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    Converting "generic setting" second edition monsters

    I think having the stone dragonets as constructs would be the way to go. BOZ tacked on a +2 racial to both those skills at the top of page 10 of this thread. I agree these are good additions.
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    Spelljammer Unconverted Spelljammer creatures

    Awesome. One of these days, I'll have time to actually look at your list :)
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    Giant by Poll: Post-crash Poll #11: Spell-like Abilities

    Additional votes from me: Create at will, Control 1/day.
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    Giant by Poll: Post-crash Poll #10: Rock damage

    Hrm. Thought 2d8 went to 4d6. Guess I remembered incorrectly (IIRI?) I still think 4d6 sounds cleaner than 3d8.
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    Giant by Poll: Post-crash Poll #7: Hide bonus

    Yes, I would be down with that idea. As Conaill pointed out, for the giant to be "hiding" it would actually need something to Hide behind. It can sit out in the open with Camo and still demand a DC 20 Spot. Did it end up with ranks in Disguise? Could cover itself with some small bushes (or...
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    Giant by Poll: Post-crash Poll #12: Giant's Bag?

    It's a giant! Of course it should have a bag! Full of huge items that can roll over and squish adventurers after they have defeated its owner!
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    Giant by Poll: Post-crash Poll #10: Rock damage

    I voted for 3d8 but would like to include myself as a "write-in" for 4d6.
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    Giant by Poll: Post-crash Poll #7: Hide bonus

    Additional +12, as in the Spot DC will become 32 (Camo DC 20 +12) in those situations? Or are you saying +12 to Hide when in those areas, but NOT immobile; for immobile default to the DC 20 spot due to Camo?
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    Spelljammer Unconverted Spelljammer creatures

    I finally got the time to post my conversions on my webspace. Only the Plasman, Yitsan, and Plasmoid, DeGleash are currently posted, but I plan on putting more up when I have time. Also, only the stats are posted so far; I have the original appendixes, so I don't have the flavor text in typed...
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    Giant by Poll: Post-crash Poll #9: Slam damage

    That was going to be my vote, so woohoo.
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    Converting "generic setting" second edition monsters

    Oh, and Wooha! on :)
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    Converting "generic setting" second edition monsters

    I was going to go for CR 1, what with the spell-like abilities, but after scanning the description, I think CR 1/2 suits them fine.
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    Creatures-By-Poll: Fey

    So just to get this straight, we're waiting to see what we get out of the aforementioned linked thread before the poll is created?
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    Creatures-By-Poll: Fey #5 Little Man Powers!

    Well, for those of lower level kicking around here, that would be plenty!
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    Impostor!

    Excellent!
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    Grapple, Weapon Focus, and armor spikes

    Yes, 2 separate rolls. 1st roll: touch attack (or other attack) which provokes an AoO (unless you have Improved Grab) 2nd roll: opposed grapple checks with your opponent, to determine if the grapple takes hold
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    Rule ponderings by me..

    On #4: I'd say you cannot summon a land-dwelling creature in mid-air. As suggested above, the boar could be summoned to the edge of the pit and instructed to jump in. Alternatively, if the pit was larger, the boar could be summoned to the bottom of the pit. The enemies then would not take...
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    Specialist Wizard

    I'd say sure, let them go for it. A bonus spell at each level is a bonus spell at each level, even if it's 10th ;)
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    Creatures-By-Poll: Fey #5 Little Man Powers!

    Spell-like abilities seems fitting.
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    Creatures-By-Poll: Fey #5 (recovery effort)

    I'd be down with Tahtikarhu or Akhukuk.
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