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  1. Thomas Shey

    D&D General The Great Railroad Thread

    Maybe? But honestly, you can have ongoing events in a non-linear campaign where the consequences are a little grim beyond the TPK itself too, and linear games where the stakes aren't world-ending. I'm not saying linear games don't lean into the high-stakes more, but the divisor isn't...
  2. Thomas Shey

    What videogames are you playing in 2025?

    I've occasionally thought about investing in that one but I wasn't that impressed with an LP I saw of it, and I've got like a dozen TB games backlogged, so...
  3. Thomas Shey

    D&D General The Great Railroad Thread

    It can be something of a problem if the situation is cooked up to require thought to work through parts of it though, because they're just going to want to bull through and that won't work well.
  4. Thomas Shey

    D&D General The Great Railroad Thread

    Well, for some people its a "win" condition. But far from all.
  5. Thomas Shey

    What is/are your most recent TTRPG purchase(s)?

    Huh. Don't think I ever saw the Book of Exploration back in my ED 1e days. Or is that a reprint of some kind?
  6. Thomas Shey

    What is/are your most recent TTRPG purchase(s)?

    Couple of days ago picked up the Bundle of Holding containing Ironsworn and its associated books; already had Ironsworn but 15 bucks for all the others was a deal. I doubt I'd ever use any of them, but like the core book, it was interesting reading a fairly crunchy approach to RPGing that is...
  7. Thomas Shey

    What makes a successful superhero game?

    Yeah, the "Aunt May clobbers Doc Ock" problem in DCH was brought up years ago. Yes, its there if you consider that a problem, but as Eric V noted, it requires a sufficient low-probability event that in practical terms its a non-starter; you can go through whole campaigns without seeing the...
  8. Thomas Shey

    D&D General The Great Railroad Thread

    You're conflating the people who talk about things online with the gaming populace as a whole. This is a categorical error. The people willing to take the time to analyze and otherwise think about rules are the other part of the gaming populace. Even if they're in a minority, there's still...
  9. Thomas Shey

    D&D General The Great Railroad Thread

    Or even if that's not avowedly their purpose, they're there to swing swords/sling spells and do funny voices, and putting much effort into thinking through a problem is just not a priority.
  10. Thomas Shey

    D&D General The Great Railroad Thread

    I think this is an extremely optimistic view of an at least significant part of the RPG playing populace. There are large parts that don't consider that a priority at all, and a smaller part that consider it more effort than they want to put in.
  11. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    Without commenting on some of the other issues, I do have say assuming any modern publicly traded company is even thinking three years down the road is--optimistic. The nature of modern stockholder/upper management relationships tends to heavily work against that.
  12. Thomas Shey

    What makes a successful superhero game?

    The question is, in how many games does being exactly the same power level matter? It might be preferred but those are not the same thing. Even if you decide to build them to match the comics rather than using whatever character gen system is at hand, that incarnation of the X-Men (or even the...
  13. Thomas Shey

    What makes a successful superhero game?

    The problem is that fairly minimalist opponents were in some ways the worst against these, and those are normally the ones they're strongest again. I'm afraid I can't view that as emulating comic book fights well. (Note: its common for there to be a problem where avoidance as a defense is...
  14. Thomas Shey

    What makes a successful superhero game?

    In practice, I would indeed argue the five were of approximately the same power level (I'd consider a counterargument regarding Angel); Jean's telekinesis was not particularly strong at that period and she had no telepathy during the early days of the character. So yes, my perception of these...
  15. Thomas Shey

    D&D General The Great Railroad Thread

    That's only true if you can't lose. Far as I know, nothing about a linear campaign mandates that.
  16. Thomas Shey

    D&D General The Great Railroad Thread

    Its pretty unusual at least, and to be honest, seems a little dull over time. I'm very hesitant to call someone a bad GM without a sense of them as a gestalt. You could be not bothering with individualized boss villains and still be excellent enough in other areas that no one playing in your...
  17. Thomas Shey

    D&D General The Great Railroad Thread

    I'd say it probably matters what happens if the PCs look up in the middle of that and go "Looks like a war's coming, we'd better skedaddle and leaves the country. At that point, worst that can be accused is the GM chased them out of town, but that's a bit of a reach.
  18. Thomas Shey

    What makes a successful superhero game?

    Yup. It was even true of the Legion of Superheroes when Superboy, Supergirl weren't present (as they weren't originally before Clark started time travelling to hang out with them). Though the original "New X-Men" weren't that wide apart until they started pushing Storm's power up and got into...
  19. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Oh, honestly, they always have been, its just a lot more visible any more.
  20. Thomas Shey

    What makes a successful superhero game?

    Read what I wrote again. I don't think it should be based on the team based books that mostly contain characters not written to be part of a team. This isn't a problem you see with groups where the characters were part of a team from day one, and that's much more analogous to most RPG teams...
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