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  1. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Better to encourage the ones where it'll work to be better and train new ones not to have the bad habits than to tolerate bad behavior from extent ones.
  2. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's almost inevitable given that, on the whole there are more players than GMs. The problem is that generally the GM has more reach, and is often going to be tolerated (because of a combination of learned tolerance for misbehavior in the role and the fact they're thinner on the ground) more...
  3. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I dunno. I think its a gamist mechanism, but its associated with fictional tropes (specifically the ones you see in action fiction where heroes go through random henchmen like cordwood) which is why its there at all, so I'd say its got a leg in each camp there. Its particular expression is...
  4. Thomas Shey

    What makes a successful superhero game?

    CoH suffered from the fact the people producing it, amazing a job as they did in some ways, were still utterly stuck in the traditional MMO expectations. It was obvious when I was involved in the abortive attempt to make a CoH TTRPG, when you looked at the "we don't have treasure and magic...
  5. Thomas Shey

    What makes a successful superhero game?

    Anyone who thinks Hero is a physics engine has a very bizarre idea of physics. A simple examination of the damage to lift ratio of Strength shows that. Now, if you want to say you want narrative expression rather than representative expression, that's fine, but let's drop the "physics engine"...
  6. Thomas Shey

    What makes a successful superhero game?

    It isn't just DC. Years ago I was part of the application staff for an X-Men based MUSH, and we'd get people who would write up FCs (feature characters, i.e. ones that actually existed in the comics) with the top end range they'd ever existed in any way and with any power they'd ever shown...
  7. Thomas Shey

    What makes a successful superhero game?

    Even Hero isn't trying for a physics emulation in any meaningful way; if it was the way Strength and damage steps operate wouldn't work that way. Its arguably leaning into a vaguely simulationist approach to things, but what it thinks that means is not the same as what something like GURPS...
  8. Thomas Shey

    Does Anyone Care? (Cosmere RPG)

    There's an argument here, but I do think there are problems for a lot of people the more well developed a given setting is (and its even worse if the setting is off the beaten path). I've seen people talking about this regard game like RuneQuest and Glorantha or the various incarnations of...
  9. Thomas Shey

    What makes a successful superhero game?

    The problem with the question here is this is one where even more than usual, the answer kind of depends on what the end users are going in looking for. I realize that's a little tautological, but the same people who are looking for what Masks is supplying are not particularly likely to find...
  10. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Reading the last few pages, I'm suspecting there's a thread or two I'm perhaps just as glad I've missed.
  11. Thomas Shey

    I don't get the arguments for bioessentialism

    Sometime data is needed; sometimes logic and walking through the process should be enough.
  12. Thomas Shey

    I don't get the arguments for bioessentialism

    Good thing I don't agree that's always the case. I'm perfectly capable of understanding the arguments in favor of Advantage/Disadvantage even though they're based in premises I don't share. I'm also perfectly capable of arguing there's a price even for people who prefer that. I think that...
  13. Thomas Shey

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    CR was one of the places, but others were just things like the progressive ability toward alpha-striking, and at the GM end, simply managing a lot of the higher level monsters that got progressively busier (as I note when this comes up, I found this out the hard way when using a high level...
  14. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    GURPS has a pretty fair number of plug-in systems that modify or outright replace extent rules. That probably describes most books for it that aren't setting books or, basically, gear books.
  15. Thomas Shey

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    That was more a case of papering over the fact the multiclassing system didn't work worth a darn as soon as a spellcaster was in the mix, and wizard/cleric ones were a particularly stark case of this.
  16. Thomas Shey

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    I still say, over and above any of my general issues with the D&D sphere, it broke pretty heavily in numerous places past about 12th level.
  17. Thomas Shey

    D&D 3.x 3rd Edition Revisited - Better play with the power of hindsight?

    Yeah, they'd have had to been made essentially mandatory; perhaps in a version of the system that did something like the D20 Modern approach. I understand the position, but I just can't help but think PrCs that supported play-concepts that the core classes were never going to do had a place...
  18. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You can make at least an argument for GURPS.
  19. Thomas Shey

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Eh. I'm simply not going to get worked up in a game that's already focused on killing people in droves making it a little mechanically easier to do that. There's a discussion you can have about how most action-adventure fiction based RPGs have an overly casual view of killing, but suddenly...
  20. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Oh, yeah, that one is particularly sad.
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