Search results

  1. Thomas Shey

    What makes a successful superhero game?

    Naw. Again, that's primarily an artifact of specific sorts of "these were all separate characters the comics slammed together in a group" stories. I could probably name a dozen supergroups across comics without blinking where the most potent and least potent members could be handled in most...
  2. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    I'd suspect the reason the universal lane looks empty is that, in fact, its pretty full in that a couple of game systems dominate that lane so much there's not perceived to be too much room for much else, specifically Savage Worlds and FATE. I mean, its really hard to overstate how many games...
  3. Thomas Shey

    What makes a successful superhero game?

    Yeah, I don't think Marvel has been quite that bad, but they clearly keep playing variations on the theme, too. And I'm not talking Elseworlds and alternate universes here.
  4. Thomas Shey

    D&D General The Great Railroad Thread

    Statblocks work for generic opponents, but often they don't exist for more specialized ones (spellcasters for example). I made a lot of use of RQ basic specs in the day, but if I needed an advanced opponent with certain traits, that just wasn't going to do it.
  5. Thomas Shey

    Ben Riggs: 'The Golden Age of TTRPGs is Dead'

    The former still exist. They may not be extremely well known, but Heroes and Hardships wasn't that long ago and had a successful enough Kickstarter, so there's still a market for such things.
  6. Thomas Shey

    D&D General The Great Railroad Thread

    I often ran that way in part in my younger days. Only in part though, because I've always been prone to using systems where ad-hoc making some opponents on-the-fly just wasn't going to work well.
  7. Thomas Shey

    Geek Confessional Thread 2024 [NOW 2025!]

    Far as that goes, in most strategy games I tend to find most realtime pretty much, well, stupid; when you're managing production or research, just what is it that's supposed to be representing anyway?
  8. Thomas Shey

    Geek Confessional Thread 2024 [NOW 2025!]

    Yeah, I never was a big fan of what I called "twitch and flex" gaming even in my younger days. The only reason I found FO3 and on playable most of the time was VATS, and if a game didn't at least have pauseable on its RT, I wouldn't even bother. All RT combat does is annoy me at best, and make...
  9. Thomas Shey

    D&D General The Great Railroad Thread

    Well, they may also be assuming that there's more wiggle room within the plot in some linear adventures than with a true railroad, too. In the case of the latter a GM may be very invested in only dealing the scenes and steps he's prepared, where with the former they may (notice the qualifier)...
  10. Thomas Shey

    Geek Confessional Thread 2024 [NOW 2025!]

    Shows you the difference in people. Generally I consider realtime combat in a computer game a plague.
  11. Thomas Shey

    What makes a successful superhero game?

    Though I'm not sure you can talk about the continuous run even with the Big Two in the last few decades given the frequent reboots. They may not have a true ending, but they don't really continue without interruption either.
  12. Thomas Shey

    What makes a successful superhero game?

    Someone misunderstood something if they were treating an AK-47 as 5D Killing. That hasn't been true in any edition of Hero ever. That's about the damage of a light artillery piece; even a 20mm autocannon was classically only 4D killing. (I'm not sure any conventional weapon would have both...
  13. Thomas Shey

    What makes a successful superhero game?

    This prioritized wide differences in capability as a defining trait of "superhero stories". That's hardly been universally true.
  14. Thomas Shey

    D&D General The Great Railroad Thread

    Well, if the GM was tolerant, they could effectively force it off into more of a sandbox situation, but that requires the GM to go along, which he's not required to.
  15. Thomas Shey

    D&D General The Great Railroad Thread

    Though I think acting like they're still playing and not engaging with the extent adventure, after they'd agreed to go with it is pretty bad form too. Just outright say "We don't find this at all interesting, can we do something else?" Then the GM can go "I'm not really interested in something...
  16. Thomas Shey

    D&D General The Great Railroad Thread

    I think their point was that while that might be the only difference, its a heck of a big one in terms of the experience.
  17. Thomas Shey

    D&D General The Great Railroad Thread

    Well, that gets pretty complex: part of it is that they're still thinking in terms of adventures, where a really classic sandbox didn't necessarily have a lot of those in the way we'd think of them. They just had--situations. People are less likely to have single-path things when they think of...
  18. Thomas Shey

    D&D General The Great Railroad Thread

    Though the easy answer to that is "It just looks like a sandbox. Its a railroad with illusionism laid over it heavily."
  19. Thomas Shey

    What makes a successful superhero game?

    The classic answer to that is "If you want him dead, talk to the legal system. Complaining Batman isn't doing it is about like complaining that the cops aren't functioning as judge, jury and executioner." Trying to return to that when there are also perfectly good in-setting reasons it...
  20. Thomas Shey

    D&D General The Great Railroad Thread

    That's fine, its just not a great idea to think that the hobby is dominated by people who want to get into the guts of decision making every session. At most for a lot of people it's an occasional side gig. Point is, significant, distinct choices that cause major plot changes isn't a priority...
Top