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  1. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    All I can say is I saw a number of people using GURPS back in the day, and apparently none of them noticed that. I wonder if it ever showed up on example characters anywhere (which would have set off alarm bells)?
  2. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That apparently originated from some odd real-world historical situation, but I've long since forgotten the details.
  3. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    That would make sense as skill-splitting is often a syndrome of people very knowledgeable about a subject who can't or won't step back and ask the question about what situation in a game is going to care about the difference (or how many of the end users will). I'm not always a fan of massive...
  4. Thomas Shey

    What makes a successful superhero game?

    That tends to make most people building a power suit type not likely to use it though; it tends to make you into a one-weapon-system wonder and that both inflexible, and, honestly, a little dull. No, I got that, but it still has the above problem. The custom-suit gig is less important to...
  5. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not to put too fine a point on it but--different people care about different things. News at 11.
  6. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Honestly, that'd be true of most attacks if people had seen serious wounds before. Exterior wounding of any account is--not pretty--at the best of times.
  7. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Probably prohibitive licensing conditions/costs. Licensed games are really far more fraught than most people realize.
  8. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Reduced a bit of the tendency for Dexterity to be the god-stat. Not a perfect solution for the reasons you say (though I vaguely remember Toughness was more useful against area attacks), but still better than the TORG problem. Never quite understood why the perfect symmetry thing was...
  9. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    There were some non-trivial differences between Masterbook and TORG at least. As I mention above, using 2D10 instead of a D20 just as one I remember off the top (and that mattered more for these games because of how the dice interacted with success than a lot of games).
  10. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    Huh. Thought it was Masterbook from my casual readthrough. It was pretty far along toward it at least (used the 2D10 instead of D20 at least as I recall).
  11. Thomas Shey

    Things the Report button is NOT for

    Much the same. I've definitely had the reaction of "Yeah, guess I should have expected to be taken behind the shed for that one."
  12. Thomas Shey

    Modiphius 2d20 Advice

    As I recall John Carter is the simplest of those (I don't think I have that one, though I do have Conan, Fallout and Star Trek which all feel vaguely of a piece in complexity to me, but I also haven't got so into the guts to be sure of that).
  13. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    I don't think I'd read that as requiring separate skills, however. At most it says if you're in an environment where you're exposed to firearm types that weren't likely to be used to, you'll take penalties, but there's nothing there that spells out how you decide that; certainly nothing to...
  14. Thomas Shey

    D&D General The Great Railroad Thread

    They're far more than just that, and if you're charging for the privilege, I even more conclude the players should have some input if its not a case of one off sessions. If you think anything about this paragraph made me conclude there's less problems here, I have to disabuse you. Not my...
  15. Thomas Shey

    D&D General The Great Railroad Thread

    Yeah. I reserve on-the-fly changes for absolute emergencies, and late-in-the-day houserules for things that just didn't show their problems early on, and more than half the time that's as much by player request as anything.
  16. Thomas Shey

    GURPS Fantasy / Dungeon Fantasy (and beyond)

    Is that new as of 4e (because I ran two campaigns of it with 3e years ago and don't recall the manditory specialties at all; I might have forgotten the Beam Weapons distinction (though I don't think so) and the other four would have been irrelevant in any of the games I ran, and I was referring...
  17. Thomas Shey

    What makes a successful superhero game?

    The only problem you run into with that approach in Hero is its typically discouraged embedding Multipowers in Multiforms, and doing it with a VPP even moreso.
  18. Thomas Shey

    What makes a successful superhero game?

    Actually, these days it does. I'd argue its underfed though. There was a set of natural disaster rules in one of the supplements for Hero at one time, but it might have been as far back as 4e and I don't remember precisely where it was. Yeah. Its probably not something that beyond that...
  19. Thomas Shey

    What makes a successful superhero game?

    There have been some attempts at that I've seen in some other games here too (I want to say Hero and BASH UE).
  20. Thomas Shey

    What Lost, Abandoned or Short Lived TTRPG would you like to see get a re-issue and new support?

    I don't recall having trouble figuring out what to do in the game, but then, our play was informed by years of experience with somewhat parallel types of games so that might color my view. I'm not going to argue that you had to be able to engage with the tendency to be, shall we say, less than...
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