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    [Ari Marmell's blog] To House Rule or Not to House Rule

    Listen, by keep repeating that "4e does not need...etch" you insult my intelligence. SC are really irrelevant to 4e's design. They designed 4e encounter mechanics and rules and then they saw how they could fit something like SCs. 4e is really nothing without its encounter mechanics. While it is...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    I really, in context of this discussion, do not care about what happens in your campaign specifically and no one should. What this discussion cares about is what is written on the D&D books and what these books provide us with. You cant be possibly calling me for abuse on criticizing SC on their...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    wtf, when people have something to criticize on 4e it must be about edition wars. Sure some of it could not be directly replying on the topic of the thread at hand but couldn't it be that 4e's design itself is responsible for many debatable matters such as possibilities of gaming and...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    While this deserves its own thread Mearls contribution has nothing to do with a solid skill challenge mechanic that any DM could just use and pull off what Mearls did. A GM and players can pull off themselves a full fledged combat encounter by just using only the provided rules of the game and...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    You cant really be saying that. Skill challenges are... ermm...a total failure of game design and by such they do not worth anyone's time and money that just do not want to give them away towards Wotc due to reasons other than skill challenges. There are many internet threads on the failure of...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    Ahh ok, whatever. could have been as you say. Now if you please respond to what the "other than combat", "lots of scenes" and "doing it wrong" meant. And yeah, in thread context as you say: 4e and house ruling and all that.
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    I addressed something and you replied back. Perhaps I did not get what you were trying to say but anyway I believe I was trying to make my case clear. In fact your mood seemed like passive-aggressive to me, but it really does not matter. Now, while you still fail to reply to my argument you say...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    So what are you saying you want me to do? Now that you have cleared up what you intended to comment on first place it is very clear that it was just a potential misunderstanding from my part. Isn't it? ;)
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    What? What do 4e mechanics cover besides 4e battlemap encounters -aka what you mean by combat-? For 4e's mechanics and the goal to optimize them, "D&D adventuring-team member" focused gameplay is obviously something around the 4e battlemap encounters. I touched this on the post I quoted from...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    The fact is that in the end there can be faster, more useful and more functional ways to implement and encourage tactics than with a battlemap. 3.x may have used battlemaps -even in a fundamental way to its gameplay- but this does not mean that people cannot criticize 4e for entirely focusing...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    You are obviously referring to my post. If you did want to quote my message, I believe it pretty much stands by its own over here so you are welcome to elaborate on what you are thinking about it. I posted in this thread, over here, because I wanted people over here to see my opinion on the...
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    [Ari Marmell's blog] To House Rule or Not to House Rule

    A discussion of this blog post goes on on therpgsite. I posted there, I copy-paste here -please pardon the fact but it saves up time. " The "problem" ["problem" here is intended as the game's challenge(s) -while clear in context of the original thread I cant copy paste the whole original...
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    James Wyatt regarding his new job...

    If I get this right it is sort of similar to the development of 2e's settings.
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    Tactical RPG

    I am trying to design a tactical rpg that wont depend on minis so to be done with their limitations (regardin rping and action simulation) and their heavy time demands. But, since 4e works for you let me suggest you try Fantasy Craft. It has options that are very "boardie". Another one is...
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    Mearls is the new manager of D&D

    @grid & combat I am exploring possibilities of a tactical combat system without minis. Rather tactical actions that the way they will be described and structured they wont require minis at all. I am hoping to speed up combat and make gameplay more interesting and tactical on a roleplaying...
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    What are your ideal design goals for D&D?

    Mine in no particular order. -Newbie friendly. -Manageable book keeping. -Each player always having meaningful choices to make. -Balance by default. Which means that some players are not destined to have to risk more than others regarding the point above. -Believability. Verisimilitude. -No...
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    Whatever happened to Necromancer Games?

    Slavery was considered a normal event in economy and society up to 100 years ago. Copyright is mostly a creditor's financial right. As the economic infrastructures and practices change, copyright could very well go the way of the do-do. Internet, as a new infrastructure of economy and society...
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    What do we know of D&D Essentials?

    Thanks for the input! So, it seems that we know the basic mechanics are completely the same (how movement works, how attacks work, defenses etch) while classes could be different (for example if and how a fighter marks, powers, etch). Oh, and does Rules Compendium make part of this line...
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    What do we know of D&D Essentials?

    In fact, this is why I think it could be that essentials will run differently than 4e, even if their basic and fundamental mechanics are the same.
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    What do we know of D&D Essentials?

    Ok, sorry to ask again but do you have any official links that clarify this? I searched for a FAQ but no luck. What I could only find is this: D&D XP 2010: Dungeons & Dragons Essentials : Critical Hits Interesting quote was: Also they talk about solo mode and a different way to...
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