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  1. X

    Why must numbers go up?

    Because human limits are more prevalent than human learning-conditioning. A more realistic -if I could use this word- approach would have to be more about changing your custom limits than overcomming them in a linearly advancing fashion.
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    Why must numbers go up?

    I believe you can come to this opinion by somehow failing to see beyond the traditional game design of D&D. Yet, if you think a bit more about it, D&D so far has always had to reinvent and change parts itself to remain interesting in the markets.
  3. X

    Why must numbers go up?

    Levelling is a means of gameplay design. Learning how to implement new spells, special powers and the like. It is a way to provide new options and challenges as you go on playing the game and mastering the rules that apply while you play. Of course, by its public consumption, levels get...
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    How much suspension of disbelief do you require?

    1.When playing your favorite RPG as player or GM/DM, how much suspension of disbelief do you require? Total. I require realism. 2. How much meta-talk at the game table do you like? None. 3. Do you mind if the mechanics get in the way of the story at times? No. On the contrary, I think it...
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    Game design: badwrongfun and D&D

    Yes, this exactly :)
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    Game design: badwrongfun and D&D

    My point is about D&D's systemic design and the nature of the systemic gameplay it promotes. The notion that a tabletop environment is different than a virtual environment is irrelevant to my point. I am focusing on the game system: two tabletop rpgs with different systems are different in the...
  7. X

    Game design: badwrongfun and D&D

    Read this article 5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com It basically exposes game addiction due to "Variable Ratio Rewards". Here is what it made me think about D&D: Old school D&D randomness is guilty. New school D&D game mastery is guilty (3e mastery about...
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    Edition wars...a GOOD thing? or if not, an APPROPRIATE thing?

    So, are you saying you want all of these in one place (not aggregated in different forums)? If this is what you are saying, I agree that there is some utility in this since one informs the other: for example game design and stories have a relationship, a connection that needs to be taken into...
  9. X

    What defines "D&D?"

    -Hundreds of fantasy beings of supernatural ecosystems which have certain alignment relations that dictate their intentions towards each other. -An analysis of the power of each being over the others. -Supernatural powers based on intelligence and supernatural powers based on wisdom. -Historic...
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    Edition wars...a GOOD thing? or if not, an APPROPRIATE thing?

    So name the forum "settings & adventures: design and actual play" Dunno. I am positive there is a way to restructure the forums in a way that help people forget edition wars and focus on other things.
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    Edition wars...a GOOD thing? or if not, an APPROPRIATE thing?

    So add another forum named "adventure paths/modules/settings". Talk about these stuff there.
  12. X

    Edition wars...a GOOD thing? or if not, an APPROPRIATE thing?

    :( Edition wars exist over here simply because of forum structure and forum practice. Wotc has nothing to do with it. If there was no forum such as "General RPG Discussion" but only separate 3e and 4e forums there would be no such a thing as edition wars. Interestingly the site's most traffic is...
  13. X

    What Edition to use 3!

    What you need is BESM.
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    4e increased my DM prep time...

    It seems, 4e by itself is ill suited for your style. You definitely need some solid setting which will add all that it is missing to help you sort out your options - yours and those of your players alike. Otherwise, a subsystem that could provide you with a campaign planer -aside from the...
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    What does Videogamey mean to you?

    Yeah, I think I see what you mean. You say (video)gamey means that the game's design presumes a very clear goal for the player -a goal that seems independent from anything but certain rules. The goal's obviousness is so high as the amount of rules the player has to figure out. I kind of agree...
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    Wisdom???

    Same is true for humans. Only that humans can write and speak. This is the only difference among humans and animals: Humans have a more comprehensive way to record information and thus communicate it and share it. As with animals, humans still do not know what the world means: they cannot know...
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    Wisdom???

    I think most people here take the wisdom and intelligence characteristics too universally and fail to see their meaning as intended within the D&D design. Of course, it is not their fault, but rather D&D's fault which is not clear about this to the reader. Obviously, wisdom and intelligence as...
  18. X

    E6

    I think for what exists right now Fantasycraft and Dragonage are the most appropriate fantasy games you should be checking out.
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    Pathfinder 1E Is PAIZO becoming the next Wizards?

    Paizo will grow successfully if it can establish in the hearts of gamers some Pathfinderisms. Since Pathfinder is mostly based on D&Disms, this will be very hard for them to achieve -but nothing is impossible. IMO, they should be trying to figure it out already, so they will be ready for the...
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