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  1. ShaggySpellsword

    Big Question! TFU or KOTOR

    Over all, I was more impressed with KOTOR (though I liked tFU). I would buy either for the statblocks for enemies, but unfortunately, WoTC has yet to put out abook where they consistantly stat out the enemies correctly. I tried to run a quick anti-mandalorian KOTOR game with friends and was...
  2. ShaggySpellsword

    Dragons Crowned

    Cool. Deepwell it is. I will go edit my sheet.
  3. ShaggySpellsword

    Dragons Crowned Rouges Gallery

    Breyer Deepwell Dwarf Ranger 6 Alignment: Unaligned Brown hair, grey eyes Languages: Common, Dwarven, Draconic Vision: Low-light vision Ability Scores: Str 18 +4 / +7 Con 15 +2 / +5 Dex 14 +2 / +5 Int 10 +0 / +3 Wis 15 +2 / +5 Cha 8 -1 / +2 Initiative: +5 Action Point...
  4. ShaggySpellsword

    Dragons Crowned

    Miners. (Digmoor? Deepwell? Something like that.) I mostly worked scouting out old mines and exploring old caves for potential new strikes. Maybe you discovered your patron in one of the deep places. Neither were there when our family wa skilled. Perhaps they were killed in a purposeful...
  5. ShaggySpellsword

    Dragons Crowned

    I'm here. Typing up my sheet now. As for last names--I dunno. What were you thinking as for our family's background (profession, crafts, etc.)?
  6. ShaggySpellsword

    FR Heathen

    "That's what it looked like...there were five or so of them." Cerric directs some of the militia-men with his staff. "You three, help us get these brigands out here on the road so that we can pick them over and see if they had anything worthwhile...and any clues as to what they were doing...
  7. ShaggySpellsword

    FR Heathen

    Cerric moves in towards his companions, raises his staff, and fires off a missile of force at the remaining enemy. 36/41 hp; AP 0; Move to M9, Magic Missile 17 vs. Ref, 13 force damage.
  8. ShaggySpellsword

    FR Heathen

    Seeing the magic missile coming at him, Cerric throws up his staff, catching the magic and absorbing it harmlessly. Use Staff of Defense for +2 Reflex defense as an immediate interrupt.
  9. ShaggySpellsword

    Questions about Commander's Strike + Sneak Attack

    Now, if Jack gets a +2 flaming weapon, and Bob a +3 vicious weapon, whose enhancement bonuses/special qualities apply? Do we apply both? It is a power with the [Weapon] descriptor used by Bob, so it should apply his enhancement bonus to attack and damage, because, according to Page 225, that's...
  10. ShaggySpellsword

    Force Grip and dark side points

    The tricky thing is, in SWSaga, Force Grip is NOT a [dark] power, almost entirely, I'm sure, due to the scene in RotJ where Luke uses it on a guard in Jabba's palace. They way I've ruled it in my game: You get dark side points if you maintain it long enough to kill your opponent. If, while...
  11. ShaggySpellsword

    Spellscar Implements

    Which ones work? There are a number of Spellscar powers with the implement keyword. I can't find where it says which implements Spellscars use. Can you use whichever implements your class grants you? If so, can a Spellscarred Paladin use his Holy Symbol? Can you only use "Arcane" implements...
  12. ShaggySpellsword

    FR Heathen

    "Damn, that was close." Cerric takes a step backwards, away from the thugs, and before anyone can even blink, he's standing across the road. He then raises his staff and starts to cast another spell. When very little happens he mutters to himself. "Must be defective...how was that spell...
  13. ShaggySpellsword

    FR Heathen Adventure OOC (Full)

    Wait, what? We can trade out using a 1st and 3rd level power each day for using two (of the same) 3rds each day? I figured we could only call power "slots" down (ie. Choose the same 1st level twice instead of a 1 and 3). You are saying we can call them up once we hit the appropriate level...
  14. ShaggySpellsword

    FR Heathen

    Terez's sacred flames pierce the fog of Cerrics mind, pulling him out of his daze. When the first Halberd-wielding human's swing started towards him, Cerric raised his staff and quickly uttered a word of power, putting up a magical shield. Sacred Flame saving throw. (1d20=16). This means...
  15. ShaggySpellsword

    Dragons Crowned

    If 4th, I'd also be interested. In fact, if Walking Dad doesn't have a problem with it, it would be cool to play a pair of dwarven brothers trying to avenge a clan slaughtered by dragons. I'd be either a fighter or a ranger (maybe a little of both?)
  16. ShaggySpellsword

    FR Heathen

    Cerric shakes his, head, trying to clear it. Mildly successful, he repositions himself, raises his staff, and lets loose a jet of flame over all of the remaining enemies. Overexerted, Cerric leans heavily on his staff, feeling the magic-induced haze return. 36/41 HP. Action Points 0. Orange...
  17. ShaggySpellsword

    FR Heathen

    Cerric strides forward, raising his staff. "I've dealt with your kind before." A wave of color streams forth from the staff, but it is muted. Cerrics gloves give off a dark glow. Move to J10. Cast color spray and use Shadowfell gloves. Attack 1= roll a 1 and miss, Attack 2 vs. Will=25...
  18. ShaggySpellsword

    Games that didn't survive first contact. . .

    Hol: But that was because I am quite certain the game wasn't MEANT to actually be played. Stupid gaming parody made up to look like a runnable system. Call of Cthulu d20: We made it through a session. We even had a few moments of fun. But never more fun than we had playing 3.X ed/D20...
  19. ShaggySpellsword

    Defenders aren't very good at defending?

    In my KOtS group we have two defenders, and they both do their jobs really well--just differently. We have our Dwarven Paladin with shield who does have a sick AC. He's not very good at locking down large numbers of enemies. But when there is one big-bad in the fight, he does a great job at...
  20. ShaggySpellsword

    FR Heathen RG

    Cerric Farstar Eladrin Wizard 5 Alignment: Good Black hair, violet eyes Languages: Common, Elven Vision: Low-light vision Ability Scores: Str 13 +1 / +3 Con 14 +2 / +4 Dex 10 +0 / +2 Int 21 +5 / +7 Wis 10 +0 / +2 Cha 10 +0 / +2 Initiative: +4 Action Point: 1...
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