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    Level Up (A5E) Deadlier combat

    I've seen too many combats with characters bouncing up and down, from 0hp, getting a Healing Word to give a handful back, getting knocked down again. There is no sense of fear to going into combat. The grittier variant rule in the DMG to slow down healing and regaining hit dice just slows the...
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    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    Link some aspects of culture to background. A background like soldier could grant a weapon proficiency, Culture would tell you which weapon. Soldiers from the Forest Conclave all learn the art of archery, on the other hand Scholar's will just have to rely on their class proficiencies. You could...
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    Level Up (A5E) Changes to Advantage

    Adding up the total seems pretty straight forward. Have you had situations where someone is attacking with multiple disadvantages? I could see that as pushing players to be more creative that just attacking regardless. If you are going to roll 3d20 and keep the lowest, your more likely to look...
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    Level Up (A5E) Changes to Advantage

    I'd keep the bonuses limited to lower impact effects to maintain balance while making combat more dynamic. Straight up extra damage would quickly become the "optimal" choice, getting criticals could spiral quickly, especially against a low AC target. It's not terribly hard to get Advantage so...
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    Level Up (A5E) Changes to Advantage

    I like the Advantage mechanic, quick and simple to use, but it becomes a bit dull over time. When fighting a low AC creature like a zombie, hitting is almost certain. In that combat, Advantage is giving a small increase in the chance of getting a critical hit but overall still a low chance of...
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    Level Up (A5E) Do you want more monster complexity?

    Don't complicate base monsters, I'm happy with a simple goblin when I've got 8 to track. A set of templates, with CR appropriate versions would be more useful. Preferably not so powerful that it increases CR. These can be used on any 5e monster without the worry that Level Up monsters are...
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    Level Up (A5E) Class redesign

    I'd like to see all classes able to pick up options that allow them to use their full set of actions. Some classes (rogue, monk) are going to use their bonus action every round without fail, others only very occasionally. More options for reactions as well, with a range of triggers. Again...
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    Level Up (A5E) Changes to race (species?)

    Ditch ASIs based on species, or limit them to +1 physical only. Add two +1 ASIs to background (effectively floating since you can mix and match background bonuses). I can better believe a Scholar being smarter than a Street Urchin, than saying High Elves are intrinsically smarter than Dwarves...
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    Level Up (A5E) Level Up: Advanced 5th Edition Is Coming!

    Proficiency bonus isn't a class feature, it is determined by total character level, assuming you use multiclassing. If you had a dip level or two, you would already have the higher bonus. I like Indomitable, but I'm not going to be as excited as the wizard who picked up 7th level spells, for...
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    Level Up (A5E) Level Up: Advanced 5th Edition Is Coming!

    I see closest thing to dead levels as ones where you just get an extra use of an existing ability, eg Fighter 13 only gives a 2nd use of Indomitable.
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    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    Culture/Background Get rid of racial languages and common. Characters should speak their cultural language which is dependant on campaign setting. Saying all dwarves speak Dwarven strips away part of their identity. Give generic examples of cultures that can be fit to any campaign, or very...
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    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    Equipment Meaningful differences between weapons. Differing the damage type isn't meaningful enough to be worth bloating the list as very few creatures have different resistance/vulnerability vs the different damage types. We don't need to bring back the 30 different polearms from earlier...
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    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    Skills Make the "Skills with Different Abilities" variant rule standard. No default X skill with Y ability, player and DM can make a judgement call on a case by case basis. Prestige Classes Make them more like Paragon Paths from 4E. No multiclassing. At a certain level you choose one you...
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    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    I don't think every class needs an Expertise option, just where appropriate, eg wizard-arcana, cleric-religion, ranger-survival. Fighter, warlock, sorcerer and others don't have a real defining skill they should be an expert in.
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    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    More opportunities to get Expertise in skills or tools. Why can't my wizard become an expert in Arcana or my cleric in Religion? A feat is too costly to spend on Expertise when most games only play lower levels and your only picking up 1 or 2 feats. Let more classes get an option of picking it...
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    Level Up (A5E) [+] What features should a "Advanced 5E" have?

    Themes Bring back Themes as a extra choice at character creation. Grant bonuses/special abilities as you level up. Vastly increases the range of archetypes achievable without creating loads of base classes. If you want a warlord mix Tactician with Fighter, Paladin or Ranger. Mix Tactician with...
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