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  1. Emerikol

    Worlds of Design: In the Shadow of Tolkien

    Cool. I never played an Eberron campaign but I have allowed a few renegade warforged into my campaign by calling them "freed" golems.
  2. Emerikol

    Worlds of Design: Only Human

    Interesting article with good reasons for humans to be dominant. I think though a game could have different reasons and make any race they wanted dominant. I suspect it really all just comes down to the fact we are humans. Also to me - race actually make sense as it used to be used in...
  3. Emerikol

    TSR Blast from the Past- How to Go Full Monty Haul in AD&D

    I am getting up there. I started in 81-82 time frame with the red box. Once swam 120 feet underwater without a breath to win a bet with my dad for the 1e monster manual. I really love the playstyle of 1e but I prefer the 3e structure better. If I write my own game eventually, I will I...
  4. Emerikol

    TSR Blast from the Past- How to Go Full Monty Haul in AD&D

    It may have been 2e. There was an off hand penalty and the off sword had to be shorter. So short sword and longsword. I played a lot of both those editions.
  5. Emerikol

    TSR Blast from the Past- How to Go Full Monty Haul in AD&D

    Also one of the ways I made my deities stronger was to give them what I called multiplicity. It would start at maybe a 3 or 4 and go up to 6 for a greater deity. What is allows was that many actions for that being. All greater deities also could cast any and all spells. So a deity could drop...
  6. Emerikol

    TSR Blast from the Past- How to Go Full Monty Haul in AD&D

    I think one holy trinity my group had was the combination of a short sword of speed, with a longsword, both with high pluses (+3, +4) and a girdle of giant strength or ogre gauntlets. You could hit three times in one round and the penalties didn't matter that much on the to hit with all those...
  7. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I get the distinction as it's been presented. Prior to this thread I would not have made that distinction. Any game where the party is going along a predetermined path would be a railroad. I thought that was enough to be pejorative in my eyes but apparently not in everyones. I am also happy...
  8. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm happy to agree on this nuance but to be honest I think railroad has been used plenty for all of it. So it's hard to argue those using it as equivalent to linear have got it wrong. A lot of people have talked that way for a long time in the gaming community. It's probably best to just be...
  9. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That is where we disagree. I do think the DM's vision for the campaign setting is absolute. Player character have freedom but that freedom is limited by the campaign world. Again all of this is upfront and agreed to in advance. The player controls the character he has made and has his...
  10. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm not a marginalized group but people say offensive things to me all the time.
  11. Emerikol

    Worlds of Design: Who Gets the Crown?

    This would be cool.
  12. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @Hussar this is exhibit A. I've always considered it an undesirable playstyle but not negative beyond that point. Just like I consider the fiction generation by players, a view held by many, to be negative. It's not that I'm saying it's bad inherently for everyone. Just bad for me. Now...
  13. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Very much so and I am fine with settling on these definitions. I don't think a lot of people though think that is the definition. For example, a lot of people think Adventure paths from Paizo or even numbered series of adventures are railroad. But in fairness, the first definition and the...
  14. Emerikol

    D&D General I finally like non-Tolkien species for PCs

    Dwarves are probably the only race besides human that have appeared in every campaign I've ran. They are incredibly popular in my circles. I think his idea for elves and your idea for elves overlaps.
  15. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This community is a tiny sliver of highly devoted fans. I am not sure I'd draw any conclusions from it one way or the other. And many of WOTC decisions are being challenged because it seems like they've forgotten anyone plays the game outside their bubble.
  16. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It's probably a senseless pedantic misunderstanding. If I were an archeologist and I found some ancient lost text and translated it I might very well say "I determined what the runes mean" but in reality the runes already meant something. The writer of the runes determined what they mean...
  17. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I think you are reading too much into it. The player would be stopped right off if he said he wanted a forest in the middle of a dessert. If he wants a hill surrounded by forest in a forest then that can be found and can be subsumed but it's never the case that something the DM objects to can...
  18. Emerikol

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Maybe someone should tell us what the difference between a linear campaign and a railroad campaign is? Other than a name change I don't know. Maybe use a table and bullet points.
  19. Emerikol

    D&D General I finally like non-Tolkien species for PCs

    For my groups, if it was in the PHB and I didn't want it I definitely had to tell them I was not allowing it. The rest of the books were assumed to be not allowed unless they contact me and I approved. And I did approve things on occasion but that was the way our groups worked.
  20. Emerikol

    TSR Why would anyone want to play 1e?

    I think it is playstyle more than rules. Gary's game was brutal and required player skill to survive. You actually got "good" at the game. D&D has been moving away from that idea ever since. This is why I said I like the 3e rules framework but I want the Gary 1e playstyle.
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