Search results

  1. X

    another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)

    Then I ask you to rethink. Look around at the internet and tell me that D&D is not starting to face more and more fragmentation at this point.
  2. X

    another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)

    They are dreaming about a top market position for their preferred D&D iteration on D&D's edition wheel model. The problem though is that this wheel is made to go round, not go ahead. What I am saying is that such a wheel at some point will either turn full cycle or its turning gears will be...
  3. X

    another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)

    Your quote is out of context. I am talking about the principal perspectives of the gaming market. Brand name is a value, but the entertainment and creative markets are by their nature volatile. D&D has remained relevant in the market so far only by trying to keep reinventing parts of itself but...
  4. X

    another rpg industry doomsday article (merged: all 3 "Mishler Rant" threads)

    The main advantage Erik Mona has is that he was publisher of official Dragon and Dungeon magazine and helped him build a name, perfect for serving as the standard bearer of the displeased fans of some practices of Wotc business plan and being able to take advantage of this to further develop his...
  5. X

    blogger on 5e: no-roll-to-hit-rationale

    My tastes match yours, here. But the article does not suggest elimination of randomness. It suggests reducing as much as possible all the steps 4e, or D&D in general, uses to offer this randomness effect to the most direct and simple way necessary so to not lose time and focus on fundamnental...
  6. X

    blogger on 5e: no-roll-to-hit-rationale

    I found this from a thread posted on rpg.net Eleven Foot Pole: No Roll To Hit: Rationale Although I am not a fan of the powers structure of 4e, the mindset behind this article highly agrees with my own. So, what are your reactions to this post?
  7. X

    Is OSRIC the new in print "defacto" D&D?

    It is not just a nostalgia thing. It is mostly that these games play differently and people find their gameplay more suited to their needs. Ie faster gameplay and what have you. I think.
  8. X

    What can Google Insight tell us about RPGs?

    On a side note check the keyword wow. It seems to make up for all the decline of d&d in google traffic from 2004 till now.
  9. X

    What can Google Insight tell us about RPGs?

    Or that the expectations of the internet destinations relative to people's curiosities has been stabilizing in the online population. Moreover, people day by the day get more accustomed to the possibilities of the era of information and general interest or curiosity gows down. The internet has...
  10. X

    Returning to my Roots: Me and Basic Fantasy

    I like this post. It shows respect for every D&D kind of game that people play, yet at the same time seems to identify what D&D wants to really be. I want to believe, in the near future (near being relative here) we will see more efforts that try to balance out the positive aspects of the...
  11. X

    Fantasy RPG Classes

    This is a procedure that helps with archetypes: Make action concepts independent of setting or genre. These are very iconic to the point of being totally abstract. For example a magician could be a character that can draw specific relations with the local elements of your world. A D&D rogue...
  12. X

    Storytelling exercise:paint a passage using 4 keywords in order

    Here I go: City-Country-Strangers-Rumors
  13. X

    OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...

    I can see that. It may give the wrong message: apart from us (Wotc) there are other stars that can shine too. Mearls was working on D20 which was a Wotc invention first place with the OGL around the development spirit around the OGL was considered normaly and naturaly connected to Wotc...
  14. X

    OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...

    Well, I do not know what you may have in mind when you say "significant". I also do not know what you want as "proof". I do not know how specific we can really get in this discussion but it is not fair to use this limitation to reply to whatever more general impressions may hold. The most...
  15. X

    OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...

    Interesting question. As I said above the streamlining and organization. Its results make me think of M:tG. From monsters to characters to mechanics. Monsters, conditions etch are all streamlined in a certain way that answer to the same underlying design structure. From outsiders and magical...
  16. X

    OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...

    Well it depends what you are looking for. It depends from one's standards and measures. For me the influence is more or less apparent. Were it because of the maturation of certain circumstances in the course of time or something else it doesn't matter. If it was not M:tG the phenomena of that...
  17. X

    OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...

    Just look at the results. A big effort to get all things streamlined and organized under a system mechanic that runs the whole game. If I also remember correctly I have read somewhere -it could be anywhere between some game design textbook or some post in some forum- the creator of M:tG, Richard...
  18. X

    OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...

    I think it does. I mean, the GSL story has had its influence in the community. You can clearly see this for Paizo and its fans and the effect to the whole community. The comunity of the hardcore D&D fans of today (those that go on message boards etch) are not in exactly the same state they were...
  19. X

    Which D&D "sacred cows" will be sacrificed in 5E?

    I really like this- but I doubt Wotc will simplify things that much. Cause it loses a way to sell things. OTOH I have recently seen on some video game interview a video game whose engine create all these "items" by itself on the go. Random-item-generator or something like that. At that point it...
  20. X

    OGL:Someone releases as OGC a most revolutionary & awesome game design.You, Wotc...

    In a way you are restating the problem here. It is the same thing. Anyway, this is out of topic. Lets say that this problem lies in the lacking simplicity of rpgs for our current busy times and thus the development and fragmentation of the market in a small number of hardcore bases -which is...
Top