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  1. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 16 Round 16 LongTooth 20 Hallidor 20 Slinker 17 Ogrin 16 Stinker 14 Raz 13 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I20: LongTooth rages, and gnashes his teeth – particularly his long teeth. “Woman, you will be next, I promise you that!” – says LongTooth to Juliana, darkly...
  2. two

    Adventure:-- LPNN (Manzanita Judging)

    I13: Razh bleeds. I13: Z does not. I6: Juliana steps up to the plate, makes a 5’ adjustment, and attacks poor ol’ LongTooth with a trip attack. “15” indicates it’s quite a touch attack. “16” vs. “13” indicates Juliana puts the poor guy on his back; which is unfortunate. Then Juliana...
  3. boothill_round15.jpg

    boothill_round15.jpg

  4. two

    Adventure:-- LPNN (Manzanita Judging)

    Any changes to this round's actions due to razh's fall? I20: Hallidor, not much caring about the rest of the world at the moment, attempts to “pin” Stinker but good. “16” vs. “17” and Hallidor is on a roll, pinning the Stinkey One. I16: Ogrin no bleedie. I14: Stinker desperately breaks...
  5. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 15 Round 15 LongTooth 20 Hallidor 20 Slinker 17 Ogrin 16 Stinker 14 Raz 13 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I20: LongTooth, seeing that things are not, after all, going that well for “his team,” decides to punish Razh. Punish him with extreme prejudice. “Step aside...
  6. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 14, end I6: Almayce heals himself. The selfish bastard. (just kidding obviously). I1: After Magic Fanging Huln (which does what? I happen to know in this case (I think), but won't in other instances). Also, what is Huln's attack bonus and damage? I'm assuming +4 now, and 1d6+2, but...
  7. two

    Festival of Halina (Orsal Judging)

    Sunny too is very interested in what Fang will say... and as the pause lengthens, he grows more and more curious.
  8. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 14 I6: Juliana moves over to poor Stinker and lays into him. A roll of “9” indicates a miss… but Stinker sure ain’t happy about being flanked. I6: Almayce moves over to Vargo and Almayces him, i.e. heals him. For a guy that’s called Almayce, i.e. “all mace” (presumably all the time)...
  9. boothill_battle14.jpg

    boothill_battle14.jpg

  10. two

    Adventure:-- LPNN (Manzanita Judging)

    If it was an "obvious" thing, that any Druid worth his salt knows about (share spells) (in the game world), and this seems to be the case, I'll go back in time and change the target of Vargo's casting from "da dog" to "myself" which takes care of all the problems. So, back in time, both Doggie...
  11. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 13 Round 13 (truly amazing it’s lasted this long) LongTooth 20 Hallidor 20 Slinker 17 Ogrin 16 Stinker 14 Raz 13 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I6: (last round) Almayce heals up Hallidor to full, for him. He’s covered in blood, and has a rather scary gleam in his eye...
  12. two

    Adventure:-- LPNN (Manzanita Judging)

    END of Round 12 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I13: Z fails to bleed. I6: Juliana, I assume, continues to beat on poor Slinker? I just realized that him being pinned gives him an ADDITIONAL –4 to his AC, or in other words, Juliana is at +8 to hit the prone Slinker who has no...
  13. boothill_round12_end.jpg

    boothill_round12_end.jpg

  14. two

    Adventure:-- LPNN (Manzanita Judging)

    Round 12 -- epic yet? Round12 LongTooth 20 Hallidor 20 Slinker 17 Ogrin 16 Stinker 14 Raz 13 Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I20: LongTooth decides to polish off the yapping pooch. He steps back 5’ and lets fly. “1”. #@#@$!#. I20: Hallidor, quite happy with the pin he has...
  15. boothill_round11.jpg

    boothill_round11.jpg

  16. two

    Adventure:-- LPNN (Manzanita Judging)

    House Rule Alert Zaeryl 13 Juliana 6 Almayce 6 Vargo & Wolf 1 I13: Z fails to bleed. I6: Juliana picks up her weapon (a double-move retreat didn’t allow you to pick up the weapon last turn), makes a 5’ step, and attacks Slinker. I’ve made the following house rule. If you are prone, and...
  17. two

    Adventure:-- LPNN (Manzanita Judging)

    Agreed. Ok that's Raz's actions for next round. I kinda figured as much.
  18. two

    Adventure:-- LPNN (Manzanita Judging)

    The AOO of Stinker was a clear and rather embaressing miss ("5"), resulting in Stinker's head swivelling around and watching to see what you are up to. Raz is now over his precious axe, his standard action (dispense potion) and move complete.
  19. two

    Adventure:-- LPNN (Manzanita Judging)

    ** I will rule that if you want to you can "squeeze" around Stinker around the rocks above Stinker, but lose your Dex to AC while doing so, and of course provoking an AOO from El Stinkeroo for the movement. That way you can at least get in the square your weapon is located in. ** What did you...
  20. two

    Adventure:-- LPNN (Manzanita Judging)

    Vargo is only at -3 or so as far as I can tell. He took 8 points of damage in round 8 and has bled 3 rounds, so is at -4. He hasn't stabilized naturally yet.
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