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    Do magic missiles glow?

    They look like tiny ICBMs. Dave
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    Alternate idea for turning undead?

    Let's assume a party of 15th level characters encounters a Mummy Lord. The Mummy Lord's Will save is +20, and may have access to spells or magic items that will boost this, so let's give it a +23. The 15th level cleric, we'll assume, has a very high Wisdom, but only a high Charisma. Let's...
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    Variant method of using Metamagic feats to augment spells

    I like the simplicity of the mechanic, in terms of how many points and how to spend them. I'm not sure if it's too much flexibility. It may make those feats too powerful. Dave
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    Spontaneous Metamagic

    You're using up two spells to use one metamagicked spell? Doesn't sound too much to me. The wizard in question is burning up higher-level spells, and that's a significant drawback. I think it's the opposite, a little too much of a drawback for the player. But, that's good, that makes the...
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    Feat for alter self effect?

    So, who's going to step up to the plate for the lowly half-orc now? ;) Dave
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    What are the best classes to start a new player on?

    I think that it's a no brainer to go with the fighter for someone who has never played before. Expecially if the player is creating the character from scratch. While there are a ton of feats to choose from, the player's imagination supplies a lot of guidance (my fighter is quick footed, he...
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    How often do NPCs/monsters flee in your group?

    I would say that the percentage of enemies that flee or are allowed to flee is pretty low, simply because there are so many low hit point creatures that get dropped so easily. Once the party gets to about 5th level, there will be more and more villains that are capable of running away, and once...
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    What classes haven't been done yet?

    Jester. Dave
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    Do you plan to grab the new Star Wars Saga book to use for D&D?

    After reading through these posts, I hunted over at the WotC boards and found quite a bit of useful stuff. Now that I've read the threads over there, I will almost certainly be getting this. http://boards1.wizards.com/showthread.php?t=686201 Dave
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    Sacred cow monsters

    I want the first 4e monster manual to be at least 500 pages, and I want it to have all kinds of monsters from lots of the previous editions supplements. I want this thing to be an amazing resource that I can use for years and years and never tire of all the options in it. But, then I want too...
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    Help me sell D&D to newbies!

    Paint the walls black, light some spooky candles, have eerie items hanging from all the walls, and dress in silly costumes (and wear bad make up). That will draw the crowds. They'll be your friends forever. Seriously? I haven't a clue. I've never been in that situation before. Dave
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    Combat Maneuverability

    Interesting comments, thanks guys. Dave
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    New Option for Paladins

    Very cool. I'm glad my proddings had this effect, and even mine were themselves prodded. I'll have to give this some more thought. Dave
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    Combat Maneuverability

    Unless his enemy has the same feat... Still, I see your point. Maybe change it to this: Combat Maneuverability (take 2) Prerequisites: BAB +16, Dex 15 Benefit: You may replace any two of your iterative attacks with a 5-foot step. This can only take the place of interative attacks (i.e. if you...
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    Combat Maneuverability

    Combat Maneuverability Prerequisites: BAB +6, Dex 15 Benefit: You may replace any of your iterative attacks with a 5-foot step. This can only take the place of an interative attack (i.e. if you have two attacks from Flurry of Blows, or two weapon fighting, or any other reason, this feat doesn't...
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    New Option for Paladins

    But that leaves all the rest of the paladin abilities out. Still, something to consider. Dave
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    Worse Rules that game designers have made?

    Most of my gripes have been brought up already too. 1) Turn undead is bulky (I prefer a system that deals damage to undead, sort of a positive energy burst, but haven't had time to work out details). 2) Grapple is time consuming. 3) The idea that a round is 6-seconds is kinda goofy, when some...
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    Skills as Feats

    Well, this certainly simplifies things. I wonder about the Constitution though. I mean, if you're revamping the system, why not make up some skills-as-feats for that score? Constitution: Concentration, Resist Poison, Resist Disease, Resist Fatigue, (etc.) Resist Poison: trained = +2 v...
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    New Option for Paladins

    The thread on paladins making magic items got me to thinking about another issue. I thought about tweaking their spell progression by turning the capacity to cast paladin spells into feats. This has probably already been covered by someone else, but here's what spontaneously popped out of my...
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    Core Religions in Actual Play

    I wish there were a none of the above option. Dave
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