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  1. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    In a way, they do. Simply do enough damage to kill a creature in one-shot. In reference to PWK, it again seems powerful on the surface level but in practicality it's "do 100 damage. If that doesn't kill, undo the damage." And it's attached to magic with all it's drawbacks. Not to mention, the...
  2. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    This, though, is what I think is the most important argument. Because at the end of the day, it's not about whether wizards are technically powerful, but whether they feel powerful when played. I could make a class that simply says "You are a god, you can do anything for free." And it's...
  3. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    The point is to put aside the argument that an effect is exactly as powerful as it seems from a realistic perspective. I'm basically saying that magic has to be considered on its own merits and not by referencing a real-life equivalent. I'm saying that a spell should be seen as it is in the...
  4. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    But is it truly something different? Because if we take away the large numbers, all it is is damage over an area. The only thing that makes it unique is pretty much the scope of what it does, but it's not inherently unique. And that's great! A wizard/sorcerer/etc. is okay having something with...
  5. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    If I told you that you had a 5% chance to survive a 80ft wide meteor, I'd think I was a superhero. Plus, a bandit captain's range of health goes up to 100, which would put them in range to survive with a 30% chance. But if that's unconvincing, you can replace bandit captain with Gladiator...
  6. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    But that's my point. It's not equivalent. And because it's not equivalent, it shows that magic isn't a one-to-one with it's mundane counterpart and that the feats of magic isn't as terribly powerful as it appears. That depend on if the DM interprets a statue as something that requires a high...
  7. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    Not just NPC's. A meteor swarm can't even destroy a Keelboat, let alone a Warship. Meteor swarm is just not as powerful as a real meteor. Except Imprisonment requires a Wisdom save and the target is completely immune to any other casting of the spell from you from that point onwards, forever...
  8. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    It's not that Meteor Swarm itself is supposed to be all-powerful mechanically, but it's often used from a narrative argument to say "See, the wizard can just summon meteors while the fighter plays with sticks." But the point is that the "meteor" is different than a realistic meteor in that a...
  9. Asisreo

    D&D 5E (2014) Are Wizards really all that?

    I find Wizards are too often compared to fictional characters way out of their leagues, even for level 20. Like, setting apart how doctor strange pre-endgame could obliterate a level 20 wizard easily, their magic systems are inherently different anyways. It gives wizards a perception of being...
  10. Asisreo

    D&D 5E (2024) It feels so much like the D&D Next playtest did

    This forum is definitely my favorite for discussing D&D because, while it has hiccups, the discussion are fairly civil, diverse, and honest. I haven't visited the subreddit for dndnext in a minute but I tuned in to see what people were saying and wow is it exhausting. Every minor praise of the...
  11. Asisreo

    D&D 5E (2024) OneD&D Character Origins summary

    So far, I agree. But it feels like something wonky is happening with crits behind the scenes. It's odd because it feels like everything crit related is being nerfed but...against players since monsters can't crit anymore? Weird, wonder what they're getting at.
  12. Asisreo

    The "I Didn't Comment in Another Thread" Thread

    But then why did the wizard roll a d20? The dragon must've been extremely weak if it got killed by a cantrip. And I've noticed a distinct lack of of dungeons! 😡
  13. Asisreo

    D&D 5E (2014) Have you ever seen these weapons used regularly by PC's in a D&D 5e game?

    The sickle has been used by a high-level monk. It was essentially for flavor reasons, but it was still effective. Greatclub had been used extensively by a barbarian only because they started with no real weapon and it took almost half the campaign to get something better. Greataxe is a bit...
  14. Asisreo

    D&D 5E (2014) "Make a Strength (History) roll."

    Yeah, at this point with newer players, I think I'll not use the default character sheet and find a new one online so players won't be so confined to persuasion = charisma because the more wackier use of skills not only add to their success rate mechanically but also their roleplaying. A new...
  15. Asisreo

    D&D 5E (2014) "The so-called '5-Minute Workday' is Something I've Seen Regularly Playing 5E D&D" (a poll)

    If I were to fashion a guess, I'd say they play online. In the nicest way possible: people online are rather annoying to DM because they often lie about what they're okay with just to join a game and their behavior is a few pegs short of rabid primates whenever they don't get their way...
  16. Asisreo

    D&D 5E (2014) The tyranny of small numbers

    I'd have them removed from the game anyways. If you think on it, that's not only how they'd view their own characters, but that's how they'd view others' characters on their team. So the guy playing an average fighter character would probably be "utter garbage" to that person and that's not...
  17. Asisreo

    D&D 5E (2014) The tyranny of small numbers

    It's a bit iffy how it can be worded. And it can be hard finding the intuition for it if you're not used to statistical probabilities. The power of a +1 is far more determined by the frequency and difficulty of the challenges you'll face than anything else. If you're facing DC 5 challenges...
  18. Asisreo

    D&D 5E (2014) The tyranny of small numbers

    There's a lot of probability misconceptions that come up with ability scores. Going from a 16 to 18 does not just increase your chance of success by 5%. Depending on the DC, it could double your chance of success. Though, this is usually an extreme case.
  19. Asisreo

    The "I Didn't Comment in Another Thread" Thread

    I'm very passionate about the subject of this thread and It's taking a lot of willpower to keep me from replying something that will probably cause the thread to burst into flames, so instead I'll just say here: "good." Now, if you'll excuse me, I have to get back to telling others that their...
  20. Asisreo

    D&D 5E (2014) Caution in Too Much Fun

    Sorry, the interesting decision is implicit. Should they continue to haggle for a lower price, possibly upsetting the shopkeeper and further wasting time? Or do they stop now and not ever get a chance to afford both? Or perhaps, they look in their inventory to see if they can offer an enticing...
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