dissonance between the mechanical focus at one end and the almost free-form approach at the other in Lancer would probably make me nuts.
  19. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    I suspect their first example was not so much a failure to navigate as a decision to plow on through without care.
  20. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, under some circumstances its impossible to be critical of certain things without some people taking it personally. If you're critical of those things, the best you can do is say you did not intend insult, but if someone still insists on taking that personally, there's no functional way to...
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