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  1. Norfleet

    A Fighters skill points....

    Important NPCs are not automatons manipulated entirely by random numbers. You forget the fact that, in any situation, people are predisposed to believe certain things and favor certain patterns of behavior: Trying to convince somebody of something he already believes to be true is very, very...
  2. Norfleet

    What are the unique monsters of D&D?

    Gelatinous Cube. Nothing says D&D like a monster specifically adapted for graph paper.
  3. Norfleet

    Something interesting that happened in a game last night...

    Hey, I like the entire head-sundering thing. I used to have an entire set of homebrew rules for various specific goodies like that: Whenever a specific bodypart was struck, the table of special side effects got consulted: It was entirely possible for a character to thus be decapitated with most...
  4. Norfleet

    Exact changes from 3.0 to 3.5?

    Pah. The way I see if, if WotC is going to start patching games, they should at least include a changelog with their patches, like everyone else does.
  5. Norfleet

    Wizard Spellcasting vs. Clerical Spellcasting...which is better?

    The spontaneous casting of heal spells on good/neutral clerics was a good thing, in that clerics COULD then move away from being the party's medic without having to give up being the medic, which, naturally, everyone depends on them to be. With it, clerics could prepare whatever else, and still...
  6. Norfleet

    DM Advice: How strict should the paladin code be?

    I don't see why people are so bent out of shape over the Lawful Good aspect of paladins: We accept that paladins are good, and that they have some sort of code: Following a code in such a manner is a strongly lawful tendency, so it follows that paladins are lawful good. Lawful good isn't even...
  7. Norfleet

    Grappling a Hydra...

    I suppose so. You'd have to lock your arms around it starting at the common point from which the necks appear, and move your arms up so that all the heads are pinned together in a giant bundle, but it does seem physically possible, so certainly could be attempted.
  8. Norfleet

    Magic item Question

    I would say that yes, the goat may use both horns, as both common sense and the magic item's description would indicate this is so. The goat otherwise has all the stats of the nightmare, apparently including the abilities, as it doesn't say these abilities were excluded, but with the addition...
  9. Norfleet

    D&D 3.x Character conversion from AD&D to 3E

    Rebuilding is basically how one would convert a previous-edition character to 3/3.5E, yes. The entire 18/XX strength category would basically implode down into 18 strength +1 per 4 levels, so that fighter you converted was L16-20, then yes, 22-23 is about right. The fact that your fighter, as a...
  10. Norfleet

    Can bows be Keen?

    It's times like these that lead me to believe that 3rd edition is crazy. Bows having threat ranges, arrows not having threat ranges, arrows not even being considered normally weapons.... Somewhere along the line, the concept of common sense went entirely out of the design. Even in the old days...
  11. Norfleet

    A Fighters skill points....

    I tend to agree with Darklone on the matter. The way I see it, using skillful play to overcome a low skill number on a character sheet is no different from using good tactics to overcome a low BAB and damage. Yes, a character with absolutely no ranks can put together an argument as convincing...
  12. Norfleet

    Flanking with figments?

    Whatever the caster wishes it to be. The real problem with illusionary flanking is that something which NEVER HITS is terribly unthreatening, and an illusion which hits, but leaves the target feeling unhit, is quickly identified as a fake.
  13. Norfleet

    Possible "rewards" for not having a talent for magic?

    I don't think you really need any kind of reward or penalty for it: If the character takes up a magic-using class, he must have had some ability to use magic. If he does not, then he might not have been one of them. Will he ever know? Will he ever care? Probably not. Any reward system is...
  14. Norfleet

    A Summoner's Gear?

    Eye of newt, toe of frog, wool of bat, and tongue of dog are always classics.
  15. Norfleet

    Best Class for a solo player campaign

    Where in a party situation, the best characters are ones specialized to fill a niche, in a solo situation, you have to be more adaptable, since you're on your own: Generally, you want at least 2 or 3 fields of ability, or the ability to emulate such. Good: Bard Cleric Druid Monk Ranger Rogue...
  16. Norfleet

    Ressurection Cost

    We demand....a SHRUBBERY! A nice one, but not too expensive.
  17. Norfleet

    Pre-3.X D&D Icons

    That's easy: You've noticed that one character doesn't fit the group, yes? This can be quickly explained: There *WAS* a character who DID fit the group's levels, but, obviously, he died. The player, not being high enough level for raise dead, was forced to break out the dice and a new character...
  18. Norfleet

    are dice standardized? are they warpable?

    The fact is that dice are not random phenomena to begin with: The side that a die will display when rolled is a combination of its physical properties, such as the aforementioned bias, its elasticity, the elasticity of the rolling surface, its linear velocity and angle of impact, its linear...
  19. Norfleet

    Magic Items that grant feats

    If I were him, I'd have said, "You can have my ranseur when you PRY IT FROM MY COLD DEAD HANDS."
  20. Norfleet

    Mega-Dungeons and Multiple Adventuring Groups

    You want to DM for several groups of players? Sounds rather masochistic. And what in the WORLD would you do if the two of them were to encounter each other? Schedule a meeting where both groups show up?
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