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    Shadow of the Colossus style grapple

    It seems like you could get a pretty good SotC style clinging system using a slightly modified grapple system from 5e Basic. Mind you, in play this would be highly cinematic, so it's probably not good for all games. Use the same rules for starting/breaking the grab, but make it so that instead...
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    D&D 5E (2014) Player's Handbook Alpha *Spoilers*

    I'm pretty sure it is because by then they were referring to the book release and not the design of the game. I know the document doesn't have art, but it probably served as both a closed playtest document and a preliminary source doc for publication mockups.
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    D&D 5E (2014) Rapiers and Rogues

    So I'm using the latest playtest, and I can't figure out a good reason for a level 1 rogue to use a rapier over twin short swords. Any body have any thoughts?
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    Analysis of the new stat pairs for elf, eladrin, dwarf, halfling

    That won't last long. My guess is that Half-Elves will get a Cha/Dex option, which will be nice.
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    A Concern About Wizard's Race Designs of Late

    Popularity does not equal quality, but it is correlated. Please don't get offended because I am saying higher quality creations with tend to have a more general appeal. It is a reasonable assessment. I know wizards has been doing it for a while but I was hoping they'd be more deliberate this...
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    Do you like the Shardminds/Wilden?

    Recent discussions have made a poll pertinent. I'm interested to hear your thoughts.
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    A Concern About Wizard's Race Designs of Late

    This. You win the thread. A lot of good points guys, and I do like reskinning things and making things fit. I'll be back to bring up a few things later, but I think Felon hit it on the head. Still, my concern about a dip in quality stands. A lot of people like the new races, and thats cool. A...
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    A Concern About Wizard's Race Designs of Late

    Different play styles and different setting styles make different types of games. Sometimes I do it just like you say, and sometimes I don't. I always have a good time. Star wars works with a lot of different types of guys, and that is cool. I don't have a problem with adding races. I just...
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    A Concern About Wizard's Race Designs of Late

    Yeah I think you hit it on the head. I don't mind the freaky and weird, but like I said before, I think a setting is either stylized or it isn't. (Does that make sense?) If they made a new setting that scrapped all the races and made new cool ones, I'd be on that like a fat kid on birthday cake...
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    A Concern About Wizard's Race Designs of Late

    I just got a copy of the PH3, and frankly, I'm worried. Let me preface this post by stating that I am talking about world-building. As a DM and a writer, I like for my settings to have a certain depth and appeal, and often a unique flavor. When something new comes out, I rewrite generic story...
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    Can someone explain the monk changes to me?

    I take it that is the consensus that I was unaware of? I can't believe they missed that. I mean, if there are no other balancing factors, how could they possibly have thought that giving an otherwise equally capable striker and extra +2-3 to attack would work?
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    Can someone explain the monk changes to me?

    Yeah, I know. The old monk did as well, and still had unarmed combat. Was that an oversight?
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    Can someone explain the monk changes to me?

    Can someone who understands the class balancing explain something to me? Since they shifted the PH3 monk to using implements more or less exclusively, it seems like they have dropped +3 from their attacks whole sale. Before they got unarmed combat on almost all their attacks, and now it's just...
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    What could 4E learn from Warhammer Fantasy Roleplay?

    The party sheet is interesting, although I have mixed feelings about it. I like the idea of party slots where a character can share abilities with the party. 4e DnD does this to some extent, but if it were more fully integrated it could have worked well. It certainly would have a big impact on...
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    Why we like plot: Our Job as DMs

    I may have mistaken your game style. There definitely are some people who like to keep DnD strictly to the battle grid, and that is fine. If that's not you, then in my admittedly broad generalizations I'd lump you in with the "game+" group. I hope I am not continuing to offend, because that...
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    Why we like plot: Our Job as DMs

    I think you were right and there are some things are that fundamentally different about our games. Still I see exactly what you mean about challenging the players, so maybe its more of a difference in priorities than mutually exclusive styles. I do not agree with the Books are Books, Games are...
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    Why we like plot: Our Job as DMs

    You're a cool guy. So, the idea isn't to convince people to change the way they game, I'm just hoping to help people discover a potentially overlooked source of satisfaction. I am not saying you should game this way, I'm saying there is a good chance you already do, and most people probably at...
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    Why we like plot: Our Job as DMs

    Thats cool. And you're right, this is just me. I get a kick out of fulfilling the players. Still I think you may be missing what I mean by validate. Most of what GMs do is validation. We make them earn it so that it means more. Still I am not sure if that is your qualm so I am just guessing...
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    Why we like plot: Our Job as DMs

    Yeah, I'm being player-centric here, but you're definitely right. We DMs need to get our kicks too, but I have more fun when I manage to do both. Good on you guys. That sounds fun. I think that players that are more self-aware or more well-read (interesting how those tend to go together) are...
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    Confession: I like Plot

    I've never had that happen, but I don't think its because the players aren't independent, but because my 'assigned roles' are pretty flexible. So unless the player goes absolutely nuts then its all within the scope of the story. I mean, for me, the point is to see where they go with it, not tell...
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