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    What do we know of D&D Essentials?

    If it was not for the cover that they have chosen I would not doubt your logic. The red box was presented as an introduction to AD&D but was in fact a different game.
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    What do we know of D&D Essentials?

    Do you have any links? From what I have vaguely gathered I got the impression that it is a somewhat separate game line.
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    What do we know of D&D Essentials?

    This sounds like the quick start rules of keep on the shadowfell. Are you sure there is not some kind of confusion? I have the impression that essentials is going to be something different than 4e. While compatible with certain things it would still be different. A difference kind of like...
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    What do we know of D&D Essentials?

    What I am especially interested to know is if the game follows 4e's gameplay paradigm of tiles/board encounter gameplay or if it is more open ended. But anything about it is still interesting to know.
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    Green Ronin gets DC License

    IMO the D20 system is best suited for super heroes and M&M is actually the best system that exists for supers right now. Congrats to everyone Here is some good hoping for the hobby
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    Something that 4e's designers overlooked? -aka is KM correct?

    I said that in previous editions resource management was on all three fronts AT THE SAME TIME. Sorry for the caps but I want to emphasize this. This means that their boundaries were blurry or that the three fronts were pretty much like one larger front. With 4e, as you say it there is the...
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    Something that 4e's designers overlooked? -aka is KM correct?

    Agreed. In fact this is what I am thinking but spelled out in a more diplomatic way. To me it was kind of obvious but based on the thread responses it seems I should have spelled it out like this. Glad you did it. So, let me be try again to settle down some arguments of this discussion. Yes...
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    Something that 4e's designers overlooked? -aka is KM correct?

    Yeah but it is easier to identify with and roleplay with because us, humans are generally like that. Besides, in D&D players do not want to kill and be killed: they just want to gain the levels so that they "rule the game" or the "campaign" or the "adventure" so to speak. Except if by heroic...
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    Something that 4e's designers overlooked? -aka is KM correct?

    But how can the two be compatible? If your game engine is based on "daily resources" roles -instead of encounter roles- , resources that are expandable or risked at different ways, I can see dungeon options having a point. One player may want to risk in way A while another player may risk in way...
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    Something that 4e's designers overlooked? -aka is KM correct?

    I see it and set it in a different way: Older editions: You are not a hero. You are an adventurer. Perhaps you can become a hero in various unpredictable ways depending on chance and luck but if you are to become someone-anyone- you must master the art of compromises and negotiations of an...
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    Something that 4e's designers overlooked? -aka is KM correct?

    I think the difference is that in 4e you either succeed or fail. In previous editions there were other options that had to do with how you behaved with your PC in respect with the others. As a player, playing your PC was mostly on about influencing party decisions -or to be more precise...
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    Something that 4e's designers overlooked? -aka is KM correct?

    :) Bingo. This is exactly what I wanted to ask. Eventually, it seems to me, that 4e seems to be more suited for storytelling aka structured story paths or quests while previous editions where more focused on player characters regarding what they could AND would want to do on negotiations with...
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    Something that 4e's designers overlooked? -aka is KM correct?

    A distinct element of previous editions was who or what you were going to risk in a given encounter if things went awry. What risks were you going to take would ultimately influence your further progress within the dungeon or adventure. There were more answers to this question than just one and...
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    Publishing models of rpg lines: tools to design monsters vs new monsters

    The appeal of D&D is that it has a structure that manages to easily illustrate what it can provide. Clarification: not what it provides but what it can provide. If D&D achieved to provide what it promotes then D&D would be the winner that -I am saying- it fails to be. :) The problem with Gurps...
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    Whatever happened to Necromancer Games?

    If 4e were OGL wouldn't a 3pp be able to build applications like the ones of DDI?
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    Publishing models of rpg lines: tools to design monsters vs new monsters

    Some people like this. But I think, in our case, the more complicated product you have, most probably the more hardcore piece of the market will be following you. Casuals or new blood? Not so much. They rather play a more straightforward and focused game -one that it can impress them and hook...
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    Why must numbers go up?

    I think hit points do not represent physical integrity but rather your comfort situation or condition in combat. So, when they reach 0 you are fatally exposed. By having hit points, you have a controlling mechanism of being able to see when this can happen.
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    Publishing models of rpg lines: tools to design monsters vs new monsters

    @KM, short answer: ehh, no they do not already exist. Long answer: well, it seems that 3.x or 4 e's efforts fail. We have accounts that for many groups, combats or preparations for combats take too long and many times, directly regarding gameplay there are feelings of boring repetition. This...
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    Publishing models of rpg lines: tools to design monsters vs new monsters

    Current thread problematics about a design conflict on the unfortunate mixture of some traditional and new paradigms (back to the dungeon, numbers going up), make me want to ask you to think that one does not necessarily need to shift to the old methods to solve the problems of the conflict...
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    Pathfinder 1E You're the CEO of PAIZO. Now What?

    Everyone has biases, including me and you. So does Diaglo's appeal for OD&D. When Paizo ventured to develop Pathfinder, some people over here were saying that although Paizo's move was gutsy, it was desperate. They were saying that Pathfinder had few chances to actually succeed within the...
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