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  1. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    Yes, but that's the thing: the wizard is being rewarded for their clever play. It works for the wizard because that's their playstyle, but it's not risk-free or easy player-wise. There's plenty opportunities to do great but there's also plenty opportunities to screw it up.
  2. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    But without context, how can you directly attribute those options to a beneficial outcome? Take a familiar, for instance. Have them scout the wrong place and, even if it's just a cat, it could alert the guards. And unlike a PC scout, you can't dispatch the patrol unit that spotted you. In...
  3. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    However, we do have rules for buying, selling, and discovering magic items during adventures. In fact, if the DM follows the guidelines to making an adventure in the DMG, it's almost guaranteed the players will come across some magic items. A personal anecdote is that I've never run a module...
  4. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    In terms of racial features? Quite a lot, actually. You're going to see the rogue pop up alot because...they're one of the most utility martials. Monks also have good utility. A lightfoot halfling rogue's naturally stealthy feature mixes well with their cunning action, letting them...
  5. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    Remarkable Athlete adds a +3 to strength, dexterity, and constitution checks. At +5 modifier, that's +8, with no skill proficiency. It's an equalizing tactic. It's actually very good against creatures that tend to easily get advantage via pact tactics like wolves. You pop darkness on them and...
  6. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    I don't remember who brought it up, but apparently lifting can be interpreted as a ceiling rather than a floor and you still need a regular strength check. I disagree, but apparently it bears to mind. However, I will say that the topic is wizards, not druids. I originally brought them up to...
  7. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    That's not what I'm saying, though. Assuming an impartial DM, the reason they'd deny your actions would be either consistency or to preserve their tolerable versimilitude. If a DM judges that the fighter's attempt is not possible and the wizard's make sense in context, then that's how it is...
  8. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    Except there is no valid beast for the moon druid that gets them either a +8 in regular strength checks or a +11 in athletics. Even if they did, sometimes a strength check needs something with opposable thumbs. And the D&D animal kingdom is surprisingly bad at dexterity in general. The topic...
  9. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    In this scenario. Same idea if it was a druid and wizard who prepared nothing for monstrosities. But that doesn't mean wizards are better than druids. If it was something that required a strength check, like pulling a stuck lever or pushing aside a boulder, then the fighter would have a clear...
  10. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    Who knows how the fighter can help? Maybe if the player is clever, they can somehow use their ability scores, skills, or tools to help the party with whatever they need. The point, though, is that the wizard and fighter, in this scenario, is at best at even footing. The adventure might not be...
  11. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    I can understand your POV. Honestly, the feature highlights how discussing the pillars as distinctly separate isn't really the greatest anyhow. Social encounters can be used to avoid combat making it affect the combat pillar or it can be used to convince an NPC to lend passage to an...
  12. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    But why can a wizard not be better at specific circumstances than a fighter? It should be noted that a wizard, even with plenty of spells to choose from, has to choose discreet and sometimes very niche options for adventuring. Certainly, a wizard has tried "speak with animals" on a...
  13. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    It's technically social, in that it can use the social pillar to assess things about a potential threat. A 4 minute conversation can get the fighter to know a lot about an enemy, including how powerful they are and how they may tend to fight. You're right that it's not something that's overtly...
  14. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    The reply thread was about fighters being "1s" in everything except combat. I disagreed with that notion. Then CapnKobold said they didn't have much outside of the 4 skill proficiencies. I simply reminded them of the other exploration-based abilities. "Many" is subjective, but they certainly...
  15. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    I never claimed they had a lot, but people were claiming that they had none, which was false. I agree it's not incredibly noteworthy, but considering the champion is designed to be the definition of "just keep swinging," it's more than I'd have figured design-wise. Theoretically, they have...
  16. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    A portcullis looks like what the DM says it looks like. There's official adventures with indoor portcullis'. Whether it's the optimal dungeon design in a realistic scenario doesn't matter. It might. We can't invoke realistic historical portcullises in this game. Otherwise, we'll have to...
  17. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    Remarkable Athlete is an exploration feature. It's used to make better ability checks (that don't rely on skills) and jump larger distances (like gaps). Student of War is general non-combat, usually exploration. Know Your Enemy is mostly social. Clearly, they aren't wizard-like, but it's...
  18. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    If a DM uses hitpoints, the DMG says to divide it into large sections if the object is huge or bigger. Which means it's just as easy to break (or at least make an hole large enough to pass through). Page 104 of the DMG: "If a character can't reach the winch (usually because it is on the other...
  19. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    That "wow factor" is simply flavor, though. As long as I'm holding my weapon, I could flavor my fighter to stare at the enemy until they're chopped to pieces and it doesn't change anything mechanically. While that's an extreme example, there's certainly been characters with prosthetic blades...
  20. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    While I understand you're trying to illustrate your point, you're applying quantitative values to a qualitative position. And it's important because I disagree that fighters are 1's in areas other than combat. Sure, not as high as wizards on-average, but the fighter simply does have...
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